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Tempered7
July 3rd, 2025, 13:42
I wrote this entry to explore QoL features of VTTs comparatively, to find a target for my first extension. And to leave it here as reference. Reducing time consumption in usage and ease of access are my focus here. But these are by no means wishlist requests.

An all-encompassing QoL feature comes to mind is, options that reduce open windows and improve visuals & accessibility of frequently used features and info. Like Trenloe's "Favorites" tab addition in PF2.

* In-app encyclopedia window with tabs & search that includes all mechanics (feats, classes, spells) of all loaded rulebooks in 1 window with categories.
* Another integration could be Lareun's idea of Atlasian Wiki within FGU, would save time for users and devs.
* Hover-over tooltips can be added to give additional info in small icons / setting options, especially for new players to make sense out of them quickly.

# Integrated Dice Rolling and Math Automation

Just comparison, no ideas.

* FGU excels in math automation among all VTTs, especially for complex games like Pathfinder 2, Savage Worlds, and Deadlands, with clear rule transparency and extra dev notes.
* While Foundry VTT offers strong automation with complex systems such as PF 2E, it requires more user modifications which adds to the time in solo sessions.
* Roll20, on the other hand, is accessible but relies on user scripts for advanced automation.

# Combat Tracking

While Foundry VTT is highlighted for its flexibility and the availability of addons to enhance combat tracking, especially with the "Carousel" mod, FGU offers a more intuitive experience for certain systems.

* A small improvement can be made by displaying variable numbers as they change. Such as in AC, De/buffed abilities.
* Ability to drag & drop only main weapons of PCs to the Combat Tracker under "Offense" would be useful when players have to make different type of rolls in a succession. This can include spell slots for spellcasters / powers, etc. This is to reduce time in changing tabs.

# Character Management

QoL features that allow for easy placement and management of characters and tokens on their own windows and in maps can help in organizing the game space and reducing the clutter.

Drag & drop function in FGU, combined with "find token" button on Char Sheet are already great QoLs.

* But if "Select Portrait" window can be linked to Assets menu or included Campaign folder, it would be better for time/accessibility. //EDIT: Back button is already available.
* Also, the Encyclopedia with search function I mentioned above could also include PCs links for general access in 1 window with everything else.

# Interface & Map Management

Owlbear Rodeo and Foundry VTT offer map creation and token management features with addon support. These allow players to import custom maps, place tokens, and manage dynamic elements like fog of war and line of sight. Foundry's Map Layout is in the middle, and categorized menus are on the right side while "Tools" are on the left side.

FGU's current Tabletop layout of floating map windows versus widened pinned map into background leave little room for other windows. Below image is the most optimized one that I could manage.

64720
EDIT: If there can be quick access to Combat Tab of all cascaded Sheets, it'll save much time and space in Solo Mode. Maybe a Main Window with Combat Tabs of all PC's in PS & CT?

* Ability to divide the Tabletop into unmovable (!) parts which fits all elements (maps, sheets) -in a way that Map & CT wouldn't steal room from Char Sheets-can be achieved with a theme.
* Such a theme would require the Chat Window to be also get on top for quick access without covering too much space.
* A small but time-saving QoL is the ability to also change the size of a window upwards and leftwards. With Ctrl + LMB, we can only change size of a window to the right and down sides.
* And a huge one but maybe a layout editor integrated into FGU.
* Below image is the layouts from Win 11. Theoretically, when applied to FGU Table Top with adjustments, one common requirement is Thinner frames for windows.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64721&stc=1&d=1751546140

# Note-Taking Features

Comprehensive journaling tools help solo players keep track of their narratives, character development, and game progress. The Augur and Foundry VTT both offer robust journaling features that can include text, images, and links, enhancing the storytelling aspect of solo play. Additions that can make FGU more solo friendly;

* Current "1 link per line" system can be enhanced into multiple links per line which would made the note be used like an HTML page.
* An option to justify and change the size of the text within story notes, ref manuals could also improve visuals for disabled users.
* Moreso, pop-up tooltip window option for links can be added to peek the first paragraph of a (story, feat) link within ref manuals. These tooltip windows can also have a scroll bar to quickly navigate up and down within the pop-up window. This way, the clutter of windows that reduce visibility of other windows can be decreased to minimum. It also solves the page changing problem when reading ref manuals.
* Lastly, after skipping pages, a "go back to last page" button in Ref manuals improves a long way.

