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bayne7400
June 24th, 2025, 18:09
Please use this thread for any issues relating to content in the three core books. For ruleset related issues please use the other thread.

When making a bug report please state THE BOOK you are making the report on.

Urieldhynne
June 25th, 2025, 23:08
Player's Book

Fighter Advancement (in Level Data, not Story: the table):
-No +1 Attack on level 1
-Incorrect value of "Doom" save on level 6 (6 instead of 9)

bayne7400
June 25th, 2025, 23:11
Player's Book

Fighter Advancement (in Level Data, not Story: the table):
-No +1 Attack on level 1
-Incorrect value of "Doom" save on level 6 (6 instead of 9)

Good catch. I will get this updated. I'll get it submitted for a hot fix in the morning. It looks like I fat fingered it into AC bonus.

Laerun
June 28th, 2025, 17:58
Monster Book Bestiary. Missing NPC links and pages in the actual Chapter 2 Bestiary section. (The bestiary intent was to see the sidebar, I misunderstood the original intent.)

Edit: Awaiting on a revision for Tuesday. Thanks Bayne.

bayne7400
June 28th, 2025, 18:59
Thanks Laerun. Update coming Tuesday plus a few nits I found in other parts. Nothing game breaking.

Urieldhynne
June 28th, 2025, 23:34
Monster Book:

Cobbin:
-Actions:
--Shortsword 1d4 slashing damage instead of 1d6.
--Bite is missing: bite (+0, 1d3)
-Notes->Description: "drink t tea,"

bayne7400
June 29th, 2025, 00:46
thank you

Urieldhynne
June 30th, 2025, 05:58
Player's Book:

TYPOS:
Book->Travel->Map Hexes-> first row: "(provided in the"
Book->Other Combat Matters->Attacking with Two Weapons: "Secondary weapo n"
Book->Other Combat Matters->Fighting in Water: "Thrusting weapons" No Bold.


Campaign book:

TYPOS:
Dolmenwood Hex Map_master (Image-Map): Hex 1212 pin isn't in the right position.



Images missing probably ´' (apostrophe) difference between the filename and code:

0109 Lady Borrid and Murkin's Army (image)
0306 Walker's Void and thee Blue Monolith (image)
0309 Garnack's Tower (image)
0312 Mother Goat's Place
0607 Wight Falls and Smerne's Lost Hoard (image)
0711 King Puss kin's Road (image)
0803 The Toll Bridge and Snarkscorn's Camp (image)
1110 Dreg and Myrrsian's Mill (image)
1206 The Baker's Dozen (image)
1308 Scoyfe's Mire (image)
1309 Thirligrewe's Orchard (image)
1312 Andromethia's Bloss om Fields (image) (TYPO)
1402 Mai-Fleur's Unicorn Hunting Grounds (image)
1408 Moriggan's Crag (image)
1502 Duke Mai Fleur's Hunting Lodge (image)
1503 Fleur's Fox Hunting Grounds (image)
1508 Castle Brackenwold and Monarch's Hill (image)
1509 The Deceiver's Well (image)
1701 The Grimalkin's Revenge (image)
1703 Meagre's Reach and Redhearth's Rebels (image)
1904 Hoglyn's Spire (image)
1905 Madame Thornwaife's Laboratory (image)

IMAGES MISSING:

1906 Wetherbrooke’s Last Show (missing from the Images and not present in Book page HEX 1906)

bayne7400
June 30th, 2025, 12:55
What do you mean difference in code and filename? Those images are in the reference manual. 1905 doesn't even have an image.

ferrnando
October 21st, 2025, 14:16
Hi, "Breggle, Elf, Grimalkin, Mossling, Woodgrue" kindreds are incorrectly listed as classes as well.
I’m attaching a screenshot:
65672

Update: Please disregard this post. "Breggle, Elf, Grimalkin, Mossling, Woodgrue" do indeed work as both "Kindred" and "Class." I reported this incorrectly.

Heyzel
October 21st, 2025, 15:12
Optionally, you can play with kindreds and classes being identical just as in many OSR rulebooks and in early/original D&D. This is intentional, not a mistake.:)

ferrnando
October 21st, 2025, 15:42
Thank you, @Heyzel. Totally true, I only focused on the part of the book about "Kindreds" and "Classes."

I didn’t check the Appendices section where it’s explicitly listed in the index.

https://i.ibb.co/8gk5gR3D/Screenshot-2025-10-21-093255.png

Please disregard my comment.

ferrnando
October 21st, 2025, 15:52
What can definitely be corrected is a small typo in all the "Kindreds." In the text of all of them, there’s an extra letter in the first paragraph. For example, in the human kindred:

"The folk of the day-to-day world, i in all the variety we know."
It should be:
"The folk of the day-to-day world, in all the variety we know."

