bayne7400
June 24th, 2025, 18:13
Here are the effects available in the Dolmenwood ruleset.
Vulnerability
Effect – VULN:# [dmgtype]
Example: VULN:1 cold iron
Example: VULN: blunt - This will result in double damage from blunt weapons
Resistance
Effect – RESIST:# [dmgtype] (# represents damage reduction)
Example:RESIST:2 blunt,slashing,piercing
RESIST: [dmgtype] (reduces damage by specified type by half)
RESIST:<type>,!silver,!magic
Immunity
IMMUNE:[dmgtype] or ALL
IFT
IFT: TYPE (giant); DMG: 1d8
Example:IFT: SIZE(>= large);AC:2
Example:DMG: 1d6 fire; IFT: TYPE (dragon); DMG: 2d6, fire
Example:IFT: TYPE (dragon); DMG: 2d6, fire
Example:IFT: ALIGN(chaotic); DMG: 2d6, fire
IF
Example:]IF:Intoxicated;ATK:5 melee
DMG
Example:DMG:1d8 cold,melee
SAVE
Example:SAVE:4 - grants a bonus to all saves
Example:DOOM:4
Example:]Magic Resistance – grants a 2 bonus to all saves from magical effects
Ability
STR, WIS, INT,CHA, CON, DEX all effect modifier
STRENGTH,INTELLIGENCE,WISDOM,CONSTITUTION,DEXTERIT Y,CHARISMA directly alter the ability score.
Example:STRENGTH: 18 -- sets the strength value to 18 and adjusts modifier appropriately
Example:STR:2 --add a 2 bonus to str based ability rolls
Other
Example:DMGO: 2d6 - actor takes 2d6 damage each round
Example:REGEN:2 - actor heals 2 damage each round
Automated Conditions
Hunger 1 through Hunger 7 plus – Attack, Speed, Wisdom and or Alignment as applicable to specific condition
Example:Blindness - -4 to attack roll
Example:Low Light - -2 to attack roll
Example:Exhausted - -1 to AC and attack
All conditionals listed can be combined with IF conditional statement to home brew effects
"blindness"(automated),,
"charmed",
"deafened",
"exhausted" (automated),
"frightened",
"grappled",
"hunger 1"(automated),,
"hunger 2"(automated),,
"hunger 3"(automated),,
"hunger 4"(automated),,
"hunger 5"(automated),,
"hunger 6"(automated),,
"hunger 7 plus"(automated),,
"incapacitated",
"intoxicated",
"invisible",
"low light"(automated),
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned",
"turned",
"unconscious"
“Flame Ward"(automated)”
“Frost Ward"(automated)”
“Mirror Image #"(automated)”
Vulnerability
Effect – VULN:# [dmgtype]
Example: VULN:1 cold iron
Example: VULN: blunt - This will result in double damage from blunt weapons
Resistance
Effect – RESIST:# [dmgtype] (# represents damage reduction)
Example:RESIST:2 blunt,slashing,piercing
RESIST: [dmgtype] (reduces damage by specified type by half)
RESIST:<type>,!silver,!magic
Immunity
IMMUNE:[dmgtype] or ALL
IFT
IFT: TYPE (giant); DMG: 1d8
Example:IFT: SIZE(>= large);AC:2
Example:DMG: 1d6 fire; IFT: TYPE (dragon); DMG: 2d6, fire
Example:IFT: TYPE (dragon); DMG: 2d6, fire
Example:IFT: ALIGN(chaotic); DMG: 2d6, fire
IF
Example:]IF:Intoxicated;ATK:5 melee
DMG
Example:DMG:1d8 cold,melee
SAVE
Example:SAVE:4 - grants a bonus to all saves
Example:DOOM:4
Example:]Magic Resistance – grants a 2 bonus to all saves from magical effects
Ability
STR, WIS, INT,CHA, CON, DEX all effect modifier
STRENGTH,INTELLIGENCE,WISDOM,CONSTITUTION,DEXTERIT Y,CHARISMA directly alter the ability score.
Example:STRENGTH: 18 -- sets the strength value to 18 and adjusts modifier appropriately
Example:STR:2 --add a 2 bonus to str based ability rolls
Other
Example:DMGO: 2d6 - actor takes 2d6 damage each round
Example:REGEN:2 - actor heals 2 damage each round
Automated Conditions
Hunger 1 through Hunger 7 plus – Attack, Speed, Wisdom and or Alignment as applicable to specific condition
Example:Blindness - -4 to attack roll
Example:Low Light - -2 to attack roll
Example:Exhausted - -1 to AC and attack
All conditionals listed can be combined with IF conditional statement to home brew effects
"blindness"(automated),,
"charmed",
"deafened",
"exhausted" (automated),
"frightened",
"grappled",
"hunger 1"(automated),,
"hunger 2"(automated),,
"hunger 3"(automated),,
"hunger 4"(automated),,
"hunger 5"(automated),,
"hunger 6"(automated),,
"hunger 7 plus"(automated),,
"incapacitated",
"intoxicated",
"invisible",
"low light"(automated),
"paralyzed",
"petrified",
"poisoned",
"prone",
"restrained",
"stunned",
"turned",
"unconscious"
“Flame Ward"(automated)”
“Frost Ward"(automated)”
“Mirror Image #"(automated)”