# Custom Ruleset Support

VTTs that allow the creation and integration of custom rulesets provide greater flexibility. The Augur, for example, supports custom rulesets and is particularly well-suited for solo play, offering features like procedural generation for NPCs and environments such as in hexploration. (*)

* Sounds crazy, I know, but if we could do the edits to a ruleset "within" FGU, it could save time for both players and devs. Think of it as a sort of ruleset editor "within" FGU.
* One example can be "create new field type in search" for listing entries in any window depending on a type that's not available. Such as to search monsters by their action types (bonus, reaction).
* If for example, the ability to customize most asked mechanics for ruleset parts can be added as a main function, it would benefit both soloists, group GMs and devs.



EDIT 1: (!) Such a rigid or customizable partialization of the layout could also repurpose Tabletop in ways that Board Games use. But this one requires for me to check more board game layouts.


EDIT 2: (*) Maybe a built-in skeleton of a system that allows automating hexploration. Base componenets are already in it; Map Editor and Tools, Grid Options, Rollable Table Support, etc. All it requires is a way that combine these pieces into a coherent, naked, system which then artistry parts (hex tiles, etc) can be sold later.

Similarly, another such system for procedural generation of dungeons, wilderness, cities, space systems, etc. As far as I know damned and Griogre are working on the solo dungeon gen part. I wish more power to their elbows.



# Map Making Tools

I have no idea on this one but I will add it later.

Tempered7
July 3rd, 2025, 16:46
EDIT: More will be added as they pop up.

Encyclopedia such as in 4X games (Age of Wonders, Heroes of Might and Magic, etc) but only includes every game mechanic that is loaded in 1 window (and removes unloaded) -can include Atlasian Wiki and PC links, too. May be slow to load at first.

* Another one: An empty, partialized modular theme window that can hold and display any other windows (story, class, feat, pic, etc). i.e: basically empty square window in 4 parts to display any 4 story / feat / npc or PC sheet, after they are dropped in.

# More on Layouts

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64724&stc=1&d=1751567899
https://interfaceingame.com/screenshots/planet-zoo-encyclopedia/



Can #3 be a layout for CT + 2 pop out-able extensions that are for relevant combat info? Maybe to reduce the size of CT itself.
The extensions can be shrinkable / retracted in when not needed.
Or if you combine it with the idea in #4 (droppable links), it can be a multi-purpose tool for everyone.
So, all of the main windows can also be a button somewhere. Maybe every mechanic section under Encyclopedia?
Oh! Maybe to save space from the sidebar, there can be a button to open a window that contains other buttons?
An example is in Pathfinder: Wrath of the Righteous by Owlcat (video game). Press the main button, a box opens, in it, there are categorized spell list for each level that has a separate button.

EDIT: Added some more ideas.

ANOTHER EDIT:


* Another integration could be Lareun's idea of Atlasian Wiki within FGU, would save time for users and devs.
* Hover-over tooltips can be added to give additional info in small icons / setting options, especially for new players to make sense out of them quickly.


The tooltip info can be anchored from the Atlasian Wiki integration.

Tempered7
July 3rd, 2025, 19:49
Reserved for

# Map Making Tools

...

MrDDT
July 3rd, 2025, 20:01
* Ability to drag & drop only main weapons of PCs to the Combat Tracker under "Offense" would be useful when players have to make different type of rolls in a succession. This can include spell slots for spellcasters / powers, etc. This is to reduce time in changing tabs.

This can be done VIA the hotbar.

