PDA

View Full Version : Pathfinder Second Edition Ruleset - Update Release Notes



Trenloe
May 21st, 2025, 15:05
This thread will provide more details on the bullet point update notes provided in the City Hall forum (https://www.fantasygrounds.com/forums/forumdisplay.php?37-City-Hall) when the ruleset is updated.

These updates will also apply to Starfinder 2 unless wholly specific to the PFRPG2 ruleset.

Note: This thread will be locked to present only update data. Please provide feedback in other relevant threads or, if no such thread exists, please create a new thread.

Much older ruleset information thread: https://www.fantasygrounds.com/forums/showthread.php?52400-PFRPG2-ruleset-update-tracking-thread

Trenloe
May 21st, 2025, 15:05
. May 20th 2025 - New features and Bug Fixes - https://www.fantasygrounds.com/forums/showthread.php?85068-Pathfinder-Second-Edition-Ruleset-Update-Release-Notes&p=744386&viewfull=1#post744386
. May 27th 2025 - New effect and bug fixes - https://www.fantasygrounds.com/forums/showthread.php?85068-Pathfinder-Second-Edition-Ruleset-Update-Release-Notes&p=744660&viewfull=1#post744660
. June 10th 2025 - Minor updates and bug fix - https://www.fantasygrounds.com/forums/showthread.php?85068-Pathfinder-Second-Edition-Ruleset-Update-Release-Notes&p=745411&viewfull=1#post745411
. June 17th 2025 - Minor functionality additions - https://www.fantasygrounds.com/forums/showthread.php?85068-Pathfinder-Second-Edition-Ruleset-Update-Release-Notes&p=745793&viewfull=1#post745793
. June 24th 2025 - minor bugfix and new PC automation option - https://www.fantasygrounds.com/forums/showthread.php?85068-Pathfinder-Second-Edition-Ruleset-Update-Release-Notes&p=746483&viewfull=1#post746483
. July 1st 2025 - VSDC chat messaging update and new Favorites tab - https://www.fantasygrounds.com/forums/showthread.php?85068-Pathfinder-Second-Edition-Ruleset-Update-Release-Notes&p=746484&viewfull=1#post746484

Trenloe
May 21st, 2025, 15:05
Reserved 2

Trenloe
May 21st, 2025, 15:06
Reserved 3

Trenloe
May 21st, 2025, 15:06
Reserved 4

Trenloe
May 21st, 2025, 15:06
Reserved 5

Trenloe
May 21st, 2025, 15:25
https://www.fantasygrounds.com/forums/showthread.php?85064-Release-Updates-for-May-20th-2025

[Added] Chat share functionality for most player based records.
Thanks to community member Madman for this code. A chat button is now visible in the header of certain records. Click this will provide a text output to chat so all can see the record details.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64428

[Added] IGNORERESIST: <dmgtype> effect to ignore RESIST: xx <dmgtype> effects.
New effect added that will ignore RESIST effects for a certain damage type during a damage action - refer to the FG PF2 Effects Wiki page for details.

[Added] [proflevel] descriptor to SKILL effects. Allows for coding of feats/abilities like Untrained Improvisation.
This new filter descriptor for SKILL (and PERC) effects allows a specific modifier to be applied if a skill check has a matching proficiency level (untrained, trained, expert, master or legendary). A good example is a character effect for the Untrained Improvisation feat (https://2e.aonprd.com/Feats.aspx?ID=5233): SKILL: {LVL}-2 untrained

[Added] Initial PC ability view functionality (feats, class features, rules & abilities) - experimental work-in-progress deployment.
This is still a work-in-progress. This functionality is intended to make it easier for a player to review the details of all of their feats, class features and Rules & Abilities. There are a lot of details presented (some may refer to it as a wall of text) and the window will probably need resizing and scrolling, but we feel it's a good option to present the full details of these records in a single window. We're still finalizing the format for some areas of this, and will experiment with a single window showing details of all data in the PC Sheet "Abilities" tab. Here's an example of the Feats output, we try to mimic the format used in the Player Core rulebook:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64429

[Updated] Improved NPC AC field population.
The recently added NPC Quick reference bar wouldn't populate the AC until the NPC was added to the Combat Tracker. This was causing some confusion and so should now populate correctly for NPCs both within and outside of the CT.

