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View Full Version : Automated effects for characters and Magic Weapons



Tatertron
April 18th, 2025, 15:43
I don't know how to add my weapon specialization bonus, Attack Bonus talent, or Magic Weapon attack and damage bonus.

I cant make magic weapons from scratch. I tried opening up a magic weapon and manually copying all the data into a new weapon. Still doesn't work. Only way I can make a new magic weapon that will have the bonuses factored in is to copy and edit an existing magic weapon. Then I get the bonuses.

How do i switch weapon damage for a versatile weapon? I tried to create a sub attack under the main attack but that doesn't seem to be an option here

bayne7400
April 19th, 2025, 13:56
All but talent are added via the item record. Other bonuses are added on main tab of charactersheet. Click the submenu button on the weapon and adjust. Once you copy a magic item unlock it and you can see the fields used.

bayne7400
April 19th, 2025, 14:21
Versatile should be triggering off this but it is not. I will get the update in. The FG Beta version on test goes live on the 22nd so I push it as a hotfix once that goes live.

bayne7400
April 19th, 2025, 14:45
Somewhere along the way a hidden control was removed. The scripting is still in place. So this is an easy fix.

Tatertron
April 19th, 2025, 18:24
64082

Here's what I'm seeing on my end.

In the detailed Item Tab it shows that it is versatile and has a Vers. Damage. However, It isn't an option on the character sheet. As usual, I assume I'm doing something wrong

bayne7400
April 19th, 2025, 18:27
To resolve drag new weapon to inventory and toggle the "hand" control so that it shows 2.

Tatertron
April 19th, 2025, 19:13
Awesome! thanks