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View Full Version : Way to automate Exemplar Ikons?



Weslykan
April 14th, 2025, 18:59
In particular I'm looking to automate

Titan Breaker - Fracture Mountains (with a Maul 1d12) (also how do I actually calculate the damage on this????)

Skin Hard as Horn

Thousand League Sandals

It doesn't have to be completely automated but I'd like to be able to activate them at the click of a button if possible.:)

Trenloe
April 15th, 2025, 15:15
Referring to the FG Wiki PF2 Effect page here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996643388/PFRPG2+Effects

Use the DMGDICE effect to add base damage dice to a damage action. DMGDICE: 1 will add 1 damage dice, for example.

Use DMG: 4 spirit to add 4 spirit damage to damage actions.

The RESIST effect is used to give resistance to a specific damage type - e.g. RESIT: 4 fire As "Skin Hard as Horn" doesn't apply to critical hits, you'd need to manually turn the effect off before critical damage was rolled against your PC. You could set this up as a Character Effect in the PCs combat tab - using RESIST: {HLVL} abc where abc is the damage type chosen to resist when doing daily preparations. Click the "On" button to "Off" before any critical damage is rolled against the PC.

For the Thousand-League Sandals use SPEED: 10 status This won't change the base speed in the PC sheet, but will be reported in chat at the beginning of the actor's turn. You could use PC automation to apply this to the item so that it triggers when the item is equipped - add this to the item automation field [EFFECT equip SPEED: 10 status] More details here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1715699713/PFRPG2+-+PC+Feature+Automation#Effect - details on how to use PC automation are at the top of the page.

Weslykan
April 17th, 2025, 00:52
Okay thank you very much. I ended up putting most of the automation stuff in the combat tab so my player can click them on and off64064