[Updated] Order of background fields to match order in the description text.
Minor GUI update.

[Updated] SFRPG2 suppressed condition
As the SFRPG2 ruleset is built on PFRPG2, sometimes Starfinder 2 updates will be made in the Pathfinder 2 ruleset.

[Fixed] NPC or Chat damage rolls with a single digit (e.g. Damage 5) wouldn't parse.
https://www.fantasygrounds.com/forums/showthread.php?78915-Release-19-Information-and-feedback&p=744344&viewfull=1#post744344

[Fixed] PC weapon effects wouldn't apply to all damage based effects.
During testing of the new IGNORERESIST effect it was found that weapon effects wouldn't be applied to the result of a roll - only before a roll. This has been fixed.

[Fixed] Client CT wound color updates one step behind.
https://www.fantasygrounds.com/forums/showthread.php?84933-All-players-see-Health-bar-updates-1-update-delayed

[Fixed] Syrinscape trigger wouldn't operate for different cast wording.
https://www.fantasygrounds.com/forums/showthread.php?85024-Syrinscape-Cast-Trigger-not-working-for-Ranged-Spell-Attacks

Trenloe
May 27th, 2025, 19:56
https://www.fantasygrounds.com/forums/showthread.php?85116-Release-Updates-for-May-27th-2025

Mostly bug fixes and some prep work for the future.


[Added] RANGEINC1DMG effect to cater for Point-Blank shot/Point Blank Stance feats.

Added to properly cater for the Point-Blank Shot (legacy) and Point Blank Stance (remaster) feats which give a +2 circumstance bonus to ranged attacks within the first range increment of non-volley ranged weapons. This can be implemented with RANGEINC1DMG: 2 circumstance - the Core Rulebook and Player Core feats will be updated with this effect code in a future release of those products.

The Effects Wiki page has been updated to include this new effect.


[Added] RangeManager global script package for central range calculations.

Re-working of code originally in the attack manager portion of the ruleset to allow use by other sections of the ruleset. This made the new effect possible.


[Updated] Some attack code to use new RangeManager global script package

Some code in the attack manager was modified to use the new RangeManager code - see previous section.


[Fixed] PC sheet spell proficiency types not displaying correctly.

The April FG core update introduced an issue where the spell/class profiencies section of the PC sheet wouldn't display the proficiency "Type" correctly. This didn't break anything as the underlying data was correct, but the display was incorrect and misleading - all would show CDC (Class DC). This has now been fixed - see the screenshot below:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64467


[Fixed] NPC AC quickref data not updating when NPC not within the Combat Tracker.

The addition of the AC data in the NPC quickref toolbar was originally designed to only update when added to the combat tracker. However, this was causing some confusion among users, so the code has been modified to update the AC in the NPC quickref toolbar when changes are made to the main AC field in the NPC statblock.

[Fixed] Some NPC AC strings not populating AC correctly (e.g. "24 (22 with shed scales)")

The NPC final AC, shown in the quickref toolbar and in the Combat Tracker defense view, wasn't populating correctly for some unique AC data - e.g. the Monster Core Aapoph Granitescale - whose AC string is "24 (22 with shed scales)"; this, and other similar AC strings, should now populate correctly.

[Fixed] Fatal weapon trait not being applied correctly to critical damage with multiple damage clauses.

Reported here: https://discord.com/channels/274582899045695488/675293511469498388/1375657276160868362 Thanks @Ritzz for reporting the issue!

[Fixed] "Proficieny" label typo.

A couple of proficiency field labels had this typo.

Trenloe
June 10th, 2025, 19:45
https://www.fantasygrounds.com/forums/showthread.php?85196-Release-Updates-for-June-10th-2025

Minor bug fix and additions.

