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bayne7400
June 24th, 2025, 18:13
Here are the effects available in the Dolmenwood ruleset.

Vulnerability
Effect – VULN:# [dmgtype]
Example: VULN:1 cold iron
Example: VULN: blunt - This will result in double damage from blunt weapons

Resistance
Effect – RESIST:# [dmgtype] (# represents damage reduction)
Example:RESIST:2 blunt,slashing,piercing

RESIST: [dmgtype] (reduces damage by specified type by half)
RESIST:<type>,!silver,!magic

Immunity
IMMUNE:[dmgtype] or ALL

IFT
IFT: TYPE (giant); DMG: 1d8
Example:IFT: SIZE(>= large);AC:2

Example:DMG: 1d6 fire; IFT: TYPE (dragon); DMG: 2d6, fire

Example:IFT: TYPE (dragon); DMG: 2d6, fire

Example:IFT: ALIGN(chaotic); DMG: 2d6, fire

IF
Example:]IF:Intoxicated;ATK:5 melee

DMG
Example:DMG:1d8 cold,melee

SAVE
Example:SAVE:4 - grants a bonus to all saves
Example:DOOM:4
Example:]Magic Resistance – grants a 2 bonus to all saves from magical effects

Ability
STR, WIS, INT,CHA, CON, DEX all effect modifier
STRENGTH,INTELLIGENCE,WISDOM,CONSTITUTION,DEXTERIT Y,CHARISMA directly alter the ability score.
Example:STRENGTH: 18 -- sets the strength value to 18 and adjusts modifier appropriately

Example:STR:2 --add a 2 bonus to str based ability rolls

Other
Example:DMGO: 2d6 - actor takes 2d6 damage each round
Example:REGEN:2 - actor heals 2 damage each round

Automated Conditions
Hunger 1 through Hunger 7 plus – Attack, Speed, Wisdom and or Alignment as applicable to specific condition
Example:Blindness - -4 to attack roll
Example:Low Light - -2 to attack roll
Example:Exhausted - -1 to AC and attack

All conditionals listed can be combined with IF conditional statement to home brew effects

"blindness"(automated),,
"charmed",
"deafened",
"exhausted" (automated),
"frightened",
"grappled",
"hunger 1"(automated),,
"hunger 2"(automated),,
"hunger 3"(automated),,
"hunger 4"(automated),,
"hunger 5"(automated),,
"hunger 6"(automated),,
"hunger 7 plus"(automated),,
"incapacitated",
"intoxicated",
"invisible",
"low light"(automated),
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned",
"turned",
"unconscious"

“Flame Ward"(automated)”
“Frost Ward"(automated)”
“Mirror Image #"(automated)”

bayne7400
June 24th, 2025, 18:13
In the ruleset everything is handled by an effect. For many effects the effect is automatically placed on the actor when placed on the combat tracker.

An example of this is that a fairy vulnerable to cold iron will have an effect added to the record on the combat tracker. This goes for NPCs and PCs. If you used the Shadowdark ruleset many of the ways innate effects are applied are the same. In fact the Shadowdark code heavily borrowed from this ruleset.