View Full Version : Creating Random Dungeons from Assets
Tempered7
June 25th, 2025, 01:46
Hey folks,
I'm looking for a way to create my own dungeon maps from RNG tables on-the-fly within FGU. As in, next part is a room with this and that, next is a passage... I got the text part but not the visuals part (except for dressings). I found FG Dungeon Map Pack (https://store.steampowered.com/app/1848000/Fantasy_Grounds__FG_Dungeon_Map_Pack/). I'm guessing I'll use Brushes and the methods in map making videos. Two questions though:
1) If I use FG Dungeon Map Pack, will it also create LoS for walls or will I have to add them myself? -which is not a problem, I'll watch the LoS video, but,
2) Is there some sort of automated map creator as a module that can be used in any ruleset, with LoS, new lockable doors, etc handled automatically? Instead of using text tables, I could use the randomizer of such module.
It'll be for DnD 5E, PF1, and especially PF for Savage Worlds so it has to be compatible with all rulesets. Google search didn't yield any results except external ones.
I never did this in computers, let alone in a VTT 'cause I have zero knowledge of visual arts, so any advice is appreciated.
Thanks in advance.
EDIT/Note to self: Image Tool > Line of Sight (Wall Icon) > "Duplicate paint layers as walls".
Oh, I forgot I kinda did this in Gwydion's 2d6 dungeon but only with stick painting without dressings and for a short time.
If I can find a way to do it under 5 minutes in a 20 min session, I'm planning to turn my notes into a guide and share it in here.
Zacchaeus
June 25th, 2025, 13:53
There isn't a way to create a random map within Fantasy Grounds; at least not as far as creating the map itself is concerned. There are tables in the Legacy DMG which allows you to create a story or template to create the random dungeon textually. The Dungeon Map Pack does have Line of sight. If you check the top right hand corner of the picture in any of the store products it will have a little LOS symbol on any products that include Line of Sight.
So using that product (and maybe some others like the castle, or sewers) and text table should allow you to create random dungeons.
Tempered7
June 25th, 2025, 14:53
Oh bummer. An automated map maker module would be extremely useful.
Thanks for the heads up on LoS symbol, I didn't notice it before. /Oh it's in the FGU store, not in steam.
Yeah, I was referring to Legacy DMG and The Solo Adventurer's Toolbox tables for the text part.
So it will be up to FGU Map Tool skills by using tilesets and dressings as fast as I read & place/draw.
In the meantime, I found many useful videos scattered around so it's time for me to make notes out of them.
johnecc
June 25th, 2025, 23:10
If you want to quickly create maps, populated with objects, lights and LOS, check out https://www.dungeonalchemist.com/
It can export in FGU format, with the LOS data
Tempered7
June 26th, 2025, 00:36
If you want to quickly create maps, populated with objects, lights and LOS, check out https://www.dungeonalchemist.com/
It can export in FGU format, with the LOS data
I have it on wishlist, but to keep the flow in solo sessions intact, some way of speeding up the map-gen with built-in tools is necessary. For example, the moment room generator text gives me "room with 4 doors" prompt, I must be able to create it on-the-fly. Thanks, anyway.
Griogre
June 26th, 2025, 15:28
I have used this to generate dungeons on the fly for solo play. He has regular sales and bundles.
https://www.drivethrurpg.com/en/product/481319/flextale-adventure-generator-dungeons
Edit: This one is cheaper and just maps:
https://www.drivethrurpg.com/en/product/468728/flextale-flexcrawl-toolkit
Tempered7
June 26th, 2025, 20:16
I have used this to generate dungeons on the fly for solo play. He has regular sales and bundles.
https://www.drivethrurpg.com/en/product/481319/flextale-adventure-generator-dungeons
Edit: This one is cheaper and just maps:
https://www.drivethrurpg.com/en/product/468728/flextale-flexcrawl-toolkit
Oh, If there is a way to convert the tiles in the pdf into VTT images, this can do.
