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View Full Version : Fallout RPG - Grid Based Combat Automation



HalifaxVT
May 12th, 2025, 04:19
This extension will helped to smoothly run an automated combat encounter using the adapted grid-based ruleset created by e4g13 and sponsered by Ziggy8z.

If you run into any issues or bugs please post them here so I can look into them and try to fix them as soon as possible.

Link to Extension: https://forge.fantasygrounds.com/shop/items/2228/view

banesorka
May 24th, 2025, 22:00
When I downloaded to use this, it did not show up as an option to activate. I extracted the files and changed the rulest to read "Fallout 2d20" instead of "2d20" This allowed it to show correctly for my Fallout game. Otherwise, works great!

Edit: Did not see a forum for the Fallout RPG - Halifax Core, but I had to make the same Ruleset name change to it as well before it showed up.

HalifaxVT
May 24th, 2025, 23:00
Thank you for reaching out on this issue, I have since added this change to all my extensions on forge so they should reflect correctly now. If you don't mind me asking do you own any other rulesets that uses 2D20 in their ruleset names?

LtAugie
May 25th, 2025, 05:11
Hi Halifax. The extensions are not working for me either (sent you PM on the topic). Attached is what I am seeing.


EDIT: Halifax has resolved the issue and the Fallout 2d20 Extensions work great now!

banesorka
June 4th, 2025, 09:03
Thank you for reaching out on this issue, I have since added this change to all my extensions on forge so they should reflect correctly now. If you don't mind me asking do you own any other rulesets that uses 2D20 in their ruleset names?

Sorry for the late response. Thanks for getting the update out!

I do have the Star Trek Core Rules, though I have yet to load or create any game with that ruleset.