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ron209
May 6th, 2025, 18:00
FG License: I have Full so players can have Demo
Game System: D&D 5E with Nat19's 5.19 rules
Time Zone: Israel Daylight Time GMT+3
Day of week and time: Wednesday
If new game, planned start date: IDK like next week if possible for session 0?
Planned Duration & Frequency: Hopefully 3 hours once a week or every two weeks
Term: hopefully Long term keep playing for a while

Text or Voice: Voice Discord
Main Language used: English
Voice software used: Discord


Roleplay & Combat mix: I like RP, but it will have combat
Number of Players in game & needed: 4
Character starting level & equipment: level 1 with starting gear and a feat
Character restrictions: will be discussed in session 0, no outside homebrew

What do I expect from players as a GM? I just want to have fun in this world let have fun together
What do I not want? The dice and I will tell of the outcome of any action, not the players. There are places for rules and places to ignore them. Just be a human and don't be gross.
Disclaimers: Nat20 is not an automatic success in a roll.

Details the scenario:
In the Age of Sundrance, a great need arose for a sacred sanctuary, where the dangers that might befall the world could be safely ensconced. Be they artifacts of immense power, beings of might, or knowledge too perilous to let freely roam, all were to be hidden away, sealed by the Eidolons themselves.

Surrounded by an unyielding antimagic field, these vaults could not be opened by mortal hands alone. Only through the intervention of the deity that oversaw their construction, the manifestation of that particular Eidolon's aspect within an unsuspecting soul, the use of a powerful artifact as the key to the vault, or some other extraordinary circumstance, could these hallowed repositories be unearthed and their contents revealed once more.

Yet, even then, the custodians of these vaults - the ancient and mighty Eidolons - jealously guarded their charges, loath to set free the dangers entrusted to their care to roam free upon the face of Somnus Domina. And so, the vaults remained, silent sentinels against the tides of time, their secrets locked away from the prying eyes of the world.

Vestias, the Keeper of Secrets, oversaw the construction of most of the vaults that are scattered across the face of Somnus Domina. Far from simple treasure chambers, these fabled repositories are filled with perils, their contents guarded by gauntlets of traps or formidable guardians, tasked with deterring any would-be looters.

Should one dare to invade the vaults of Somnus Domina, the Eidolons themselves will take a keen interest in those who have breached their sealed halls. Hopefully, the overseeing Eidolon will be satisfied with simply scrying the interlopers, deeming them worthy of the trust bestowed upon those who uncover the vaults' secrets. But woe unto those who would abuse that trust, or bring harm to the world with the dangers they have acquired. For then an agent of the Eidolon would be sent forth, tasked with setting the offenders back upon the proper course, by whatever means necessary.

You are all hired on individual contracts by the Dragging Dagger, an international organization responsible for the hiring and management of adventurers. You are all offered 400 gold for locating an ancient ruin whose existence has been recently unearthed in an ancient tome. While you all do not know the name of your employer, the generous sum as a reward and the relative ease of the mission tempt you. The journey should take you around 10 days from the capital of Mot, Summergrass, to the small town of Elvasa.
Your sales pitch to players, what is your world like, what will they be doing, etc. As much or as little detail as you want to give away here.

BelleMuerte
May 6th, 2025, 18:07
Hello, you cannot run a game on the Demo.

ron209
May 6th, 2025, 18:08
fixed