I have his free dungeon crawl theme pack in the blog but the tiles in it are not suitable for results in text/room generators.
LordEntrails
June 26th, 2025, 20:47
Oh, If there is a way to convert the tiles in the pdf into VTT images, this can do.
If your PDF program can't extract the images, I believe GIMP can, plus their is a pdf extractor scrip here (How To Extract Images From A PDF (https://www.fantasygrounds.com/forums/showthread.php?40832-How-To-Extract-Images-From-A-PDF)) on the forums that I can often use, though it doesn't always get all images. Other advice with other programs here: Extracting graphics from a PDF (https://www.fantasygrounds.com/forums/showthread.php?37147-Extracting-graphics-from-a-PDF)
Creating random maps in FG would require regular sized and connecting maps. Something like Meanders from GameTile Warehouse would works since they are designed to go next to each other. I guess if you did a random table with links to the Meander maps that would work. But those are all pretty big map portions, so your variety would be a little less random. For better or Worse. You could then put them in a random tables with links to each image asset and then drag/build the map manually from the random table results.
I hold out hope for procedural map generation. But that technology is still pretty raw.
Tempered7
June 26th, 2025, 21:02
If your PDF program can't extract the images, I believe GIMP can, plus their is a pdf extractor scrip here (How To Extract Images From A PDF (https://www.fantasygrounds.com/forums/showthread.php?40832-How-To-Extract-Images-From-A-PDF)) on the forums that I can often use, though it doesn't always get all images. Other advice with other programs here: Extracting graphics from a PDF (https://www.fantasygrounds.com/forums/showthread.php?37147-Extracting-graphics-from-a-PDF)
Hmm. I actually dont have a PDF program, I read them on Brave browser. Never did any edit to pdfs ever in my life. Thanks for the links, I am checking them.
Creating random maps in FG would require regular sized and connecting maps. Something like Meanders from GameTile Warehouse would works since they are designed to go next to each other. I guess if you did a random table with links to the Meander maps that would work. But those are all pretty big map portions, so your variety would be a little less random. For better or Worse. You could then put them in a random tables with links to each image asset and then drag/build the map manually from the random table results.
I hold out hope for procedural map generation. But that technology is still pretty raw.
Hmm. So instead of getting the fundamental tiles and drawing the tiles into a map > adding dressings 1 by 1, using meandering map tiles within tables and roll for them... This can reduce the map making time part of 20 min solo session. I need to do some tests.
Oh and also, room descirption rolls becomes obsolete. And maybe they should because reading them > drawing them > dressing them takes more time than your
method!
EDIT: Or they don't have to be obsolete. I can just use the dressing in their text but ignore the room or tile size, etc. Combo of random tile rolls + text dressings.
Ok, we're getting somewhere. Thank you all :)
Tempered7
June 26th, 2025, 21:27
plus their is a pdf extractor scrip here (How To Extract Images From A PDF (https://www.fantasygrounds.com/forums/showthread.php?40832-How-To-Extract-Images-From-A-PDF)) on the forums that I can often use, though it doesn't always get all images.
This one is amazing! I noticed it also extract background image of pages separately and the smaller imbedded images extracted as bigger size. Super useful!
Now only thing left is to learn if the images in
1) FG Dungeon Pack (Only one with LoS) Excellent video for this one: https://www.youtube.com/watch?v=w23BPdIuT58
2) FlexTale FlexCrawl Toolkit (PDF)
3) Meanders from GameTile Warehouse (PDF) / Couldn't find dungeon interiors.
fulfill the requirements for in-software fast mapmaking.
EDIT: So, any Meanders pack is compatible with other 900 sets/tiles which is the perfect candidate but will be expensive. FlexTale has only 36 tiles but super cheap. And lastly, FG Dungeon Pack has all the fundamentals (brushes, LoS, tiles, dressings) to create whatever tile base needed for a dungeon and also cheap.
