Thinkcrown
July 23rd, 2025, 01:02
Hey hey. I was wondering if anyone knows what the "window" that precedes a number of dot operators in the CoreRPG/5E ruleset code references.
For example, in ct_host_entry.xml:
function update() window.onHealthChanged(); end
I've been able to locate almost everything else on my own when it comes to navigating the code for creating extensions, as most end up being the shortened script names for lua files, but "window" eludes me, quite frustratingly.
I can't solve script execution errors to attempt to call a field like onStressChanged unless I can access whatever file (or etc) this "window" refers to.
For example, in ct_host_entry.xml:
function update() window.onHealthChanged(); end
I've been able to locate almost everything else on my own when it comes to navigating the code for creating extensions, as most end up being the shortened script names for lua files, but "window" eludes me, quite frustratingly.
I can't solve script execution errors to attempt to call a field like onStressChanged unless I can access whatever file (or etc) this "window" refers to.