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GM BK
June 7th, 2025, 22:10
I run a lot of Pathfinder for Savage Worlds and given the limited bestiaries, I find myself making a lot of monsters. I would like to turn these into my own bestiary modules, but I'm a little concerned with the file size getting too big. For example, I'm currently running Hell's Rebels, and I've already created roughly 120 or so and I still have about another dozen plus to go to finish chapter 2. I also have another 300+ that I made when I converted Tyrant's Grasp. I'm thinking of dividing them up in groups based on letters. Like A though E, then F through J, and so on, in an effort to keep the file size down. But what file size range should I be shooting for?

Jiminimonka
June 7th, 2025, 22:28
I run a lot of Pathfinder for Savage Worlds and given the limited bestiaries, I find myself making a lot of monsters. I would like to turn these into my own bestiary modules, but I'm a little concerned with the file size getting too big. For example, I'm currently running Hell's Rebels, and I've already created roughly 120 or so and I still have about another dozen plus to go to finish chapter 2. I also have another 300+ that I made when I converted Tyrant's Grasp. I'm thinking of dividing them up in groups based on letters. Like A though E, then F through J, and so on, in an effort to keep the file size down. But what file size range should I be shooting for?

The file size won't be very big unless you have loads of images, and even then if you make them all .webm format the size will remain small.

GM BK
June 7th, 2025, 22:57
They do have tokens and profiles... Some are webp, but most are .jpg, except all of the tokens. Those are .png. Out of curiosity, I turned what I have for Hell's Rebels and it was over 40 megs. Too big, I imagine?

MrDDT
June 8th, 2025, 10:00
They do have tokens and profiles... Some are webp, but most are .jpg, except all of the tokens. Those are .png. Out of curiosity, I turned what I have for Hell's Rebels and it was over 40 megs. Too big, I imagine?

There is really no file size limit for personal use, there are only limits if you want to use the STORE or the FORGE.
I believe the FORGE is 100MB, I'm not sure about the STORE.

Put it in perspective, I have a module that is over 2.5GIG (full of animations and images).

GM BK
June 8th, 2025, 15:46
Ok, then I guess I'm fretting over nothing then. Thank you both for your assistance!

LordEntrails
June 10th, 2025, 18:11
My Ultimate Undermountain level 1 module is 235.8MB.

GM BK
June 13th, 2025, 15:55
That's impressive. I remember that dungeon. What a beast!

Jiminimonka
June 13th, 2025, 15:58
My Ultimate Undermountain level 1 module is 235.8MB.

Have you converted the images to webm?

Trenloe
June 13th, 2025, 16:25
If you're creating a GM only module, then file size won't be a big impact on overall performance. File size will be a big impact if you're creating a player module - as the whole file will need to be shared to the players.

When opening a module, the main thing that impacts the opening time is the amount of XML data, as this needs to be parsed out and stored in FG's memory. If the module contains a lot of NPCs, then opening the module will take a while - either during campaign load if the module is already activated or when first activating the module in a campaign (when FG may also stop responding while all of the XML in the module is parsed). This can't be avoided - putting the data in multiple modules will reduce the time to load each module, but it won't reduce the overall time to load all of the data.

If you're using images, it's best to stick to the FG recommended format and size detailed here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/2037547009/Developer+Guide+-+Product+Guidelines But this is more to do with performance and memory impact when opening/sharing those images within FG.

LordEntrails
June 19th, 2025, 23:24
Have you converted the images to webm?
Yep...
But there are about 450 of them.
It's a big dungeon.

Jiminimonka
June 19th, 2025, 23:33
Yep...
But there are about 450 of them.
It's a big dungeon.

That is a BIG dungeon!

Bonkon
June 20th, 2025, 01:05
That is a BIG dungeon!

Good Day All :)
And that is just level 0ne??? Yikes! :)

Tempered7
June 20th, 2025, 08:21
Yep...
But there are about 450 of them.
It's a big dungeon.


That is a BIG dungeon!


Good Day All :)
And that is just level 0ne??? Yikes! :)

Even the text in it has huge impact on size as it gives you hundreds of different ways to start, continue and end the dungeon.
Oh and the overview map is color-coded. It raised the bar so high for me that now official adventures seem like summary of a summary xD

LordEntrails
June 20th, 2025, 21:01
Even the text in it has huge impact on size as it gives you hundreds of different ways to start, continue and end the dungeon.
Oh and the overview map is color-coded. It raised the bar so high for me that now official adventures seem like summary of a summary xD
Thank you for the encouraging appraisal!
I need to do some demo videos of it and run it a the upcoming con.

Tempered7
June 21st, 2025, 02:26
Thank you for the encouraging appraisal!
I need to do some demo videos of it and run it a the upcoming con.

Definitely! Please also show all those possibilities of how the story can go in many different ways for many different parties. That's not what's in most official APs which are railroaded. (I already have the outline of mine and an idea of which official lore to tie. :> I will also demonstrate my take on it in the Solo Blog.)
If/when there is a convention stream or youtube video of it, I'd love to watch! Or even notes of it to read.