EDIT 2: I think a 2 step approach can do. 1) FG Dungeon Pack to have fundamentals, 2) Any of the other two --its tiles will be added into random tables as images (not assets).
Method Draft:
1) Roll room text gen for dressings (incl. monster/loot chance),
2) Roll tile image table to get 1-3 tiles and tie them up if needed to create rooms.
2.5) Optional: Dress the room with items for flavor or maybe tactics (cover, etc).
3) Roll for appropriate monster tables to populate the room for an encounter
4) Test your might
5) Rinse and Repeat.
1- is prepared in Legacy DMG + The Toolkit
2- will require prep for once (and every time I add more tiles) and maybe critical thinking on how to make the table for connectable tiles.
2.5- will require dressing images which are plenty in Forgotten Adventures Mapmaking Pack.
3- is in DMG and Toolkit / and for Savage Worlds, will require prep
Experiment 1: Make a table from tile images, roll for some to see if they can be added into the main map quickly. And ıf the results can be joined seamlessly.
Homework 1: Specific tables for dressings divided into 2 main categories, Starting from 1) Combat, 2) Ornaments. Combat dressings will affect encounters.
LordEntrails
June 26th, 2025, 21:56
As for room descriptions, do you have Dungeon Room Descriptions (FG) - Dungeon Masters Guild | Dungeon Masters Guild (https://www.dmsguild.com/product/229402/Dungeon-Room-Descriptions-FG?term=dungeon+room+description&filters=45469)? If not I'm happy to send you a copy, just remind me the email address you use on DMsG. You can use that as a base and make your own story templates that just add the descriptors you want. i.e. if you don't what the door described, just leave that off your template. Or if you want to reduce the ceiling types just edit that table. And then of course add your own trinkets or whatever else you want.
Tempered7
June 26th, 2025, 22:11
As for room descriptions, do you have Dungeon Room Descriptions (FG) - Dungeon Masters Guild | Dungeon Masters Guild (https://www.dmsguild.com/product/229402/Dungeon-Room-Descriptions-FG?term=dungeon+room+description&filters=45469)? If not I'm happy to send you a copy, just remind me the email address you use on DMsG. You can use that as a base and make your own story templates that just add the descriptors you want. i.e. if you don't what the door described, just leave that off your template. Or if you want to reduce the ceiling types just edit that table. And then of course add your own trinkets or whatever else you want.
I don't have it. I have DMG and The Solo Adventurer's Toolkit which has a Dungeon Gen that only prompts (Loot 25%, Combat Encounter 75%, and some dressings) so its all percentage rolls.
In fact I can add some mundane items on top of it and send it back to you, to be used in this kind of solo play. Also, I can add room/item descriptions examples for Envrionmental Storytelling usage too as I was already planning to do these things. You can use my additions however you see fit :)
Edit: Oh, I can add my environmental storytelling article and edit it to show how the reader can use the descriptions to tell environmental stories. Hmm if I can, maybe add a way to dress mundane items (journal -> worn, ripped page, etc)
+ a file name conventions for Forgotten Adventures Map Pack (to find things in your descriptions within FA Map pack quicly).
@Lord: I sent you a PM.
44,285,477,827,500 descriptions? What kind of monster you've created? :D
LordEntrails
June 26th, 2025, 23:50
I don't have it. I have DMG and The Solo Adventurer's Toolkit which has a Dungeon Gen that only prompts (Loot 25%, Combat Encounter 75%, and some dressings) so its all percentage rolls.
In fact I can add some mundane items on top of it and send it back to you, to be used in this kind of solo play. Also, I can add room/item descriptions examples for Envrionmental Storytelling usage too as I was already planning to do these things. You can use my additions however you see fit :)
Edit: Oh, I can add my environmental storytelling article and edit it to show how the reader can use the descriptions to tell environmental stories. Hmm if I can, maybe add a way to dress mundane items (journal -> worn, ripped page, etc)
+ a file name conventions for Forgotten Adventures Map Pack (to find things in your descriptions within FA Map pack quicly).