Screenshot:
65673

bayne7400
October 21st, 2025, 16:01
If you look in the back of the player book there are class options for each of them

bayne7400
October 21st, 2025, 16:03
thank you for the clear concise bug report on the typos. I'll get it updated

Elihu
November 1st, 2025, 07:27
The Dolmenwood_Player_s_Book_Map is blurry and I cannot read the titles of sites, but when you look at the physical book or PDFs it is clear and you can see it in HD.
The image attached shows side by side comparison, PDF on left FG version on right. This is one of the first maps I looked at hopefully the other maps are not this bad.
Perhaps when capturing the images you did not zoom in enough?
65701

bayne7400
November 1st, 2025, 13:30
Could have been when it got converted to webp. Ill have to figure out what image this is. Actual
Maps had their own files. This was probably an image that was rIpped out of the pdf. All images were extracted using acrobat.

bayne7400
November 1st, 2025, 13:44
Yeah so the issue was this is extracted as two images (it is on two seperate pages) I lost some quality when I merged into a single image. I'll work on getting this updated.

edit: I had the pre print image of this and it is 238 mb! So likely it was a compression issue when I downscaled it. I also noted it was not in the ref manual(should be located just before the back page). So an oversight on my part and I did not catch it in my review. I sent in the update and added it to the reference manual.

Elihu
November 13th, 2025, 01:52
Go to
Story - Intro Adventure - Pipes on Droomen Knoll
Open it, it is BLANK.

I would like to find the adventure hooks and background

bayne7400
November 13th, 2025, 12:56
Works on my end. Try reverting the module. MOdules --> right click-->choose revert changes

bayne7400
November 13th, 2025, 12:58
here is what you should see

Elihu
November 14th, 2025, 01:52
Works on my end. Try reverting the module. MOdules --> right click-->choose revert changes

Still nothing
65802

Elihu
November 14th, 2025, 10:53
Is there any setting for having NPC hp randomized? Would we have to do that manually with each creature?

Elihu
November 14th, 2025, 10:57
I found it, instead of using the Story tab, I went through the book tab or modules tab.

bayne7400
November 14th, 2025, 12:30
I found it, instead of using the Story tab, I went through the book tab or modules tab.

That seems like a bug that it shows up like that under story entries. Probably from their big update with how they changed the ref manual. You might want to post this in House of healing as this is not something i can fix.

bayne7400
November 14th, 2025, 12:48
Is there any setting for having NPC hp randomized? Would we have to do that manually with each creature?

In almost all games on FG that option can be found in the options menu. It applies to this game as well.

Elihu
November 15th, 2025, 05:25
Awesome!

vZwicky
November 15th, 2025, 19:41
I'm new to VTT's in general and am trying to learn the ropes. I don't see a spells tab on the character sheet, and can find no way to add or track arcane magics to the sheet itself. Am I missing something very basic, or this something we must simply keep track of elsewhere / manually? If so, is there a plan to add a glamours / runes/ knacks tab at some point in the future? Thanks in advance.

bayne7400
November 15th, 2025, 20:14
So from the sidebar you take the spells you need and drop them onto the spells tab. The tracking happens automatically as you level your character and that is up top. The spell tab is a little complicated so let us know if you have issues. Discord also is a good place to get help and post images

Edit: The tab is called Actions because you can put spells knacks , racial powers, glamours and spells on it.

vZwicky
November 15th, 2025, 22:03
So from the sidebar you take the spells you need and drop them onto the spells tab. The tracking happens automatically as you level your character and that is up top. The spell tab is a little complicated so let us know if you have issues. Discord also is a good place to get help and post images

Edit: The tab is called Actions because you can put spells knacks , racial powers, glamours and spells on it.

That's super helpful. I've found the Dolmenwood sub-page on the Fantasy Grounds Discord and will direct my questions there in the future. Thank you much!

Elihu
November 16th, 2025, 06:47
I found an Error, go to table - Normal Human - BASIC DETAILS that first Column should be the sex table. See image it has Age twice, and no Sex.
65815

Elihu
November 16th, 2025, 07:22
I found an Error, Make a Friar give him the Lesser healing Holy spell, make him level 3, the spell will keep adding d6 per level, is there a way to make it roll 1d6+1 for a 2+ level Friar?
65816

bayne7400
November 16th, 2025, 13:08
There is a subwinow you can go in to set the spell up for each spell on the spell tab. Ill update the spell record so that it is correct.

