View Full Version : The Cube - The Great Quest Adventure Path
Tailz Silver Paws
July 30th, 2025, 05:14
Hello there! It is Tailz from Studio WyldFurr here, and I started a big new long-term project this year. I'm building my own adventure world and an Adventure Path to explore it. The world is a giant, magical puzzle box called the Cube (https://www.wyldfurr.com/project_category/the-cube/?utm_source=Fantasy+Grounds+Forum&utm_medium=Forum+Post&utm_campaign=The+Cube&utm_id=The+Cube+Adventure+Path&utm_term=Adventure+Modules&utm_content=The+Cube+-+The+Great+Quest+Adventure+Path). A monstrously large labyrinth constructed long ago by a community of powerful beings - wizards, witches, and gods all seeking a place to explore the magical sciences without the proverbial ethics standards board looking over their collective shoulder. In this manufactured world, they could explore the limits of magical innovation without a care for anyone or anything else.
Like all great powers, their society rose to a great height only to be torn apart by internal struggles. Twice their society rose, only to self-destruct and leave behind a legacy of advanced machines and the world of the Cube itself. Although their creators may have turned to dust long ago, the machines are still functional. Kidnapping poor unsuspecting beings from their worlds and marooning them upon the world of the Cube.
Kidnapped adventurers now scour the world of the Cube, searching for the device, the doorway, that will hopefully lead them back home.
Tailz Silver Paws
July 30th, 2025, 05:27
https://www.wyldfurr.com/promo_images/cover-art-the-cube-001-kidnapped.webp
What began as a simple job guarding a trade caravan quickly turned into something far more extraordinary. After fending off a few ill-prepared bandits and settling in for a night beneath the stars, you’re mysteriously plucked from your world by arcane forces and marooned inside a cold stone chamber, within a forgotten ruin, on a magical puzzle world. So begins your quest to find a way home and escape the Cube!
The Cube - 001 - Kidnapped
The Magical Puzzle World of the Cube – The Great Quest Adventure Path – Episode 1
An Introductory Encounter Adventure for 2-4 first-level Characters
Your friends invited you on a short adventure. “Come and help us guard a trade caravan,” they beckoned between drinks at the local tavern. “It will be a quick job, easy coin!” they said.
The bandits were easy to see off as they didn’t expect the trader's caravan to have an armed escort. Sleeping under the stars by a roaring campfire for one night is a small price to pay for how many coins the merchant is offering. But little did you know that this simple trade caravan job would become a lifelong adventure in another world!
During the night, malevolent mystical forces selected you from the masses of the multiverse for transport across the vastness of the void. Depositing your sleeping form upon cold stone in a dark, forgotten chamber. To add insult to injury, a large rat has decided your leg would make a tasty snack!
A painful and shocking awakening brings a new realisation: You have been kidnapped! Stolen from your home world and abandoned in a strange new world. A world of countless forgotten ruins and deadly dungeons, a giant magical puzzle world that mocks reality.
Now your long quest to find a way home begins!
Included in “Kidnapped”:
Creature, Repair Block Automation.
Creature, Forest Rats.
Adventure Map, the Teleportation Hub.
Kidnapped is the start of a story-heavy adventure path from Studio WyldFurr.
Join Studio WyldFurr on Patreon to get behind-the-scenes information and design notes as the Cube adventure path develops.
https://tools.drivethrurpg.com/images/2143/_product_images/525162/spot-art-the-cube-001-kidnapped.png (https://forge.fantasygrounds.com/shop/items/2210/view)
Tailz Silver Paws
July 30th, 2025, 06:00
https://www.wyldfurr.com/promo_images/cover-art-the-cube-002-the-traders-way.webp
The Cube – 002 – The Trader’s Way
The Magical Puzzle World of the Cube – The Great Quest Adventure Path – Episode 2
An Adventure for 2-4 first-level Characters
The Traders Way is an immensely important thoroughfare through the wild places of this magical puzzle world. It provides an easy means of travel between the great Gnome cities, a highway employed by Merchants and Travellers. But the road also serves as an important point of navigation in a world where compasses are led astray.
Sadly, our band of Adventurers have inadvertently disturbed a monster of the wild forest. A self-proclaimed Forest King with a legion of large marsupial rats at his command. Yet even Rat Kings have their own troubles to contend with. What to do with his wayward feral sons troubles this King.
The King of Rats offers the Adventurers a Quest: “Help me cure my sons of their feral ignorance, and I shall grant you safe passage through my lands.”
Included in “The Traders Way”:
The Traders Way Story Narrative – Discover the major overland road that connects the major Gnome Cities and the settlements scattered across the wild spaces of the Cube.
Adventure Path – The adventure continues in six scripted acts, complete with Game Master Narrative.
A cast of friendly actors: The Kora Brothers, Atticus Green, Brakar Hammerfall, Karn Vanderbolt, Kask the Clanless, and Morgan Drake.
A cast of unfriendly actors: The Rat King and his sons: Skek, Sketh, and Xec. Skitter, herald of the Rat King.
Monsters: Forest Rats, Rat Folk.
Location Maps: Trader’s Way Junction Road and the Camping Platform.
https://tools.drivethrurpg.com/images/2143/_product_images/531259/title-the-cube-002-the-traders-way.webp (https://forge.fantasygrounds.com/shop/items/2303/view)
Join Studio WyldFurr on Patreon (https://www.patreon.com/wyldfurr)to get behind-the-scenes information and design notes as the Cube adventure path develops.
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