@Lord: I sent you a PM.
44,285,477,827,500 descriptions? What kind of monster you've created? :D
I would encourage you to turn what you do into your own product. I would love to do more of these description modules, but too many hobby projects that are already in work to take on another :) If you've got something I can help you turn it into a product.
I had the goal of generating a million unique descriptions. But there's just so much variety you can add that it soon got out of hand... I encourage everyone to alter and edit what's there. Especially making new story templates for the creation of adventures. You can even get more complex throwing in random encounter generators into the story templates etc. The format used should be familiar, it's the template I created for Ultimate Undermountian.
Tempered7
June 26th, 2025, 23:56
I would encourage you to turn what you do into your own product. I would love to do more of these description modules, but too many hobby projects that are already in work to take on another :) If you've got something I can help you turn it into a product.
I had the goal of generating a million unique descriptions. But there's just so much variety you can add that it soon got out of hand... I encourage everyone to alter and edit what's there. Especially making new story templates for the creation of adventures. You can even get more complex throwing in random encounter generators into the story templates etc. The format used should be familiar, it's the template I created for Ultimate Undermountian.
Ah, considering too many variables, yes it can get out of hand. But not if I just add the method of how to use these descriptions in Environmental Storytelling.
Btw, everything I make in the internet is and will be completely free, so it doesn't work well this type of project.
So, let's see what I can do with it, send it back to you and then you decide what to do with it? I don't mind if you use my additions to sell it, in fact if I can contribute, I'd be happy :)
LordEntrails
June 26th, 2025, 23:58
Sure :)
Nylanfs
June 27th, 2025, 14:00
This might interest you then, I don't own it so not sure how well it works but it's always intrigued me.
https://www.fantasygrounds.com/store/product.php?id=IPFGANYGTWSW
Tempered7
June 27th, 2025, 14:29
This might interest you then, I don't own it so not sure how well it works but it's always intrigued me.
https://www.fantasygrounds.com/store/product.php?id=IPFGANYGTWSW
I already have it. It is made for group GMs without any prep time. It has a main picture of many objects that are symbolics for what a GM needs in a game, I mean everything. You just click the pin on the image for, say, date/time or NPC or Trap/Treasure/Item or 5 Senses or... anything that you can think of. There is a table or template gen for everything. In the main pic, there are 6 banners for 6 PC portraits for ease of access. It's selling point is Master Quest gen and PC simulation (GMPC or something like that). Lol there's even a random salad table :D And I didn't even scratch the surface.
It is normally designed for lazy group gms but it is also great tool for solo gms. That is, if you can find what you're looking for among the ocean of red/green pinheads xD
I can't use it with other content gens because my machine gets slowed but in its own campaign, it works like a charm. Except for dungeon gen with images. Although I couldn't go very far with it as it's not designed solo in mind.
EDIT: It's dungeon-gen is just word gen. Few tables for it only prompts you one word or few word sentences of description.
Trenloe
June 27th, 2025, 16:12
Now only thing left is to learn if the images in
2) FlexTale FlexCrawl Toolkit (PDF)
[/COLOR]fulfill the requirements for in-software fast mapmaking.
Look at this bundle: https://www.drivethrurpg.com/en/product/469121/everything-flexcrawl-dungeons-bundle it includes all of the "Tile Theme Packs" which include the 12x12 tiles as PNG images, which you can use directly in FG.
Here's 4 random tiles from the Cave Lairs Tile Theme Pack put into an FG image: https://www.drivethrurpg.com/en/product/467038/flextale-flexcrawl-tile-theme-pack-dng-05-cave-lairs
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64666
Tempered7
June 27th, 2025, 16:35
Look at this bundle: https://www.drivethrurpg.com/en/product/469121/everything-flexcrawl-dungeons-bundle it includes all of the "Tile Theme Packs" which include the 12x12 tiles as PNG images, which you can use directly in FG.