Making custom ruleset changes inside FG is next to impossible. The automation limits it. Either you have automation, or you can do custom edits of a ruleset your choice cant have both.

I personally on the floating windows agree with you, but I think its a personal choice. I think the choice that Smiteworks did with floating windows is nice but at the end of the day after using it for a long time you want things to be where you want them and not always popping up in the middle of the screen, I think this is the biggest issue.
I think the best option would be have floating windows but also able to set a place where all windows of that type can open. Example. You set a space on your screen where NPCs are open as a master location for NPC records. This allows people the option to still have floating but make it open where they want it and not have to move it all the time.
I think also giving windows (all windows) the option to lock in place so they can't be moved is the biggest factor here. I can't tell you how many times I've moved a window like the PS or the CT and I now need to move it back to the exact spot I like it.
TLDR - Pretty much agree with you having layouts but in a slightly different way.

I would love to see better HTML like tools in story/notes etc. But really this is a pretty good set up already with just minor issues.


* Drag & drop function in FGU, combined with "find token" button on Char Sheet are already great QoLs. But if "Select Portrait" window can be linked to Assets menu or included Campaign folder, it would be better for time/accessibility. //EDIT: Back button is already available.
This has some issues in being done with what you are talking about. Pretty much it needs to stay on the GM side for many cases. Portraits already can be done, so not sure what you talking about there.

Tempered7
July 3rd, 2025, 20:14
JUst throwing ideas around to see if anyone of them works. My main reason is to find myself a subject for my first extension. And to open discussion.



Making custom ruleset changes inside FG is next to impossible. The automation limits it. Either you have automation, or you can do custom edits of a ruleset your choice cant have both.

Ah, bummer. Sometimes I fly too high with my lack of technical knowledge and hit a wall. I thought even if ruleset can not be customizable with in-app tools, maybe layout could be.



I personally on the floating windows agree with you, but I think its a personal choice. I think the choice that Smiteworks did with floating windows is nice but at the end of the day after using it for a long time you want things to be where you want them and not always popping up in the middle of the screen, I think this is the biggest issue.
I think the best option would be have floating windows but also able to set a place where all windows of that type can open. Example. You set a space on your screen where NPCs are open as a master location for NPC records. This allows people the option to still have floating but make it open where they want it and not have to move it all the time.
I think also giving windows (all windows) the option to lock in place so they can't be moved is the biggest factor here. I can't tell you how many times I've moved a window like the PS or the CT and I now need to move it back to the exact spot I like it.
TLDR - Pretty much agree with you having layouts but in a slightly different way.

I would love to see better HTML like tools in story/notes etc. But really this is a pretty good set up already with just minor issues.

Great ideas there! Maybe some floating windows / tabs can be extendable out of a window and retracted in when not needed, it could save more space & time.

Having things where you want them and not accidentally move: This was the reason that lead me to layouts and customization or fixing them in place. Or maybe instead of changing layouts, pinning any window to anywhere (like maps into background) as you said is a better / easier solution! Especially for the devs.

Yeah, there is only minor issues on note-taking part, otherwise it's pretty good. Thought, maybe it can be improved to save time & gamespace.



This has some issues in being done with what you are talking about. Pretty much it needs to stay on the GM side for many cases. Portraits already can be done, so not sure what you talking about there.

Oh, I failed to consider group play on this one. So that's why campaign folder isn't included there. Since FGU is first and foremost a group VTT tool It makes sense.

EDIT:

[Ability to use weapon-attacks / see spell slots and maybe only prepared spells in CT under "Offense" button. It can be opened and closed]


This can be done VIA the hotbar.

Just tried it. It takes 2 slots for 1 weapon; attack & damage. 6 slots for a melee, ranged and a backup weapon. When you add prepared spells, it's way more. But that may also mean "Offense" tab can be cluttered, too.

anstett
July 7th, 2025, 00:50
There is an extension for Tool Tips in the Forge.

https://forge.fantasygrounds.com/shop/items/829/view