Ok so spell record is setup but it is script issue. What you can do is click the button in the window and toggle the box right next to the dice to get it to display correctyl. ill investigate and get it fixed.

bayne7400
November 16th, 2025, 13:43
I found the issue and will get both pushed for the Tuesday update today. Thanks Also please tell me the book the error is in when you make a report. It will help me out.

Elihu
November 18th, 2025, 07:49
Error in Moon Signs Table found in Player's Book page 175.
65826

bayne7400
November 18th, 2025, 14:56
Pushed this update. Not sure if it made it in in time for James to process it for today.

Elihu
November 21st, 2025, 08:30
Question, Why does every creature that is not vulnerable to cold iron have this effect: RESIST:1 cold iron.
Maybe I am missing something from the rules, do for example, Humans resist one damage when struck with a cold iron weapon?!?
BTW, thank you for putting VULN:1 cold iron on all the Fairie.

Elihu
November 25th, 2025, 07:15
Found an small error, If you make a Breggle Kindred Class, then go to abilities and click on Horns then in the Horns window click on Class: Breggle (Class) Horns it opens the Elf Kindred Class instead of the Breggle Kindred Class.
65864

bayne7400
November 25th, 2025, 12:58
Thank you for the report. Ill get it updated.

Elihu
November 29th, 2025, 01:49
Are we able to open and run OSE adventures in this ruleset like for example: OSE: The Incandescent Grottoes and The Hole in the Oak?

bayne7400
November 29th, 2025, 13:46
You need tonuse the universal module extension

Elihu
December 1st, 2025, 07:47
The Elf Kindred-Class does not have the ELF SKILLS Elves have a Skill Target of 5 for Listen and Search. They also have one additional, specialised skill. The Elf Skill Targets table lists the character’s Skill Targets as they advance in level. [Found on page 182 left column]

Elihu
December 1st, 2025, 08:23
The Elf Kindred Class found on page 182-183 of player book, is missing the Elf Skills of Listen and Search.

bayne7400
December 1st, 2025, 12:35
edit: After checking it is not working as intended. I'll update the ruleset do it automates it at level 1. As far as the other skill it is detect magic and it appears to be working fine on my end. All skills can be found in the side bar and drug over during CC as well. For now can manually update listen and search on front tab. I dont keep working papers so not sure if I did that intentionally or not since it does not scale as you level.

bayne7400
December 1st, 2025, 13:53
Submitted this update for Tuesday.

bayne7400
December 3rd, 2025, 13:42
Should be fixed thanks again for the feedback.

Elihu
December 7th, 2025, 22:18
Thank you for your timely responses.

Question, Why does every creature that is not vulnerable to cold iron have this effect: RESIST:1 cold iron.
Maybe I am missing something from the rules, do for example, Humans resist one damage when struck with a cold iron weapon?!?
BTW, thank you for putting VULN:1 cold iron on all the Fairie.

bayne7400
December 8th, 2025, 13:01
That is in the rules. Non fairies take one less damage from cold iron weapon.

Elihu
December 9th, 2025, 06:35
That is in the rules. Non fairies take one less damage from cold iron weapon.

Wow, you are correct, I missed that on my first read through the books.

CrookedKnight
February 18th, 2026, 19:35
Player's book
On the Grimalkin Kindred-Class page 'different' is misspelled in the top header. In addition, near the middle of the block under the Shape-Shifting header, 'Chester(Unlimited Usage)' should be a sub-header.

Also, choosing both the kindred and a kindred-class duplicates abilities and effects. So when playing a kindred-class is it best just to leave Kindred blank on the character sheet?

bayne7400
February 18th, 2026, 19:49
Thats right if you play kindred class leave Kindred blank. Thanks for the report.

CrookedKnight
February 21st, 2026, 01:09
Player's book.

Vanishing Glamour: Duration should be 1d3 rounds, but it is given as 1 round in FG. Thanks.

bayne7400
February 21st, 2026, 14:23
Sent the update in for the fix plus the nits you found.

CrookedKnight
February 26th, 2026, 23:37
Player's, Campaign, and Monster books
Tables - Encounter Reactions for all three books: die roll should be 2d6, not 1d12
Tables - Hiring Reactions Player's book: die roll should be 2d6, not 1d11+1

bayne7400
February 26th, 2026, 23:56
Thanks, I fixed them and will get it uploaded by Tuesday.

Elihu
March 16th, 2026, 06:08
Bug found, the ATK progression of the Hunter is incorrect, our Hunter is level 3 with ATK: 3, and it should be ATK: 2. See DPB page 69.

bayne7400
March 16th, 2026, 12:45
Thanks