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View Full Version : Encounters defaulting NPCs to Unidentified



BobM
April 23rd, 2025, 03:36
New FGU 4.7.0, current Build campaign, no extensions

I open an existing encounter. It contains 3 Fume Drakes. The encounter record shows them as Identified

I open the NPC record. It shows the Fume Drake as being Identified.

I click the button to add these NPCs to the combat tracker. They appear in the Combat Tracker (and therefore on the map) as Unidentified.

I'm pretty sure yesterday when I did this they came into the combat tracker as Identified. (New GM, so no guarantee my memory is correct on this.)

Am I doing something wrong, or is this a problem with the new release?
64133

Moon Wizard
April 23rd, 2025, 07:34
Just pushed a hot fix for the issue. Some of the buttons had issues with some of the standardization changes under the covers.

Please run a new Check for Updates, and let us know if you're still having the issue.

Regards,
JPG

BobM
April 23rd, 2025, 08:18
Updated and reentered. Same campaign, No extensions except for Close Windows.

On entry, I found that all of the encounters in the campaign (whether I had opened them today or not) had their NPCs changed to not-identified. Easy for me to correct them. Actually, in most encounters all my NPCs were flipped to not-identified. But in a few encounters many/most were flipped to not-identified but not all. And I found one encounter which had a single NPC where that NPC was not flipped to not-identified.

I exited back to the launcher and back into the campaign. My Identified flags stayed consistent.

I then did an Add to Combat Tracker, and the NPCs were correctly identified.

Looks like the issue I found is fixed.

Thank you.