[Added] Recent rules and Lost Omens modules to module activation sets.

The Campaign Setup window (accessed through Options -> Setup) contains some standard modules sets to load, which load all of the content in the data set that the GM owns. The recent rulebook and Lost Omens releases have been added to the relevant sets. For example, the GM Core Rulebooks:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64548


[Added] "Normal" damage modifier button.

Fantasy Grounds stores the result of the last attack in order to automatically apply critical damage for the next damage roll to the same target. Sometimes it's necessary to stop the critical damage being applied to the next damage roll (e.g. incorrect or missing modifiers to the attack roll would have prevented the attack from being a critical success); there's always been the option to press CTRL+SHIFT before rolling damage, but that isn't obvious and easy to forget which keys to use. A "Normal" (NORM) damage button has been added to the modifiers window and desktop buttons as shown below, plus the tooltip displays the keyboard shortcut for each of the three different damage options. Clicking this button after a critical hit will force normal damage to be rolled for the next damage action.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64549


[Fixed] Action/Activity damage editor default size hiding numerical modifier control.

With the Core updates in April some controls have extra padding for a consistent GUI look. Unfortunately, this resulted in the Damage Editor window default size not showing the final numerical modifier field. The window could be resized to show the control, but it was easy to not realize the control was still there. The control padding has been adjusted to ensure that all damage entry fields are visible with the default window size.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64550

Trenloe
June 17th, 2025, 19:51
https://www.fantasygrounds.com/forums/showthread.php?85233-Release-Updates-for-June-17th-2025

A few minor additions.

Confirmation check to "+ADD A LEVEL+" chargen tracker button.

When leveling a PC using the "+ADD A LEVEL+" chargen tracker button, an embedded message allows the option to continue or cancel the level up process:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64611


Check for valid class data link and option to change to a valid link.

When leveling a PC using the "+ADD A LEVEL+" chargen tracker button, and after confirming the request, if the original character class data linked to the PC can't be found in the currently open modules but another class record is available, the user will be prompted to change the linked class data to the found class data for the PC. This aids in changing PCs to use remastered data for the current, and future, level up requests. Note: this doesn't apply the remastered data to previous leveling.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64613


[SELECT FEAT <subtype>] PC automation to display the feat selection window as if the chargen tracker ancestry, class, general, skill or dedication feats button was pressed.

PC automation added to open the same feat selection window as available via the "Feat quick filters" buttons in the PC chargen tracker window.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64615

This allows FG devs/users to use this automation to auto present the feat selection window. Refer to the "Select" action keyword section of the Pathfinder 2 ruleset PC Feature Automation Wiki page here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1715699713/PFRPG2+-+PC+Feature+Automation


Starfinder 2 class feat message matches (Player Core and Tech Playtest).

Added the Starfinder 2 class names for feat addition messages in the chargen tracker. For example, a class feature name of "Soldier Feat 2" will display addition guidance in the chargen tracker as follows:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64612


Generic "class feat" chargen message header match.

Allows for generic "Class Feat XX" (where XX is the feat level) messaging similar to that shown in the previous screenshot for Starfinder 2 class messaging - but the message will just be "Add Class Feat XX"


[DEV] Ability to add the windowclass to use for embedded OK/Cancel messages.

Allows FG code to specify the GUI windowlcass definition used when displaying an embedded message (see the first two screenshots in this post for examples of embedded messages).

Trenloe
July 1st, 2025, 20:52
https://www.fantasygrounds.com/forums/showthread.php?85259-Release-Updates-for-June-24th-2025

Minor bugfix and new PC automation option

[Added] "EDICT" and "ANATHEMA" PC automation to add text data to PC edicts or anathema data in the Notes tab.

Edicts and Anathema can come from a variety of source - druidic orders, champion causes, deities, etc.. These were entered freehand in the PC Sheet -> Notes -> Edicts or Anathema sections. The new "EDICT" and "ANATHEMA" PC automation will allow these entries to be updated when specific data is added to a PC, or removed if the feature that added the data is deleted from the PC sheet. The automation is documented in the FG Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1715699713/PFRPG2+-+PC+Feature+Automation

We'll be updating relevant products to use this new automation over the coming weeks.

