lokiare
May 20th, 2025, 18:19
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
[Added] Chat share functionality for most player based records.
[Added] IGNORERESIST: <dmgtype> effect to ignore RESIST: xx <dmgtype> effects.
[Added] [proflevel] descriptor to SKILL effects. Allows for coding of feats/abilities like Untrained Improvisation.
[Added] Initial PC ability view functionality (feats, class features, rules & abilities) - experimental work-in-progess deployment.
Chat version to R19p
[Updated] Improved NPC AC field population.
[Updated] Order of background fields to match order in the description text.
[Updated] SFRPG2 suppressed condition
[Fixed] NPC or Chat damage rolls with a single digit (e.g. Damage 5) wouldn't parse.
[Fixed] PC weapon effects wouldn't apply to all damage based effects.
[Fixed] Client CT wound color updates one step behind.
[Fixed] Syrinscape trigger wouldn't operate for different cast wording.
[U]STARFINDER 2 RPG RULESET (Starfinder 2.0)
[Added] Weapon/Armor fields
Savage Worlds Base (Savage Worlds)
[Fixed] Import ability does not process pipe junction effect notations correctly
[Fixed] Challenge effect raise modifier is not applied correctly.
[Added] On Damage challenge effects are aware of attack raise result.
Standardization on player character sheet, NPC sheet, vehicle sheet.
[U]Science Fiction Companion (SWADE) (Savage Worlds)
[Fixed] Mounted weapons don't set to read only when parent window is locked.
Seven Worlds Setting Guide (SWADE) (Savage Worlds)
[Fixed] Voyager vehicle sub-attack configuration and wound/fatigue effects
Seven Worlds Setting Guide (Savage Worlds)
[Fixed] Voyager vehicle sub-attack configuration and wound/fatigue effects
D&D Hoard of the Dragon Queen (D&D fifth edition)
[Fixed] Missing magic item
2E Ruleset (2E Compatible)
[Fixed] Skill checks and effect modifiers
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
[Added] COOL effect on combat tracker affects facedowns
[Added] New Fields to moves to allow for custom martial arts with wizard compatibility
[Added] Support for passive bonuses to move attack rolls
handling of default skills in wizard
[Added] support for disconnected prices and categories for cyberware and items
[Added] support for IGNOREARMOR, HALFARMOR, and BONUSABLATE: # to combat tracker
[Updated] Default dice
[U]Pathfinder 2 RPG - Monster Core (Pathfinder 2.0)
[Fixed] Ancient Diabolic Dragon Will Save
Pathfinder 2 RPG - Lost Omens: Rival Academies (Pathfinder 2.0)
[Fixed] thumbnail image in Modules/Books corrected to be Rival Academies
Dungeons & Dragons Dungeon Master's Guide (D&D fifth edition)
[Fixed] A couple of typos in items
Cyberpunk RED - Interface RED Volume 2 (Cyberpunk Red)
[Fixed] missing book entry
D&D Waterdeep: Dungeon of the Mad Mage (D&D fifth edition)
[Fixed] An incorrect room description
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
[Added] Chat share functionality for most player based records.
[Added] IGNORERESIST: <dmgtype> effect to ignore RESIST: xx <dmgtype> effects.
[Added] [proflevel] descriptor to SKILL effects. Allows for coding of feats/abilities like Untrained Improvisation.
[Added] Initial PC ability view functionality (feats, class features, rules & abilities) - experimental work-in-progess deployment.
Chat version to R19p
[Updated] Improved NPC AC field population.
[Updated] Order of background fields to match order in the description text.
[Updated] SFRPG2 suppressed condition
[Fixed] NPC or Chat damage rolls with a single digit (e.g. Damage 5) wouldn't parse.
[Fixed] PC weapon effects wouldn't apply to all damage based effects.
[Fixed] Client CT wound color updates one step behind.
[Fixed] Syrinscape trigger wouldn't operate for different cast wording.
[U]STARFINDER 2 RPG RULESET (Starfinder 2.0)
[Added] Weapon/Armor fields
Savage Worlds Base (Savage Worlds)
[Fixed] Import ability does not process pipe junction effect notations correctly
[Fixed] Challenge effect raise modifier is not applied correctly.
[Added] On Damage challenge effects are aware of attack raise result.
Standardization on player character sheet, NPC sheet, vehicle sheet.
[U]Science Fiction Companion (SWADE) (Savage Worlds)
[Fixed] Mounted weapons don't set to read only when parent window is locked.
Seven Worlds Setting Guide (SWADE) (Savage Worlds)
[Fixed] Voyager vehicle sub-attack configuration and wound/fatigue effects
Seven Worlds Setting Guide (Savage Worlds)
[Fixed] Voyager vehicle sub-attack configuration and wound/fatigue effects
D&D Hoard of the Dragon Queen (D&D fifth edition)
[Fixed] Missing magic item
2E Ruleset (2E Compatible)
[Fixed] Skill checks and effect modifiers
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
[Added] COOL effect on combat tracker affects facedowns
[Added] New Fields to moves to allow for custom martial arts with wizard compatibility
[Added] Support for passive bonuses to move attack rolls
handling of default skills in wizard
[Added] support for disconnected prices and categories for cyberware and items
[Added] support for IGNOREARMOR, HALFARMOR, and BONUSABLATE: # to combat tracker
[Updated] Default dice
[U]Pathfinder 2 RPG - Monster Core (Pathfinder 2.0)
[Fixed] Ancient Diabolic Dragon Will Save
Pathfinder 2 RPG - Lost Omens: Rival Academies (Pathfinder 2.0)
[Fixed] thumbnail image in Modules/Books corrected to be Rival Academies
Dungeons & Dragons Dungeon Master's Guide (D&D fifth edition)
[Fixed] A couple of typos in items
Cyberpunk RED - Interface RED Volume 2 (Cyberpunk Red)
[Fixed] missing book entry
D&D Waterdeep: Dungeon of the Mad Mage (D&D fifth edition)
[Fixed] An incorrect room description