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View Full Version : Syrinscape Chat Trigger to stop all sounds?



YggBjorn
April 2nd, 2025, 09:13
I've got a brand new Shadowdark campaign with nothing loaded. No extensions. No modules. Trying to create some sound chat triggers to export as a module for Shadowdark. I would like a chat trigger for when the torch burns out to stop all sound and then play a frightened heartbeat. I can get the frightened heartbeat working, or I can get the stop all sounds working. How do I get them both to trigger, hopefully with a delay for the frightened heartbeat sound?

Moon Wizard
April 2nd, 2025, 18:18
There's no mechanism to set up a trigger a stop all sounds; only to play a sound.

Regards,
JPG

YggBjorn
April 3rd, 2025, 00:56
There is a "Stop All" sound that when played, stops all sound. That works if it is the only sound linked in the sound set.

I guess my question is, is there a way to link two sounds with one trigger, but have a specific sound delayed?

Trenloe
April 3rd, 2025, 02:05
You can't do that through the FG interface. But you can probably set this up through the Syrinscape Online Control (https://syrinscape.com/online/master/#/) Panel (create a custom Soundset, add a mood and then add the elements and timings you need) then update the Syrinscape data in FG using the Sound: Settings -> Web Import button. Use you custom mood, which will be now be available in FG.

YggBjorn
April 3rd, 2025, 02:25
https://i.imgflip.com/6qy5sq.jpg

Thanks! I will set that up.