PDA

View Full Version : LoS + Lighting with Shadow Casters & Toggleable Walls Behavior



viviolay
May 29th, 2025, 20:48
Hello! I had a question about a couple of lighting/LoS tools. I tried referencing the atlassian and forums - but I wasn't clear on whether certain behaviors regarding shadow casters is expected behavior?

I set down a bunch of shadow casters to create shadowing when ambient light was on for these tombstones. I realized afterwards that they did cast shadows but also completely blocked LoS.
64489

But then I was confused, because that doesn't seem functionally or visually different vs Terrain besides blocking movement or not blocking movement? I wasn't sure which tool would be best for casting shadows without blocking LoS completely for things like tables. (It seemed from one of the tutorial videos that shadow casters were supposed to be for that but then I saw conflicting info on the forum).
I tried comparing terrain (green), shadow casters (dotted green), windows (yellow), and toggleable walls (blue). Turns out an opened toggleable wall allowed me to get the effect I was looking for. I wasn't sure if that was intended behavior either, though, since theoretically light shouldn't be blocked once a wall is open?
64488
the blue box next to the yellow box is a toggleable wall toggled open. its casting a shadow (un-intended?) but not blocking movement (expected). i swapped all the tombstones for the walls and opened then locked them to create this effect. I lengthened the shadows to an exteme degree (9) to make it easier to see hopefully in the 2nd photo. Basically, i wanted tombstones and smaller objects that shouldnt block LoS since they'll be much shorter than the player theoretically but should cast shadows during a sunrise/sunset.

64490
64491

I wanted to check if I'm misunderstanding some of the LoS tools or if some of this isn't intended behavior re: shadow casters/toggleable walls.

Thanks! Only Exts loaded are module-maker for markdown parsing and Conversion Checker.

viviolay
May 30th, 2025, 22:06
Small update - I found that while the toggleable walls for now achieved shadows when toggled open - Upon export, the state of the wall (open/closed) doesn't persist such that when I open the exported module in a different campaign - all the walls are closed.
The lock status does persist though (I locked the toggleable walls open in the campaign I was building the module).

Moon Wizard
June 4th, 2025, 16:55
Carl provided some adjustments to the ambient light shadowcasters in v4.7.2 release today.

Regards,
JPG

pindercarl
June 4th, 2025, 17:52
Carl provided some adjustments to the ambient light shadowcasters in v4.7.2 release today.

Regards,
JPG

I'll expand slightly. You are correct that shadow casters acted similar to terrain with the exception that terrain occluders are disabled when the token is inside the occluder. In this update, I've modified shadow casters to only block light, not line-of-sight. One caveat is that the shadow casters do not block token light or vision, only lights placed on the map. Additionally, it was a bug that toggleable walls were casting ambient shadows when open. That has been fixed.

viviolay
June 8th, 2025, 21:36
I'll expand slightly. You are correct that shadow casters acted similar to terrain with the exception that terrain occluders are disabled when the token is inside the occluder. In this update, I've modified shadow casters to only block light, not line-of-sight. One caveat is that the shadow casters do not block token light or vision, only lights placed on the map. Additionally, it was a bug that toggleable walls were casting ambient shadows when open. That has been fixed.

Thanks! I'll check the changes out and how it looks on the map.