View Full Version : FATE Consequences seem broken in a recent update?
CassMerry
June 5th, 2025, 10:59
The consequences seem to be broken in the FATE system some time since a few months ago, throwing up this error when clicking to change consequence level:
[ERROR] Script execution error: [string "C:char_consequence:label"]:10: table index is nil
(this is with a fresh plugin-less game)
Anyone know what's up with that, or of a way ot make it work? (I don't mind exiting the xmls but I don't know where to start on this).
Nylanfs
June 5th, 2025, 12:55
Make sure to test in a new campaign without extensions just in case. :)
CassMerry
June 5th, 2025, 15:50
Make sure to test in a new campaign without extensions just in case. :)
Yup, sorry thats what I meant by plugin-less game - this happens with a new campaign, no extensions, nothing extra loaded
Moon Wizard
June 5th, 2025, 22:05
Just pushed a hot fix that should address this.
Regards,
JPG
Yoshiaki
June 8th, 2025, 12:54
New bug after the fix. The campaign removes all consequences when opening the character sheet for the first time after loading the game. After a half-second delay, all aspects (editable strings for consequences) disappear. In the db.xml file, everything appears normal. It seems every line reverts to default.
Same for new campaign.
Moon Wizard
June 10th, 2025, 21:09
Just pushed update to remove the severity from changing aspect at all.
Regards,
JPG
Yoshiaki
June 11th, 2025, 03:27
Thank you. :)
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