View Full Version : How would you code mutagens
dustinthewind98
June 5th, 2025, 02:28
iv been adding other potions as spells but how would you code the modifiers and penalties?
MaxAstro
June 10th, 2025, 22:12
I would do mutagens as spells too, honestly. Just have a separate effect for the benefit and the drawback, so that you can remove them separately. Is there a specific mutagen you'd like advice on? Mutagens vary pretty wildly in their effects, so automation for each is going to look a bit different.
ScribblingRambler
June 16th, 2025, 09:18
Many of the mutagens in the official modules have item activities (at least the Legacy Core Rulebook ones do), so if you equip the item the automation should show up on the character's activity tab.
If the specific mutagen you want doesn't have an activity, they are relatively easy to add. Just go to the bottom of the unlocked item window and click on the create activity box, then right click to add the effect. Some may be more difficult to do (like the Deadweight Mutagen, because of affecting DC's).
As an example, I created 4 effects for the Energy Mutagen (1 for each type), with the effect format...
Energy Mutagen Acid; RESIST: 4 acid; DMG: 1 acid, melee; WEAK: 5 fire; WEAK: 5 cold; WEAK: 5 electricity
Set the duration to one minute, then copied and substituted the different energy types.
Once you've created one, you can grab the activity effects by the "gear" and drag them to duplicate them, either on the same item or another unlocked one.
I'm currently in the process of adding item activities to many of the consumables as I reasonably can, and I hope to share something on these forums soon.
Xargun
June 21st, 2025, 15:01
I would do mutagens as spells too, honestly. Just have a separate effect for the benefit and the drawback, so that you can remove them separately. Is there a specific mutagen you'd like advice on? Mutagens vary pretty wildly in their effects, so automation for each is going to look a bit different.
For an alchemist player this is what I do. Then they can select which ones they have each day. For permanent items the party finds I create an item and add the effects via activities.
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.