Oh, it can be repurposed for other underground themes, too. Especially in addition to Forgotten Adventures map pack which is missing this kinda rooms. These are what Meandering Tiles are missing and flextiles has:
FGDMP: FG Dungeon Map Pack
FA: Forgotten Adventure Map Pack
" + " means it is included in them.
Dungeon / Cave Walls (FGDMP+, FA+)> Lairs > Mazelike rooms > Water & Lava (FA+) > Pits > Stalagmites > Debris > Crypts (FGDMP+, FA+)> Torture Rooms (FA+) > Floors (FGDMP+, FA+)> Temples.
Still though, there is a problem to solve: how to use these to quickly make a dungeon manually. And if Flextiles don't have LoS, it'll add up to creation time.
I took a break from making experiments and writing notes but I'm close to find a way to make a table with images that doesn't yield weird results.
@Griogre: I think my notes will benefit your solo dungeon creation after I make a guide out of them.
Griogre
June 27th, 2025, 17:01
When I was out of town with only a Chromebook I created the 12ish generic map tiles in FGU to use with the solo mapper. Unfortunately, Steam on a Chromebook runs FGU in a Linux sandbox and while you can get files into the sandbox - you can't get them out.
I was short of time the other day. While I used his map generator I use my own encounters and traps. The IGS guy is wordy as hell, but I like his tables.
Geome? made a wall detection piece of software that should work well generating LOS for generic map tiles.
Tempered7
June 27th, 2025, 17:29
When I was out of town with only a Chromebook I created the 12ish generic map tiles in FGU to use with the solo mapper. Unfortunately, Steam on a Chromebook runs FGU in a Linux sandbox and while you can get files into the sandbox - you can't get them out.
I was short of time the other day. While I used his map generator I use my own encounters and traps.
Geome? made a wall detection piece of software that should work well generating LOS for generic map tiles.
Oh, despite the drawbacks there, the Wall Detection Software sounds quite like a level 9 coding-wizard magic! LoS problem no more :>
My contribution will be to map the whole system out in an orderly fashion (Step-by-step methods) while detailing naming conventions in tile image files to categorize them into architectural feature tables. With Image links.
A) Room Shapes, Feature Tables
B) Extensions Tables (passages, tunnels, caves, etc)
The IGS guy is wordy as hell, but I like his tables.
LOL That was the main reason I couldn't use his Solo System for the life of me. Even the intro play at first pages take hours to read but only because the book refers to pages way further in the book. Going back and forth...
If he can streamline his work and cut the excess out, it'll be a superb way of generating Monster AI. Way better than in Toolbox 2.
EDIT: LMAOOO! I just noticed after re-reading this post, that I'm like him ahhaha :D Can't K.I.S.S without edits hehe
Griogre
June 27th, 2025, 20:07
I just loaded up my Chromebook to see what I used to build the map tiles and I used the Black Scrolls Dark Crypts (https://www.fantasygrounds.com/store/product.php?id=AAWFGANYDC) map pack that already has LOS in the tiles. I used those map tiles to build the generic T, L, + and dead end tiles.
When I was doing solo play on my Chromebook, I used the "QuickStart Map Generator", page 29 out out of the (613 page!) IGS Solo Adventuring Toolkit PDF. It's *not* obvious but page numbers on the "QuickStart Quick Reference" are direct *links* to that page number. So you can click on the page number to jump directly to that page and then if you open the PDF's bookmarks you can use the link there to jump back directly back to the "QuickStart Quick Reference" so that was a fast way to change to the correct page in actual play.
To me the 10 dollar price point of the Solo Adventuring Toolkit (https://www.drivethrurpg.com/en/product/375239/flextale-solo-adventuring-toolkit-multisystem-pathfinder-p2e-5e-osr-dcc) PDF is almost worth it for the 40 page Quick Start chapter, so I think waiting for a sale or getting it as part of a bundle is the way to go.
