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Spartan85
July 5th, 2025, 18:45
The bug has been confirmed and informed to the devs. Thanks to everyone!!!


Hi all! Im really new to the vtt world, just DM few games using roll20. We use the vtt to combat maps and such, but play in person, roll real dice, etc, so i dont need the whole functionality of the vtts. The ideia was to load one FG using the free version hooked on a TV so everyone can watch and DM on another pc using the full version, while controlling things behind the curtains. One thing that i really wanted was the line of sight from the tokens and maps, to make things more dinamic and cool. I bough FG from steam, and messed a little bit with it, but found a problem that dont let me do the thing that i really wanted to do.

I made a tavern map using the dungeon alchemist demo (wich im considering buying also) and loaded into FG. Made a PC token to test it, and found a problem when moving the token around. When i move the token on the player side it lets me drag the token trough doors, but the GM side dont. As a dm, if i approve the movement, the token on the player side cross the closed door, but the dm version dont, so the token stays on two different places. As the token is on the other room the token of the player side gets vision from the other room, wich shoudnt be possible. The LOS from the door works just fine, as long as i dont drag the token trough. I tried to deny the movement sugested from the free version that goes trough the closed door, and set the new position trying to stop the token just in front of the closed door, preventing it from going trough, but the token goes to the position proposed on the free version and returns to position defined on the full version, again showing the room. Thats a deal breaker for me, as the LOS thing is the thing i wanted, but it seems really odd that this happens. Does anyone got the same problem or knows how to fix it? As i have no experience with FG and dungeon alchemist i really cant say if its a problem with one or the other. I checked the LOS thing on FG and the door was set as door, as it halted the full vesion token from going trough it.

Edit: made a screenshot side by side comparing what happened on GM and player sides https://docs.google.com/document/d/1ju7qdZkr7duTMMpN8dKn7RNbwhxgNQgX8yrMwHluqIQ/edit?usp=sharing

Elrix
July 5th, 2025, 19:54
I think there was an issue this week with doors, we had a problem on Tuesday FGGL game, doors we're really controllable for me as GM. I think it's fixed now.

I wasn't able to open doors. Try it again, and check that the door is open or closed.

Spartan85
July 5th, 2025, 20:08
I think there was an issue this week with doors, we had a problem on Tuesday FGGL game, doors we're really controllable for me as GM. I think it's fixed now.

I wasn't able to open doors. Try it again, and check that the door is open or closed.

The door was locked. Tried with the door locked and just closed, both let the player side pass and holded the gm side. Did the test today

Elrix
July 5th, 2025, 20:40
I run 2 versions of FGU, one session as DM, and another as a player logging in. I do this when testing my maps prior to a session.

So the problem is fixed?

Spartan85
July 5th, 2025, 21:30
Nop, not fixed. Just got in touch with a really nice moderator on discord that could replicate the error and got in touch with the devs. He found out that on the player side the token could move trough walls either.

Thanks for the help!!!

pindercarl
July 5th, 2025, 21:40
I run 2 versions of FGU, one session as DM, and another as a player logging in. I do this when testing my maps prior to a session.

So the problem is fixed?

Thanks for the reports. I'm looking into this now.

Moon Wizard
July 8th, 2025, 01:29
I received a fix from @cpinder that was included in v4.7.5 release. Please run a new Check for Updates.

Regards,
JPG

Spartan85
July 9th, 2025, 01:33
Thanks for the quick return!!!

The new update solved the problem with tokens crossing doors and walls when moved by the player client, and after testing i found another problem. When trying to replicate the problem, the token didnt crossed, but got stuck on the wall. The token then moves only up or down on the wall, like it is on another "room", and cant get out. I dont know if its a me problem, as i havent messed a lot with FG nor with dungeon alchemist, the software that i made the map then imported to FG.

Elrix
July 9th, 2025, 03:45
Yeah, that happens from time to time, use your keyboard arrows up/down/left or right when your token is selected it will move it off.

Spartan85
July 9th, 2025, 03:48
Yeah, that happens from time to time, use your keyboard arrows up/down/left or right when your token is selected it will move it off.

I tried and it moves only "in" the wall. In my case the wall was vertical, so only up and down worked

LordEntrails
July 9th, 2025, 04:27
The GM can also always force movement through walls. I don't remember if they have to hold down CTRL when they do that or not though. The Wiki/User Manual will have the details.

MrDDT
July 9th, 2025, 05:33
Hold shift and drag token will move through walls and help you get players unstuck.

You can also drag them from the CT to the map again to unstuck them. (This will clear FOW though while SHIFT drag doesnt)

Elrix
July 10th, 2025, 16:28
Other way is to delete the token and drag a fresh one from the combat tracker. Which ever is faster or easier for you.