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View Full Version : Beta Release - Ruleset Updates 2025-08



Moon Wizard
July 12th, 2025, 05:48
Please post any feedback on the beta Test version in this thread:
https://www.fantasygrounds.com/forums/showthread.php?85370

Planned Release Date: August 5, 2025

As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

Accessing the Beta
Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.

Beta Data
When using the Test channel in Fantasy Grounds Settings, your data files for the Test version will be stored in a separate subfolder under the main Fantasy Grounds data folder called "channels\Test\". This will not impact any campaigns in the Live mode (until full release occurs).

Key Things
1) Always backup your campaign data before running the test version.
2) If the GM is running on Test channel, then all of the players will also be running on Test channel.
3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this forum.
4) Do not use the Test build for your games if you and your group are not comfortable with testing pre-release software.
5) Do not use the Test build for developer DLC for store or forge submission (as the data file formats may have changed, or will change more during the beta).

Thanks,
JPG

NOTE: If you run into any errors, please disable all extensions to see if you get the same errors. If so, please report to the extension developer. It is expected that many extensions will be broken with this beta release.

NOTE 2: If you run into any issues with rulesets provided through the FG update system, please post in the Laboratory forum. If you run into any issues with rulesets provided by the community, please post in the relevant threads.

DEV NOTE 1: If you are a developer and need assistance figuring out the changes, please let me know via post or PM.

Moon Wizard
July 12th, 2025, 05:51
ERROR NOTE: Some rulesets and extensions will throw missing template errors until the developer gets a chance to update them. I've attached a short-term extension that you can install for those rulesets/extensions. If you see the errors, please report to the developer and then use the extension as a short term fix.

Moon Wizard
July 12th, 2025, 05:53
CoreRPG (and layered rulesets)

[UPDATED] Story Book navigation reworked.
[UPDATED] Dice window reworked to add support for separate tray/roll scale, as well as preview on hover.
[UPDATED] PC portrait and NPC picture fields will fit the image to the full field space.
[FIXED][5E/4E/3.5E/PF/SF/13A/D20M] Power counter preparation mode reworked.
[FIXED][5E/3.5E/PF/SF/D20M] Weapon carried indicator field not displaying correctly based on Mode and Lock states.
[FIXED][Multiple] Initial PC creation would show skills that should be locked with delete icons.
[DEV][UPDATED] buttongroup_counter template reworked to support more use cases.
[DEV][UPDATED] combobox/comboboxc templates reworked to support separate value and display text.
[DEV][UPDATED] combobox/comboboxc/buttongroup_radio/button_iconcycler/button_stringcycler templates reworked to support more use cases and can be interchangeable with minor changes.

Moon Wizard
July 15th, 2025, 22:33
[FIXED][5E/3.5E/PF/SF/D20M] Weapon carried indicator field not displaying correctly based on Mode and Lock states.
[FIXED] Sourceless combobox not propagating onValueChanged events correctly. Affected Action Mode and Display Mode cyclers on PC sheet.