yeknom
March 30th, 2025, 06:54
AD&D 2e Forgotten Realms Campaign Looking for players
FG License: DM has Full Ultimate License so players need Demo only.
Game System: AD&D 2e, Forgotten Realms near the year 1367 DR/1342 CR
Game System & FG Experience: any level is fine, players must familiarize themselves with their characters and basic PHB 2e rules in order to expedite game play.
Character Type Preferred: The players should function as a unit and should create complementary characters that form a well-rounded party. The world needs heroes and that is what characters should strive to be. It is a fairly human-centric world with demi-humans on the decline and therefore being exceptional rarities (and are treated as such).
Player Type Preferred: Easy-going, mature gamer who is willing to make the game work for them and to be party of a long term old style campaign group.
Time Zone: GMT+8 (China Standard, Hong Kong, Taiwan, Western Standard Australia)
Day of week and time: Saturdays, 8:00 pm GMT+8, biweekly (scheduling will try to be consistent but real life does sometimes interfere and this is to be understood from the get go; players should try to make at least 80% of all sessions).
Planned start date: Session Zero will be arranged once the players have all been gathered. Discussion of party composition and character creation will take place during session zero.
Planned Duration & Frequency: Bi weekly sessions, 4-6 hours each session (occasionally shorter or longer depending on the needs of the session and the group)
Term: Long Term Campaign in the classical sense of a campaign; hex-ploring, short adventures, longer excursions, lots of dungeon crawls; crossover with other adventurers in the same area.
Text or Voice: Voice through discord; recording may be done for my own review purposes and for sharing of memorable events with the party; must have quality sound on your end
Main Language used: English, tipsy conversation
Voice software used: Discord
Will this be recorded and/or live streamed? May be recorded for my own review purposes or to share memorable events with the players
Roleplay & Combat mix: Combat Heavy, 65/35 (adjustable by players) Combat/Roleplay-Investigation (often heavier in one regard or another, depending upon the session at hand)
Number of Players in game & needed: Ideally 8 in total, but will be recruiting for 5-8 reliable players. The larger make-up of the party should be human to fit with the viability of the intentions of the game, but non-humans are welcome to spice up gameplay. One dedicated priest with major access to the healing sphere and one wizard are necessary, a thief and several warriors, particularly rangers and paladins are welcome.
Character starting level & equipment: characters begin at level 1. The DM has created a module to load in fantasy grounds that shows all allowable play-able races, classes, religions and ‘Complete’ books in use as well as which method is used for rolling ability scores, the DM will re-roll the lowest ability score the character has if the player chooses; the re-roll will be kept. As per page 16 of the PHB hit points are rolled for at 1st level.
Character restrictions: Core Rulebooks (PHB, DMG, MM); items from Arms & Equipment Guide are available; other books available upon agreement from the group during session zero; any material brought in must be TSR material and material not readily available for Fantasy Grounds must be created by players and approved by the DM.
Details of your scenario:
Very much an old school game where you take your characters where you want to go and their fame spreads with you. Your characters can die so for those who are squeamish I suggest stay away. Interaction with other player character groups is a possibility as all characters will eventually be in the same area(s) and may meet one another.
18+ and not easily offended
Very much a game where clever play, player skill, and party cohesion will play a large role in overall success. Real world politics, beliefs etc will not interfere with game play and if sounds like something which might push someone’s buttons just don’t say it. Players should be respectful of one another.
Player’s must:
be willing to make the game work for them
be friendly and easy going
do their best to make the game enjoyable for everyone
be consistent in their attendance of sessions
be willing to accept the DM’s rulings in game; discussions can be had after the session and when there is doubt the DM will always rule in favor of the players
be willing to get along for the sake of the game
Those who are interested should reply to this post, directly message me and/or contact me via Discord (DM Yeknom DM#2341)
Discord Server Rules - must be willing to accept them in order to join the game
There is no arguing with the DM, or with other players. Discussions can take place after the game but during the game we will limit our discussion to around 60 seconds.
There are a few house rules, notably recovery of spells will use the 1st edition DMG table and time needed. While not a house rule, spell components are a thing. There is a prepared module with most spell components, their cost and weights for players. Spell components are used to add flavor and character to spellcasters. Other minor elements from 1e AD&D have been implemented and will be brought to the players attention as well as a house rule for how Fantasy Grounds handles off-hand weapon initiatives (where applicable)
When it doubt regarding a rule, a ruling will be made, rulings will always be made in favor of the player (within reason). Rules will always be as intended for fun-game play, rules as written often do not reflect this and will be interpreted for fun game-play.
You must make the game work for you as well as the DM making the game fun for you.
Inner party strife will not be tolerated, there's no need for it.
Be cordial and respectful to one another, those who cannot get along with the party or the DM will be invited to leave. Everyone playing is an adult and no one has time for people who don’t want to share the same idea of fun in an RPG should find games better suited to their style of play.
Don't separate the party if you can help it.
Have a mapper(s), players who map should consider their characters as mapping. Mapping will be important.
Have a party caller who fills the role of party caller not of dictator. This is in the intended sense of the word not the misunderstood sense of party caller that was used in the late 1970’s early 1980’s.
Be on time.
Know what your character can do as much as this is possible, also known as at least read bits of the Player's Handbook.
Resource management is a key part of our games, so manage your resources and keep an accurate record.
Use your character name in the server with your name/what you prefer to be called in brackets, like this Aren (Howard).
Have fun.
