View Full Version : Pushing Chat Frame Speaker in Story record to Chat window ID
mmdestiny
March 19th, 2025, 22:14
Maybe I'm just not doing something correctly, but what is the purpose of being able to set Chat Command>Assign Speaker in a Chat paragraph style text box in a Story record if pushing the dialogue to the chat window doesn't display the assigned speaker?
I've loaded the ID into the chat window ahead of time, but no matter what I've tried pushing a Chat-style textbox in a Story always just uses the speaker selected in the Chat window's dropdown, not the one assigned to the textbox.
mmdestiny
March 20th, 2025, 00:17
I've found some more detail on the issue I'm experiencing: The /mood command is what overrides the Speaker being fed to the Chat window, it's not that way by default.
Tempered7
March 20th, 2025, 00:40
I just tested this and although /mood command overrides the text and uses GM as the speaker, only assigning speaker to a chat message worked fine for me.
I first wrote the text into campaign story page and made it speech bubble
right click the text > assign chat commands / assign speaker > (wrote the name of any PC in the campaign)
and it showed the picture of that char.
EDIT: It also doesn't work with NPC monsters (Shows GM pic as speaker)
Tempered7
March 22nd, 2025, 10:41
Nevermind everything, it's comin' our way soon. It's in TEST lab right now. :D REJOICE!
https://www.fantasygrounds.com/forums/showthread.php?84613-Upcoming-Interface-Updates-Now-Available-on-TEST
(https://www.fantasygrounds.com/forums/showthread.php?84613-Upcoming-Interface-Updates-Now-Available-on-TEST)Even /mood is working! check pic.
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