Here's a basic example of the automation attached to a test feat:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64708


[Fixed] Spell class CL field not storing CL data (GUI standardization changed it to a label, not a numberfield).

With the recent GUI standardization, the CL field in the PC sheet spells header data wouldn't maintain any data entered in the field - see the screenshot below for the location of the data field in question. This has now been fixed.

Note: if there isn't any data in the CL field, the level of the character will be used.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64709

Trenloe
July 1st, 2025, 20:55
https://www.fantasygrounds.com/forums/showthread.php?85302-Release-Updates-for-July-1st-2025

Chat messaging update and new "Favorites" PC sheet tab.

[Added] "Favorites" tab to PC sheet - displays favorite activities - essentially a copy of the "Favorites" section from the activities tab. This new tab is also a floating window - ALT+left-click on the PC sheet tab to open as a floating window.

This is just the presentation of the Favorites class in a separate tab. I threw this together while I was doing some other "activities" work. I doubt I'll have the bandwidth to do anything significant beyond this in the short-medium term.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64700


[Added] defensive effects chat label for VSDC checks

VSDC (versus DC) checks (e.g. grapple, tumble through) that are made against a specific DC of the target didn't indicate in chat any effect modifiers to the defender DC. This has been updated to show those effects in chat, similar to AC effects when a target is being attacked.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64785

Trenloe
July 10th, 2025, 13:12
https://www.fantasygrounds.com/forums/showthread.php?85347-Release-Updates-for-July-8th-2025

Some new functionality, a couple of minor GUI updates, and one bugfix.

[Added] SKILLR2KH/L, PERCR2KH/L and SAVER2KH/L (roll 2 keep highest/lowest) effects. SKILLR2KH/L and PERCR2KH/L don't currently apply to initiative checks.

R2K = Roll two keep, then H = highest or L = lowest.

Allows rolling two d20s and keeping either the highest or lowest on skill, perception and save actions. Syntax: <checktype>R2K<H/L>

Note that there is no filtering on these effects - they apply to all of the specific check actions. The FG wiki will be updated soon.

For example: SAVER2KH and SAVER2KL:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64786


[Added] PC sheet Activity and Action (spell) "Display" selection stored in database with different DB location for player and GM. This allows maintaining of the last Display option selected for both the owning player and GM.

This functionality allows the player or GM to set the "Display" option in the Activities, Favorites and Actions tab of the PC sheet, and this will be remembered in future FG sessions. The setting is saved separately for the owning player and the GM, so each can see the view they require.


[Added] Option to hide PC sheet Favorites tab - this is a per campaign, per user setting - i.e. the GM and Players control if they see this or not.

This new "Per User" campaign option allows each user (players and GM) to control whether all PC sheets they open within the campaign show the Favorite tab.

The minimum PC sheet height has also been adjusted back to the previous setting (660 pixels), allowing a user to reduce the height of the PC sheet and still keep all tabs visible when the Favorites tab is hidden.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64788


[Updated] Order of new PC sheet "Favorites" tab.

The new PC sheet Favorites tab has been moved one slot down in the PC sheet tabs list.


[Updated] Minor adjustments of PC sheet combat tab frame positions.

Minor frame changes to show all 4 defense proficiencies without scrolling.


[Fixed] Better handling of NPC shield data when NPC added to the Combat Tracker.

When an NPC with shield data in the "Items" section is added to the Combat Tracker, the shield data (hardness, HP and BT) are parsed out of the record sheet data and placed within the shield fields - allowing NPC use of the SHIELDBLOCK functionality. This parsing failed for some creatures and so has been modified to better handle different formats of the shield data.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=64789

Trenloe
August 19th, 2025, 20:51
New PC initiative functionality.

[Added] Ability to select the skill to use for initiative to the PC sheet 'Main' tab.

