rocketvaultgames
April 3rd, 2025, 21:51
Question:
How does the total number of actors in the CT matter for how long it takes to apply an effect? How is FG 'caring' about all the actors that aren't even on maps, just in the CT?
Fresh campaign, no extensions.
6 Characters in the CT and on a map.
Have 1 character target all 5 others
Drag/drop an effect from PC Action tab to chat
Effect is applied to all 5 (seemingly instantly, but obviously a small lag spike) 63974
Delete the effects from all
Add 300 npcs to the CT, no tokens on maps
Have 1 character target all 5 others
Drag/drop an effect from PC Action tab to chat
Effect is applied to all 5 (after a significant lag spike) 63975
How/why does FG care about these other actors? I'd love to eliminate this lag spike on applying effects.
Obviously 300 is a lot... but it seems that simply the more there are the worse it is, and I'd like to understand why to hopefully find a way to prevent it.
(The underlying reason is to use Aura effects to apply/remove a lot of effects from a lot of actors during token movement as quickly as possible. There is essentially no lag with even a lot of complex effects being added/removed with few actors in the CT... but having more actors in the CT (even not on maps) makes this progressively worse to the point where GM (without players connected) has very bad lag, and the movement is impossible with players connected.)
I appreciate any insight.
Thank you.
How does the total number of actors in the CT matter for how long it takes to apply an effect? How is FG 'caring' about all the actors that aren't even on maps, just in the CT?
Fresh campaign, no extensions.
6 Characters in the CT and on a map.
Have 1 character target all 5 others
Drag/drop an effect from PC Action tab to chat
Effect is applied to all 5 (seemingly instantly, but obviously a small lag spike) 63974
Delete the effects from all
Add 300 npcs to the CT, no tokens on maps
Have 1 character target all 5 others
Drag/drop an effect from PC Action tab to chat
Effect is applied to all 5 (after a significant lag spike) 63975
How/why does FG care about these other actors? I'd love to eliminate this lag spike on applying effects.
Obviously 300 is a lot... but it seems that simply the more there are the worse it is, and I'd like to understand why to hopefully find a way to prevent it.
(The underlying reason is to use Aura effects to apply/remove a lot of effects from a lot of actors during token movement as quickly as possible. There is essentially no lag with even a lot of complex effects being added/removed with few actors in the CT... but having more actors in the CT (even not on maps) makes this progressively worse to the point where GM (without players connected) has very bad lag, and the movement is impossible with players connected.)
I appreciate any insight.
Thank you.