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View Full Version : LIGHT Effects Only Recognize Increments of 5?



rocketvaultgames
May 1st, 2025, 17:18
Is there a way to make this effect work?

LIGHT: 22.5/22.5 FFFFF3E1?

I'd even settle for LIGHT: 23/23 FFFFF3E1...

At this point it seems my choices are either: LIGHT: 20/20 FFFFF3E1 or LIGHT: 25/25 FFFFF3E1... and these provide light (from a medium token) that extends to to the midpoint of a square... either not far enough, or too far.

Zacchaeus
May 1st, 2025, 18:56
I think it may work with only increments of 5 but I'm not sure - it's hard to test the accuracy. But the light is going the correct distance; so if it's 25 then it correctly goes to 25 which means it'll cover half a circle at the end (the measure is taken from the centre of the square the character is in). If set to 22 then it looks like it's actually only going 20 which is also correct. I take it what you want is that it should be measured from the edge of the grid square rather than the centre.

rocketvaultgames
May 1st, 2025, 19:32
I think it may work with only increments of 5 but I'm not sure - it's hard to test the accuracy. But the light is going the correct distance; so if it's 25 then it correctly goes to 25 which means it'll cover half a circle at the end (the measure is taken from the centre of the square the character is in). If set to 22 then it looks like it's actually only going 20 which is also correct. I take it what you want is that it should be measured from the edge of the grid square rather than the centre.

Yes. I think it's being rounded to the nearest 5, and showing correctly from the center of the square. This is fine and good... I just don't want it to round to the nearest 5...

...or... is there another way to get it to measure from the edges of the originating square rather than the center?

Moon Wizard
May 1st, 2025, 19:52
It depends on whether you decide that a light emanates from the whole creature; or just a point at the center of the creature. If the former, than lights for Large and larger creatures actually are larger than lights for Medium creatures. The built in logic assumes the latter for that reason.

Regards,
JPG

rocketvaultgames
May 1st, 2025, 19:56
It depends on whether you decide that a light emanates from the whole creature; or just a point at the center of the creature. If the former, than lights for Large and larger creatures actually are larger than lights for Medium creatures. The built in logic assumes the latter for that reason.

Regards,
JPG

I could see both being useful for sure:

medium human holding a lantern / huge hill giant glowing with faerie fire

I think both can be easily satisfied if the numbers in the effect don't get rounded to the nearest 5. If there any way to prevent that rounding (ideally rounding to the nearest 0.1 instead of 5.0)?

claedawg
May 2nd, 2025, 16:53
I've not had this issue when changing Light distances for my overland maps. Maybe, if you set the grid to 1 instead of 5, then the lighting should work properly at settings other than 5. You may also be able to work around the 5 foot Light issue you are having if you check the Show Raw Distance box on the Grid menu if you are using decimals for he Light distance.

rocketvaultgames
May 2nd, 2025, 17:23
I've not had this issue when changing Light distances for my overland maps. Maybe, if you set the grid to 1 instead of 5, then the lighting should work properly at settings other than 5. You may also be able to work around the 5 foot Light issue you are having if you check the Show Raw Distance box on the Grid menu if you are using decimals for he Light distance.

Changing the grid from 5 to 1 (and the values in the effect from 22.5 to 4.5) still has the same issue. Checking/unchecking Show Raw Distance does not seem to change anything with regards to this lighting effect.

The fundamental issue is that the values in the effect are rounded off. Maybe there is some performance reason to do this, but outside of that, all it does is limit the possibilities, including the very real use case of having light extend to the edge of a square rather than its center.

rocketvaultgames
August 8th, 2025, 22:53
Changing the grid from 5 to 1 (and the values in the effect from 22.5 to 4.5) still has the same issue. Checking/unchecking Show Raw Distance does not seem to change anything with regards to this lighting effect.

The fundamental issue is that the values in the effect are rounded off. Maybe there is some performance reason to do this, but outside of that, all it does is limit the possibilities, including the very real use case of having light extend to the edge of a square rather than its center.

Any word on this being fixed?

Token lights can easily handle decimals, but effect lights round to the nearest 5(!).

Effects are much faster to use and recommended in the "Adding Lights to Maps and Tokens" instructions:

https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1312784387/Adding+Lights+to+Maps+and+Tokens

Unfortunately, they lack basic functionality.