His system of generating a map tile then, having specific encounter tables for different tiles is good. Though, instead of using his generic combat encounters I used a set of 5E random encounters. Interestingly, I found his generic trap table was better than the traps out of the DMG as far as balance and variety. The obstacle encounter idea is good too, though there isn't much variety and it might frustrate someone because it might effectively stop you from exploring all of the level if you can't get past the obstacle.
Tempered7
June 27th, 2025, 21:01
I just loaded up my Chromebook to see what I used to build the map tiles and I used the Black Scrolls Dark Crypts (https://www.fantasygrounds.com/store/product.php?id=AAWFGANYDC) map pack that already has LOS in the tiles. I used those map tiles to build the generic T, L, + and dead end tiles.
These are familiar to me. I guess I'm thinking Sewers. Oh, it was given away.
It's *not* obvious but page numbers on the "QuickStart Quick Reference" are direct *links* to that page number.
D'oh! And I consider myself a Choose Your Own Adventure connoisseur :D I'll redownload it asap. /EDIT: But going back is still a problem.
His system of generating a map tile then, having specific encounter tables for different tiles is good. Though, instead of using his generic combat encounters I used a set of 5E random encounters. Interestingly, I found his generic trap table was better than the traps out of the DMG as far as balance and variety. The obstacle encounter idea is good too, though there isn't much variety and it might frustrate someone because it might effectively stop you from exploring all of the level if you can't get past the obstacle.
The Solo Adventurer's Toolbox has the perfect 5E combat encounter tables from CR tables for 1-2 PC to indivudal monster tables based on terrain. Quick and on point.
Many DMG 5E tables are either too basic or bad (like weather table is both). Solo 5E Players always make a detour and search for tables elswhere since 2015 :(
Obstacle encounter slogfest is not just limited to that table, unfortunately. His Monster AI adds so many things on top of 5E combat rules & monster / PC actions that 1 encounter takes forever. With streamlining though, I believe it can be the best among all solo guides.
___
Btw, I almost finished the baseline of the method, with info dumps to be followed. They will include detailed info on what's written in the guide. Meaty part (still in draft form) will be on "turning FA Map Pack's 1000s of tiles into tables" in conjunction with Dan's Dungeon Descriptions. The thing is to find a way to make it fast.
EDIT: Creating Random Dungeons Manually (https://www.fantasygrounds.com/forums/entry.php?489-Creating-Random-Dungeons-Manually) -Blog
Tempered7
June 29th, 2025, 17:08
PUBLISHED: Dungeon Cartographer 2 - Text Gen of Dungeons (Toolbox & DRD) (https://www.fantasygrounds.com/forums/entry.php?490-Dungeon-Cartographer-2-Text-Gen-of-Dungeons-(Toolbox-amp-DRD))
Practical Part:
Explains tips and tricks to use Toolbox & Dungeon Room Descriptions in tandem with each other. More focus on the Toolbox for creating the skeleton of a dungeon. And 2 ways to use DRD for quick non-combat encounters, and extracting story elements from the descriptions. DRD will be the focus for creating Tile Image Tables in 5th Info Dump.
Details Part:
This part is mostly for Griogre. I detailed 5 types of areas in Toolbox Dun-Gen, "room" being the focus for its encounter / clue / loot / storytelling potential. Also I stumbled upon our first obstacle: Room Size gen in Toolbox and its somewhat incompatibility with FA Map Pack. I detailed the problems and left the solutions for later.
Griogre
June 30th, 2025, 08:36
D'oh! And I consider myself a Choose Your Own Adventure connoisseur :D I'll redownload it asap. /EDIT: But going back is still a problem.
The Solo Adventurer's Toolbox has the perfect 5E combat encounter tables from CR tables for 1-2 PC to indivudal monster tables based on terrain. Quick and on point.