New PC sheet functionality in the Initiative section of the PC sheet main tab - the skill to use for initiative can be set. This is purely for rolls made from the new button (see screenshot below), other initiative actions will operate as before - e.g. the "Init" roll from the quickref toolbar will still use Perception.

Overview video: https://youtu.be/I7_O3wZKj48

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=65185


[Fixed] Desktop DC window - dropdown menus (Simple DC, Rarity and Difficulty) not applying values

An issue recently introduced in the CoreRPG update has now been fixed.

[FIXED] Spontaneous caster spell cast counts getting removed between sessions.

An issue recently introduced in the CoreRPG update has now been fixed.

Trenloe
December 17th, 2025, 18:24
Upcoming

Trenloe
December 17th, 2025, 18:24
Upcoming 2

Trenloe
December 17th, 2025, 18:28
[Added] Active Exploration activity selection to PC sheet and Party Sheet -> Order tab.

Added functionality that allows tracking of Exploration Activities as per the "Exploration Mode" section in Chapter 8 of the Player Core.

Refer to this video for an overview: https://youtu.be/e4aIuxOOJuM

This is what it looks like in a Starfinder 2 campaign (which has two additional exploration activities to the PF2 ruleset as shown):
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66005


[Fixed] Some character class features would cause errors when creating ability summary text view.

Some formatting would break the PC Sheet abilities text view, this has been addressed.

Trenloe
January 6th, 2026, 21:02
Upcoming - update to Exploration Activities functionality

Trenloe
January 6th, 2026, 21:06
A couple of bug fixes and new location types specific to Paizo products.

[Added] Paizo location types

More information in the Wiki page here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/3610869769/PFRPG2+Locations

Video: to come soon.

This Wiki page can be quickly accessed by clicking the (?) button in the header of a Location record:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=66147

Thanks to @Madman for the record layout and base code.

Unless otherwise noted, features and functionality detailed in this thread are applicable to the Pathfinder 2 Remastered and Legacy rulesets, as well as the Starfinder 2 FG rulesets.

Trenloe
February 10th, 2026, 18:42
Upcoming

Trenloe
February 10th, 2026, 18:45
https://www.fantasygrounds.com/forums/showthread.php?86775-Release-Updates-for-February-10th-2026&p=758373&viewfull=1#post758373

A few fixes and some data format updates - primarily preparing for future updates.

Expanding of data format - used in future planned functionality.
[Added] Data version flag to Export and Source data within records - currently not used.
[Added] 1-2 Actions, 2-3 Actions and 1-3 Actions to activity cycler. Updated graphics coming soon.
[Added] Embedded Activities to Item records.

These additions will allow more automation to be applied to data records, and the Data version flag will allow future update functionality. It is the first part of data format and display updates, so some of this functionality is currently incomplete but paves the way for future functionality and updates.

Base ruleset module data sets
Recent rulebook releases added to auto load and campaign load lists.

[U]Effects
[Fixed] SKILL effects with activity name filters not working if activity also had traits.
[Fixed] SKILLRESULT effects with activity name filters not working if activity also had traits.

A couple of related issues where SKILL and SKILLRESULT wouldn't apply to named activities if traits also existed in the activity. For example: SKILL: 2 circumstance, athletics, grapple wouldn't be applied correctly.

Bugfix
[Fixed] Double display of VsDC result if Chat: Show results to client set to Off.

Fix for an issue reported here: https://www.fantasygrounds.com/forums/showthread.php?78915-Release-19-Information-and-feedback&p=758142&viewfull=1#post758142

Activities related
[Added] Clicking on an Activity section title now expands/collapses that section.
[Updated] Resetting PC activity favorites moved to the GM instance only on startup.
[Fixed] Unavailable (trained) activity sections wouldn't expand the first time.
[Fixed] Activity section expand/collapse +/- buttons incorrect (i.e. + = collapse, - = expand).
[Fixed] Clicking on an activity section title would create a blank activity within the section - even for favorites.
[Fixed] GM and Player opening the same PC Activities would break Favorites view.

Various bug fixes and improvements for the Activities tab.