HywelPhillips
May 29th, 2025, 23:02
Hi,
For the last week or so we have had problems with some players connecting to my FGU games. Last night I ran a game where all the players eventually connected but it required multiple retries to get them to connect. To debug we tried with a different campaign, just in case it was something corrupt in the particular game I was running, so we reconnected with the campaign we'd finished the week before (and which everybody had previously been able to connect to with no problem). Same issue.
It seems to affect some players worse than others. This evening, with a different group of players, I got 4 out of 5 to connect but number five just plain could not. Restarting FGU seems to help a bit.
The first symptom is a series of the following messages in chat:
"Lost connection to cloud service. Players may not be able to join game. Attempting to reconnect...
Connection to cloud service restored."
This afternoon I left the game running for several hours, and I only got this error message once a player started to connect, which fits in with a previous observation that it seemed to be somewhat correlated in time to player connection, at least on the timescale of minutes.
Some players connected straight away, reporting no more than usual delays. Others were stuck at the attempting connection stage, and had to repeatedly retry; once they got through they did eventually connect but the whole thing was very slow for them until they got through, taking 10+ minutes to complete to connection and claim characters.
One player could not connect at all this week.
He had been able to connect at the start of the session last week, logged off to help run some tests, and has not been able to log back in to my game since. I'll attach some console logs from this player. He ran a game on his own computer last week and confirmed that the other player who could not connect to my game at all last week could connect to this player's game - once they'd done that test neither of them managed to reconnect to my game last week.
The console log pops up fairly early on, I get one error - looks like some XML issue in either SWADE Sci Fi Companion or a map pack - that is new this week, and doesn't seem to be related to the problem. But looking in the log file, there's a lot of errors even before that.
Then there's a whole ton of what look like network-related errors, of the form:
[29/05/2025 19:01:07] [WARNING] NETWORK: Noble Connect [31674]: Failed to send over socket: 169.254.64.164:50710 -> 192.168.0.82:49666
No route to host (HostUnreachable - 10065)
[5/29/2025 7:02:30 PM] [WARNING] NETWORK: Noble Connect [114859]: Socket exception while sending
No route to host (10065)
I haven't tried a blank new campaign but it occurs in multiple previously-known-good campaigns. I've not tried turning off extensions but the only ones I have are what you might call "system ones"- SWADE Fantasy Companion etc. and it happens on a campaign which doesn't have most of those switched on anyway.
I tried rebooting my router, I've not got any software firewall or antivirus on my Mac as its behind a hardware firewall on the fibre connection, and I've not done any recent system updates as far as I can recall. I ran check for updates last week and several times this week, as have all 10 players across the two games. Speedtest shows my internet connection is performing at the expected speed and has a decent ping time. I don't see any evidence outside of FGU of any broader network issue.
Log files from tonight attached from me and the player who could not connect.
Any idea what on earth could be going on? Any help greatly appreciated!
Hywel
For the last week or so we have had problems with some players connecting to my FGU games. Last night I ran a game where all the players eventually connected but it required multiple retries to get them to connect. To debug we tried with a different campaign, just in case it was something corrupt in the particular game I was running, so we reconnected with the campaign we'd finished the week before (and which everybody had previously been able to connect to with no problem). Same issue.
It seems to affect some players worse than others. This evening, with a different group of players, I got 4 out of 5 to connect but number five just plain could not. Restarting FGU seems to help a bit.
The first symptom is a series of the following messages in chat:
"Lost connection to cloud service. Players may not be able to join game. Attempting to reconnect...
Connection to cloud service restored."
This afternoon I left the game running for several hours, and I only got this error message once a player started to connect, which fits in with a previous observation that it seemed to be somewhat correlated in time to player connection, at least on the timescale of minutes.
Some players connected straight away, reporting no more than usual delays. Others were stuck at the attempting connection stage, and had to repeatedly retry; once they got through they did eventually connect but the whole thing was very slow for them until they got through, taking 10+ minutes to complete to connection and claim characters.
One player could not connect at all this week.
He had been able to connect at the start of the session last week, logged off to help run some tests, and has not been able to log back in to my game since. I'll attach some console logs from this player. He ran a game on his own computer last week and confirmed that the other player who could not connect to my game at all last week could connect to this player's game - once they'd done that test neither of them managed to reconnect to my game last week.
The console log pops up fairly early on, I get one error - looks like some XML issue in either SWADE Sci Fi Companion or a map pack - that is new this week, and doesn't seem to be related to the problem. But looking in the log file, there's a lot of errors even before that.
Then there's a whole ton of what look like network-related errors, of the form:
[29/05/2025 19:01:07] [WARNING] NETWORK: Noble Connect [31674]: Failed to send over socket: 169.254.64.164:50710 -> 192.168.0.82:49666
No route to host (HostUnreachable - 10065)
[5/29/2025 7:02:30 PM] [WARNING] NETWORK: Noble Connect [114859]: Socket exception while sending
No route to host (10065)
I haven't tried a blank new campaign but it occurs in multiple previously-known-good campaigns. I've not tried turning off extensions but the only ones I have are what you might call "system ones"- SWADE Fantasy Companion etc. and it happens on a campaign which doesn't have most of those switched on anyway.
I tried rebooting my router, I've not got any software firewall or antivirus on my Mac as its behind a hardware firewall on the fibre connection, and I've not done any recent system updates as far as I can recall. I ran check for updates last week and several times this week, as have all 10 players across the two games. Speedtest shows my internet connection is performing at the expected speed and has a decent ping time. I don't see any evidence outside of FGU of any broader network issue.
Log files from tonight attached from me and the player who could not connect.
Any idea what on earth could be going on? Any help greatly appreciated!
Hywel