Many DMG 5E tables are either too basic or bad (like weather table is both). Solo 5E Players always make a detour and search for tables elswhere since 2015 :(
Obstacle encounter slogfest is not just limited to that table, unfortunately. His Monster AI adds so many things on top of 5E combat rules & monster / PC actions that 1 encounter takes forever. With streamlining though, I believe it can be the best among all solo guides.
___
Btw, I almost finished the baseline of the method, with info dumps to be followed. They will include detailed info on what's written in the guide. Meaty part (still in draft form) will be on "turning FA Map Pack's 1000s of tiles into tables" in conjunction with Dan's Dungeon Descriptions. The thing is to find a way to make it fast.
EDIT: Creating Random Dungeons Manually (https://www.fantasygrounds.com/forums/entry.php?489-Creating-Random-Dungeons-Manually) -Blog
You go back by opening the PDF bookmarks and select "QuickStart Quick Reference". Pic below.
Nice blog. You inspired me to start creating a set of simple low rez dungeon geomorphs with LOS for use with solo play. The idea is you explore the dungeon tile by tile until you find the stairs down or all the paths dead-end. You could roll for encounters based on the tile type, ie hall, chamber, room, dead end, etc using the IGS Solo Adventure Toolkit tables. And use LordEntails Dungeon Room Descriptions for room/chamber dressing. I'll put the tiles up on the Forge for a few bucks in a few days.
Tempered7
July 1st, 2025, 01:05
You go back by opening the PDF bookmarks and select "QuickStart Quick Reference". Pic below.
Nice blog. You inspired me to start creating a set of simple low rez dungeon geomorphs with LOS for use with solo play. The idea is you explore the dungeon tile by tile until you find the stairs down or all the paths dead-end. You could roll for encounters based on the tile type, ie hall, chamber, room, dead end, etc using the IGS Solo Adventure Toolkit tables. And use LordEntails Dungeon Room Descriptions for room/chamber dressing. I'll put the tiles up on the Forge for a few bucks in a few days.
Thanks. So glad that I inspired you! And I have a good news:
I'm in the process of matching Dan's Room Descriptions with tilesets from FA Map Pack. It's WIP (https://docs.google.com/spreadsheets/d/1AWVpwUuqizbAoSRBVCpiwN1HHnK9s_2SN7-TEOBRoiA/edit?gid=0#gid=0)now but when its finished, you can quickly find the filenames in FA Map Pack (https://www.forgotten-adventures.net/product/map-making/assets/core-mapmaking-pack/) to make a tables / lists. For example, you can roll DRD rooms and use these tile filenames to quickly add the picture of it (into the main image). There are also real world images for the tiles / materials.
Note: Thanks for the bookmarks usage, good idea! Brave browser lists page pictures as default instead of bookmarks. That's where I confused lol
MrDDT
July 1st, 2025, 03:37
These bundles don't really work well because of how they did the hidden doors and passages.
There is no way to hide these things from the player unless you use the one that doesn't have them but then if they need to go in that one they will see other hidden doors/passages they shouldn't have access to see.
Tempered7
July 1st, 2025, 03:56
These bundles don't really work well because of how they did the hidden doors and passages.
There is no way to hide these things from the player unless you use the one that doesn't have them but then if they need to go in that one they will see other hidden doors/passages they shouldn't have access to see.
Hmm, I didn't consider that before. Thanks for the heads up MrDDT.
There can be some solutions for solo play if the secret doors are within the images, but it would ruin group play from the start.
I will take this into consideration while writing the 5th info dump.
EDIT: Yeah, Flextale Toolkit is problematic, but FA Map Pack is kinda like mix & match jigsaw puzzle. Will take more research.
Tempered7
July 3rd, 2025, 09:56
@Griogre:
I wonder if this video (https://youtu.be/wxVgIH0j8Wg?feature=shared&t=265) could help you for the "auto generation" part of your module. It is basically a hex-map generator made in Unity. But the part where it starts (4:25) to 5:15 gives an idea of generating and changing hex-tiles to different types (i.e: water tile to land) in procedural generation.
