viviolay
May 29th, 2025, 20:48
Hello! I had a question about a couple of lighting/LoS tools. I tried referencing the atlassian and forums - but I wasn't clear on whether certain behaviors regarding shadow casters is expected behavior?
I set down a bunch of shadow casters to create shadowing when ambient light was on for these tombstones. I realized afterwards that they did cast shadows but also completely blocked LoS.
64489
But then I was confused, because that doesn't seem functionally or visually different vs Terrain besides blocking movement or not blocking movement? I wasn't sure which tool would be best for casting shadows without blocking LoS completely for things like tables. (It seemed from one of the tutorial videos that shadow casters were supposed to be for that but then I saw conflicting info on the forum).
I tried comparing terrain (green), shadow casters (dotted green), windows (yellow), and toggleable walls (blue). Turns out an opened toggleable wall allowed me to get the effect I was looking for. I wasn't sure if that was intended behavior either, though, since theoretically light shouldn't be blocked once a wall is open?
64488
the blue box next to the yellow box is a toggleable wall toggled open. its casting a shadow (un-intended?) but not blocking movement (expected). i swapped all the tombstones for the walls and opened then locked them to create this effect. I lengthened the shadows to an exteme degree (9) to make it easier to see hopefully in the 2nd photo. Basically, i wanted tombstones and smaller objects that shouldnt block LoS since they'll be much shorter than the player theoretically but should cast shadows during a sunrise/sunset.
64490
64491
I wanted to check if I'm misunderstanding some of the LoS tools or if some of this isn't intended behavior re: shadow casters/toggleable walls.
Thanks! Only Exts loaded are module-maker for markdown parsing and Conversion Checker.
I set down a bunch of shadow casters to create shadowing when ambient light was on for these tombstones. I realized afterwards that they did cast shadows but also completely blocked LoS.
64489
But then I was confused, because that doesn't seem functionally or visually different vs Terrain besides blocking movement or not blocking movement? I wasn't sure which tool would be best for casting shadows without blocking LoS completely for things like tables. (It seemed from one of the tutorial videos that shadow casters were supposed to be for that but then I saw conflicting info on the forum).
I tried comparing terrain (green), shadow casters (dotted green), windows (yellow), and toggleable walls (blue). Turns out an opened toggleable wall allowed me to get the effect I was looking for. I wasn't sure if that was intended behavior either, though, since theoretically light shouldn't be blocked once a wall is open?
64488
the blue box next to the yellow box is a toggleable wall toggled open. its casting a shadow (un-intended?) but not blocking movement (expected). i swapped all the tombstones for the walls and opened then locked them to create this effect. I lengthened the shadows to an exteme degree (9) to make it easier to see hopefully in the 2nd photo. Basically, i wanted tombstones and smaller objects that shouldnt block LoS since they'll be much shorter than the player theoretically but should cast shadows during a sunrise/sunset.
64490
64491
I wanted to check if I'm misunderstanding some of the LoS tools or if some of this isn't intended behavior re: shadow casters/toggleable walls.
Thanks! Only Exts loaded are module-maker for markdown parsing and Conversion Checker.