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Lijinn
July 9th, 2025, 02:24
Hi all,

I've recently joined a Rise of the Runelords campaign that my friend is running on Fantasy Grounds. I’ve purchased a number of official Pathfinder modules from the Fantasy Grounds store (under both the Pathfinder RPG and D&D 3.5/OGL categories) that I use in the game I GM myself.

In my own campaign, I see and can access everything correctly. For example, both in my game and in my friend’s, I can see:

Pathfinder Advanced Race Guide (PZOSMWPZO1121FG)

However, the issue is that in my friend's campaign (note he does not own all the modules I purchased), I can’t see certain modules that I do have access to in my own, like:

Pathfinder RPG - Core Rules Pack (PZOSMWPZO1110FG)
Pathfinder RPG - Advanced Player's Guide (PZOSMWPZO1115FG)
Pathfinder RPG - Ultimate Equipment (PZOSMWPZO1123FG)

In my own GM campaign, I can see 11 pages of modules. In his game (as a player), I only see 4.

What I’ve tried so far:
Deleted my vault folder, which caused everything to re-download successfully.
Confirmed that the affected modules show up fine in my own game.

Any ideas why some of my owned modules would appear in my game but not in his? Do they need to be shared or loaded differently in a player-hosted game? Or is there a permission/sync issue I’m missing?

Thanks in advance for any help!

LordEntrails
July 9th, 2025, 02:32
When you are a player, you can only see modules that the GM allows. You can't see everything you own. The GM needs to go into their module activation window and allow the modules to be viewed. They will only be visible to you, not to the other players or the GM.

Lijinn
July 9th, 2025, 02:42
Ahh thank stinks, wish I was able to use my own books to drag and drop items.

Thank you for the quick response


Note (he does not see the books I referenced to activate)

MrDDT
July 9th, 2025, 05:39
When you are a player, you can only see modules that the GM allows. You can't see everything you own. The GM needs to go into their module activation window and allow the modules to be viewed. They will only be visible to you, not to the other players or the GM.

Not fully the case.
If a module by default is set to player view, then you can see that module on other GM's tables. They have to manually go in there and turn it OFF for you not to see it.
However, if a modules default is OFF, then they would have to manually as you said go in there and allow you to see it.

Many modules are incorrectly set to default player allowed and thus some players that own modules might be seeing things the GM didn't even know they had access to because the GM didn't have the module.

I've asked for this as a feature request to be like you said where the GM has to allow any module not owned (or owned) else the players can't access it. I currently use an ext to do this feature but I think it should be core.

Lijinn
July 9th, 2025, 06:02
Not fully the case.
If a module by default is set to player view, then you can see that module on other GM's tables. They have to manually go in there and turn it OFF for you not to see it.
However, if a modules default is OFF, then they would have to manually as you said go in there and allow you to see it.

Many modules are incorrectly set to default player allowed and thus some players that own modules might be seeing things the GM didn't even know they had access to because the GM didn't have the module.

I've asked for this as a feature request to be like you said where the GM has to allow any module not owned (or owned) else the players can't access it. I currently use an ext to do this feature but I think it should be core.

I'm a little confused as the owner doesn't own for example Pathfinder Advanced Race Guide (PZOSMWPZO1121FG). We checked his store order history he hasn't purchased anything other than a few adventure paths from the fantasy grounds store. By default I was able to activate it myself, and we were able to confirm he could show/hide it for me as you both said. However other books I owned were not in his activation list to show/hide. Based on what you are saying it sounds like they should be.

Not available
Pathfinder RPG - Core Rules Pack (PZOSMWPZO1110FG)
Pathfinder RPG - Advanced Player's Guide (PZOSMWPZO1115FG)
Pathfinder RPG - Ultimate Equipment (PZOSMWPZO1123FG)

MrDDT
July 9th, 2025, 06:16
I'm not an expert on this but I believe it has to do with the module having a client.xml vs a db.xml.

However, I don't own the 1121 product to be able to confirm. Maybe one of the module creators like LordEntrails, or Trenloe or Zacc can help.

LordEntrails
July 9th, 2025, 15:54
Thanks for clarifying Mr DDT :)

I don't own those modules either. There is also the possibility that PF does things differently than Core or their might be a bug I'm not aware of. I won't be able to test until 6-8 hours from now.