This was what I wanted to do first after I wrote Exploration Part III - Hexcrawling. Also the reason why I want to write an extension that pops up FA Map Pack file names from table rolls.
Maybe it helps.
Can Unity's code work in FGU?
Griogre
July 3rd, 2025, 18:02
@Tempered That is Smiteworks developer engine level code in that video, as far as I know, you can't do real time map creation scripting in Lua. You could do probably do that type of thing before a session by building an XML file, though.
The alternative I am working on uses Story Templates to generate a tile layout. I have been working on a couple of 5E projects for me personally over the last few years that assist creating dungeons. I think I will be able to add them to make generating a 5E tile by tile solo dungeon fairly painless.
I've finished an asset set of solo tiles module. I played around with some different resolutions and ended up with an "economy" high rez version. I'll start refining the story templates to pick a tile and am planning on using LordEntrails tables generate a room description and modify his door description(s) for any doors on the tile along with encounters that are not monster.
I'll probably need a week or so to finish the tables and do some quick testing - and if you would like to help playtest it let me know.
Edit: now I said that about the real time image generation, I occurs to me when we did the SavageWorlds ruleset at DA we did hack that for FGC. I might have to look at that card generator extension and see if I can do something.
Trenloe
July 3rd, 2025, 18:08
... as far as I know, you can't do real time map creation scripting in Lua.
You can do this by adding a layer to an existing image using the Image.addLayer API function: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/2165473281/Image#addLayer
Tempered7
July 3rd, 2025, 18:24
@Tempered That is Smiteworks developer engine level code in that video, as far as I know, you can't do real time map creation scripting in Lua. You could do probably do that type of thing before a session by building an XML file, though.
That and Trenloe's suggestion above is alien technology to me, but maybe it helps. For my part, I'm still in search for an example code to make a window. It will be the base of everything I wanna do. I'm watching damned's old videos to learn all about baseline of extensions.
The alternative I am working on uses Story Templates to generate a tile layout. I have been working on a couple of 5E projects for me personally over the last few years that assist creating dungeons. I think I will be able to add them to make generating a 5E tile by tile solo dungeon fairly painless.
I've finished an asset set of solo tiles module. I played around with some different resolutions and ended up with an "economy" high rez version. I'll start refining the story templates to pick a tile and am planning on using LordEntrails tables generate a room description and modify his door description(s) for any doors on the tile along with encounters that are not monster.
Oh, story templates are way easier and in-tool system. I only thought about using categorized tables that can be used as a list for quick access, too.
To contribute to LordEntrail's DRD to -> Images, I can speed up my FA Map pack file name listings if you want? It's in a google sheet.
I'll probably need a week or so to finish the tables and do some quick testing - and if you would like to help playtest it let me know.
I would love to! Got 500+ hrs in FGU with 10 hrs actual playtime (of Bimlers first and second solo adventures). Which can also warm me up for the UnderMountain playthrough. And I can take notes of the playtests and write you a personal feedback.
Edit: Btw, such lovely news! :)
Griogre
July 3rd, 2025, 18:56
You can do this by adding a layer to an existing image using the Image.addLayer API function: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/2165473281/Image#addLayer
Thanks Trenloe I'll look at this later.
Griogre
July 3rd, 2025, 19:04
@Tempered7 Don't hurry your FA Map work for me. I don't use them. They are good maps but their commercial use is restrictive. When I use art assets I like to use stuff I could use for commercial use so I can release on the Forge or whatever.
Tempered7
July 3rd, 2025, 19:17
@Tempered7 Don't hurry your FA Map work for me. I don't use them. They are good maps but their commercial use is restrictive. When I use art assets I like to use stuff I could use for commercial use so I can release on the Forge or whatever.
Ah dang, sorry, I always forget about copyrights.
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