BadEye
March 21st, 2025, 20:04
Application Updates
[ADDED] PC/NPC portraits/tokens display in chat window when using Speak As button (or the "Set GM voice to active CT" option).
[UPDATED] Right click menu converted to standard context menu design.
[UPDATED] Asset view controls expand grid/list entries to fill window better.
I wanted to expand a bit on these three improvements to the UI that will come with the next release...they are part of our continued focus on updated the experience and polish this year.
Farewell Radial Menu - Hello Context Menu
At the top of every feedback list whenever we've heard that the Fantasy Grounds UI is "dated" has been the use of radial menus. With this upcoming release, the radial menu has been replaced with a familiar list-style context menu that we've all gotten used to in most current applications.
63853
The former radial menu didn't have sufficient room for button labels, meaning that the "cognitive load" and time to find what you were looking for was increased by a few milliseconds / seconds when it was used, even for anyone that was very familiar with what all the icons meant.
The new context menu gives more immediate recognition with both icons and labels, reducing much of that cognitive load and also using the on-screen space better.
I've been using the new menu in a local build for a few weeks and the change is so noticeably better that I've had a hard time using our live build!
PC/NPC Portraits in Chat
This capability was once available in an extension that is no longer seeing updates, and is an example of work that we intend to continue to do more of this year - incorporating the functionality of popular extensions into the core application.
To get the portrait / token automatically pulled into chat where it used to not display, simply use the Speak As button or set the GM voice appropriately in the chat window.
63854
Window Contents Sizing Tweaks
This one might not be obvious at a glance, but it is an example of the UI polish that we are focusing on bringing into the app more and more. Previously, the contents of windows like Assets didn't dynamically resize in a fluid way, meaning that much of the time the right side of the window would appear to have too much padding.
With this change, the window padding now looks like it feels like it should.
63855
Plenty more to come as we continue to make visual and polish improvements to Fantasy Grounds. If you find any issues in TEST, be sure to report it so we can get all these things ready for release.
Thanks!
[ADDED] PC/NPC portraits/tokens display in chat window when using Speak As button (or the "Set GM voice to active CT" option).
[UPDATED] Right click menu converted to standard context menu design.
[UPDATED] Asset view controls expand grid/list entries to fill window better.
I wanted to expand a bit on these three improvements to the UI that will come with the next release...they are part of our continued focus on updated the experience and polish this year.
Farewell Radial Menu - Hello Context Menu
At the top of every feedback list whenever we've heard that the Fantasy Grounds UI is "dated" has been the use of radial menus. With this upcoming release, the radial menu has been replaced with a familiar list-style context menu that we've all gotten used to in most current applications.
63853
The former radial menu didn't have sufficient room for button labels, meaning that the "cognitive load" and time to find what you were looking for was increased by a few milliseconds / seconds when it was used, even for anyone that was very familiar with what all the icons meant.
The new context menu gives more immediate recognition with both icons and labels, reducing much of that cognitive load and also using the on-screen space better.
I've been using the new menu in a local build for a few weeks and the change is so noticeably better that I've had a hard time using our live build!
PC/NPC Portraits in Chat
This capability was once available in an extension that is no longer seeing updates, and is an example of work that we intend to continue to do more of this year - incorporating the functionality of popular extensions into the core application.
To get the portrait / token automatically pulled into chat where it used to not display, simply use the Speak As button or set the GM voice appropriately in the chat window.
63854
Window Contents Sizing Tweaks
This one might not be obvious at a glance, but it is an example of the UI polish that we are focusing on bringing into the app more and more. Previously, the contents of windows like Assets didn't dynamically resize in a fluid way, meaning that much of the time the right side of the window would appear to have too much padding.
With this change, the window padding now looks like it feels like it should.
63855
Plenty more to come as we continue to make visual and polish improvements to Fantasy Grounds. If you find any issues in TEST, be sure to report it so we can get all these things ready for release.
Thanks!