Facjad
July 22nd, 2025, 23:41
Hello,
I would like to use the feature of unidentified items in 4E, but unidentified items still show level, properties, and powers to the players :
64918
Here is the same item when the GM makes it identified (which seems normal):
64917
I was looking into the rulesets to see if I can solve the problem with an extension. I found the following :
In the 4E ruleset, in item_main.lua, function WindowManager.callSafeControlsUpdate is called for all the fields that are effectively hidden, but not for properties and powers, and not for the level in the header.
Trying to add a line in that file is not enough however. It looks like the function callSafeControlUpdate, from manager_window.lua in CoreRPG doesn't find an update function for properties and powers (I did not try for the level).
I did not dig deeper, as I though this might not be intended behavior.
Thanks in advance!
I would like to use the feature of unidentified items in 4E, but unidentified items still show level, properties, and powers to the players :
64918
Here is the same item when the GM makes it identified (which seems normal):
64917
I was looking into the rulesets to see if I can solve the problem with an extension. I found the following :
In the 4E ruleset, in item_main.lua, function WindowManager.callSafeControlsUpdate is called for all the fields that are effectively hidden, but not for properties and powers, and not for the level in the header.
Trying to add a line in that file is not enough however. It looks like the function callSafeControlUpdate, from manager_window.lua in CoreRPG doesn't find an update function for properties and powers (I did not try for the level).
I did not dig deeper, as I though this might not be intended behavior.
Thanks in advance!