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View Full Version : Unidentified items still show level, properties, and powers in 4E



Facjad
July 22nd, 2025, 23:41
Hello,
I would like to use the feature of unidentified items in 4E, but unidentified items still show level, properties, and powers to the players :
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Here is the same item when the GM makes it identified (which seems normal):
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I was looking into the rulesets to see if I can solve the problem with an extension. I found the following :
In the 4E ruleset, in item_main.lua, function WindowManager.callSafeControlsUpdate is called for all the fields that are effectively hidden, but not for properties and powers, and not for the level in the header.
Trying to add a line in that file is not enough however. It looks like the function callSafeControlUpdate, from manager_window.lua in CoreRPG doesn't find an update function for properties and powers (I did not try for the level).

I did not dig deeper, as I though this might not be intended behavior.

Thanks in advance!

Moon Wizard
July 23rd, 2025, 18:28
Just pushed a new build to the beta Test channel of 4E that should address your concerns.

Regards,
JPG

Facjad
July 23rd, 2025, 20:16
Thanks a lot! :)

One minor thing I noticed however : when the DM changes the identified property while the player has the object opened, everything is updated correctly on the player point of view, except the name of the item on the item window.
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It's very minor however, the current version works for my intents!

Moon Wizard
July 25th, 2025, 23:46
Ok, pushed an update that should address.
If still seeing issue, please try exiting to FG launch screen, opening FG data folder from the button in the upper left, clearing cache for your campaign (cache subfolder, campaign name folder), and then restarting.