Have a number of prepared Formations and Watch Rota set-ups ready at the start of a game. This will save time in the long run.
FG License: DM has Full Ultimate License so players need Demo only.
Game System: AD&D 2e, Forgotten Realms near the year 1367 DR/1342 CR
Game System & FG Experience: any level is fine, players must familiarize themselves with their characters and basic PHB 2e rules in order to expedite game play.
Character Type Preferred: The players should function as a unit and should create complementary characters that form a well-rounded party. The world needs heroes and that is what characters should strive to be. It is a fairly human-centric world with demi-humans on the decline and therefore being exceptional rarities (and are treated as such).
Player Type Preferred: Easy-going, mature gamer who is willing to make the game work for them and to be party of a long term old style campaign group.
Time Zone: GMT+8 (China Standard, Hong Kong, Taiwan, Western Standard Australia)
Day of week and time: Saturdays, 8:00 pm GMT+8, biweekly (scheduling will try to be consistent but real life does sometimes interfere and this is to be understood from the get go; players should try to make at least 80% of all sessions).
Planned start date: Session Zero will be arranged once the players have all been gathered. Discussion of party composition and character creation will take place during session zero.
Planned Duration & Frequency: Bi weekly sessions, 4-6 hours each session (occasionally shorter or longer depending on the needs of the session and the group)
Term: Long Term Campaign in the classical sense of a campaign; hex-ploring, short adventures, longer excursions, lots of dungeon crawls; crossover with other adventurers in the same area.
Text or Voice: Voice through discord; recording may be done for my own review purposes and for sharing of memorable events with the party; must have quality sound on your end
Main Language used: English, tipsy conversation
Voice software used: Discord
Will this be recorded and/or live streamed? May be recorded for my own review purposes or to share memorable events with the players
Roleplay & Combat mix: Combat Heavy, 65/35 (adjustable by players) Combat/Roleplay-Investigation (often heavier in one regard or another, depending upon the session at hand)
Number of Players in game & needed: Ideally 8 in total, but will be recruiting for 5-8 reliable players. The larger make-up of the party should be human to fit with the viability of the intentions of the game, but non-humans are welcome to spice up gameplay. One dedicated priest with major access to the healing sphere and one wizard are necessary, a thief and several warriors, particularly rangers and paladins are welcome.
Character starting level & equipment: characters begin at level 1. The DM has created a module to load in fantasy grounds that shows all allowable play-able races, classes, religions and ‘Complete’ books in use as well as which method is used for rolling ability scores, the DM will re-roll the lowest ability score the character has if the player chooses; the re-roll will be kept. As per page 16 of the PHB hit points are rolled for at 1st level.
Character restrictions: Core Rulebooks (PHB, DMG, MM); items from Arms & Equipment Guide are available; other books available upon agreement from the group during session zero; any material brought in must be TSR material and material not readily available for Fantasy Grounds must be created by players and approved by the DM.
Details of your scenario:
Very much an old school game where you take your characters where you want to go and their fame spreads with you. Your characters can die so for those who are squeamish I suggest stay away. Interaction with other player character groups is a possibility as all characters will eventually be in the same area(s) and may meet one another.
18+ and not easily offended
Very much a game where clever play, player skill, and party cohesion will play a large role in overall success. Real world politics, beliefs etc will not interfere with game play and if sounds like something which might push someone’s buttons just don’t say it. Players should be respectful of one another.
Player’s must:
be willing to make the game work for them
be friendly and easy going
do their best to make the game enjoyable for everyone
be consistent in their attendance of sessions
be willing to accept the DM’s rulings in game; discussions can be had after the session and when there is doubt the DM will always rule in favor of the players
be willing to get along for the sake of the game
Those who are interested should reply to this post, directly message me and/or contact me via Discord (DM Yeknom DM#2341)
Discord Server Rules - must be willing to accept them in order to join the game
There is no arguing with the DM, or with other players. Discussions can take place after the game but during the game we will limit our discussion to around 60 seconds.
There are a few house rules, notably recovery of spells will use the 1st edition DMG table and time needed. While not a house rule, spell components are a thing. There is a prepared module with most spell components, their cost and weights for players. Spell components are used to add flavor and character to spellcasters. Other minor elements from 1e AD&D have been implemented and will be brought to the players attention as well as a house rule for how Fantasy Grounds handles off-hand weapon initiatives (where applicable)
When it doubt regarding a rule, a ruling will be made, rulings will always be made in favor of the player (within reason). Rules will always be as intended for fun-game play, rules as written often do not reflect this and will be interpreted for fun game-play.
You must make the game work for you as well as the DM making the game fun for you.
Inner party strife will not be tolerated, there's no need for it.
Be cordial and respectful to one another, those who cannot get along with the party or the DM will be invited to leave. Everyone playing is an adult and no one has time for people who don’t want to share the same idea of fun in an RPG should find games better suited to their style of play.
Don't separate the party if you can help it.
Have a mapper(s), players who map should consider their characters as mapping. Mapping will be important.
Have a party caller who fills the role of party caller not of dictator. This is in the intended sense of the word not the misunderstood sense of party caller that was used in the late 1970’s early 1980’s.
Be on time.
Know what your character can do as much as this is possible, also known as at least read bits of the Player's Handbook.
Resource management is a key part of our games, so manage your resources and keep an accurate record.
Use your character name in the server with your name/what you prefer to be called in brackets, like this Aren (Howard).
Have fun.
Have a number of prepared Formations and Watch Rota set-ups ready at the start of a game. This will save time in the long run.