To expand, normally a GM will have player owned modules in their Module Activation window, but they will have a spider web type symbol to indicate they are not local. And then they can be shared or restricted as explained fully by Mr DDT.

I'll try to check in later and see if anyone has verified and if not see if I can setup a test with someone.

Trenloe
July 9th, 2025, 17:50
I'm not an expert on this but I believe it has to do with the module having a client.xml vs a db.xml.

However, I don't own the 1121 product to be able to confirm. Maybe one of the module creators like LordEntrails, or Trenloe or Zacc can help.

The following are "GM Only" (db.xml) modules, so (as you mention) these need to be manually enabled by the GM for players to access:

Pathfinder RPG - Core Rules Pack (PZOSMWPZO1110FG)
Pathfinder RPG - Advanced Player's Guide (PZOSMWPZO1115FG)
Pathfinder RPG - Ultimate Equipment (PZOSMWPZO1123FG)


This is player use by default (client.xml):

Pathfinder Advanced Race Guide (PZOSMWPZO1121FG)


@Lijinn - the Pathfinder Advanced Race Guide should be visible on the GM side once you have connected, which is what I believe you're seeing based on the information in post #1. The GM should see all of the PFRPG player enabled content you own in the module activation screen and they should be activated (for owning players) by default. See this video for an example of this: https://www.dropbox.com/scl/fi/lre5zdvb53adbdw4r4iq4/FG-Player-Owned-Module-Activiation.mp4?rlkey=qucl2pmhl9e3yb4vvucahnn61&dl=0

The GM can't see the Core Rules, APG or Ultimate Equipment that you own because, as mentioned by @MrDDT, these are set to GM only as default and the only way to change that is by the product dev, or for the GM to also own the module and can then allow player activation in their campaign.

Lijinn
July 10th, 2025, 06:45
Thank you all for taking the time to explain I really appreciate you taking the time. I believe I get it.

Is this something that is Pathfinder license based? It kind of makes sense then that I can see Ultimate Spells and a few other modules I own which must be player client.xml files, but for example Ultimate Equipment which is something GM may control is for example it is db.xml. I had been trying to setup my character and drag items in.

It still stinks not being able to leverage modules I own if the GM is okay with it. Which in this case he is.

MrDDT
July 10th, 2025, 06:50
Thank you all for taking the time to explain I really appreciate you taking the time. I believe I get it.

Is this something that is Pathfinder license based? It kind of makes sense then that I can see Ultimate Spells and a few other modules I own which must be player client.xml files, but for example Ultimate Equipment which is something GM may control is for example it is db.xml. I had been trying to setup my character and drag items in.

It still stinks not being able to leverage modules I own if the GM is okay with it. Which in this case he is.

You would need to contact the creators of these modules and have them open it up for player options.

Trenloe
July 10th, 2025, 12:40
@Lijinn - I've reached out to Smiteworks asking them to review this.

Lijinn
July 10th, 2025, 15:19
@Lijinn - I've reached out to Smiteworks asking them to review this.

Thank you very much! It would make sense at the very least for something like the core rulebook and certain other modules to be visible for players. However I understand that it's controlled by who created the content. I'm happy to reach out to the creators as well, I wonder if they expect this behavior.

For example in the wording of core rules

The Pathfinder Roleplaying Game Core Pack includes:

All player and Game Master rules in a reference module you can share with connected players

MrDDT
July 10th, 2025, 18:31
Thank you very much! It would make sense at the very least for something like the core rulebook and certain other modules to be visible for players. However I understand that it's controlled by who created the content. I'm happy to reach out to the creators as well, I wonder if they expect this behavior.

For example in the wording of core rules

The Pathfinder Roleplaying Game Core Pack includes:

All player and Game Master rules in a reference module you can share with connected players

Which you can do if you own the book, you just can't use it on other peoples table that doesn't have the book. But seems like you should be able to.

Trenloe
July 10th, 2025, 19:22
The Core Rules and APG dev is aware and is looking into making the change.

Lijinn
July 10th, 2025, 20:29
Awesome thank you! It was weird that like Ultimate Wilderness, Ultimate Intrigue, and Ultimate spells were visible based on what you all have said. However things like Core Rulebook, APG, and certain other modules were set to GM and thus not visible.