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View Full Version : Selection Mode for Players can See Non-Combat Tracker Tokens



Wormy Joe
March 4th, 2025, 04:58
5e rule-set, no extensions, multiple server and shared image refreshes continued to allow this to occur.

Issue: Players can use the Selection Mode on maps and images to to find Non-Combat Tracker (Asset) tokens that have been set as "Always Invisible" and "Not Included in Party Vision" regardless of if their player token is within line of sight or not (ignoring line of sight blockers). They do not appear to be intractable by simply clicking in the space they are, but painting an area with the selection tool highlights them and then they can be interacted with. I've seen this occur where lighting and walls were both present and not present. As well as "Player Vision and Movement" was both On and Off.

Example: DM placed asset tokens on a map to remind them what was in a room without filling up the combat tracker OR has a generic image file to place NPC asset tokens on for instances of one-on-one conversations between NPCs when a map is not needed. A player can blindly scan the whole image area with the Selection Mode painter square and find and interact with these asset tokens even though they are set as "Always Invisible".

Moon Wizard
March 4th, 2025, 06:49
Thanks for reporting. I've passed along to Carl to look into.

Regards,
JPG

rocketvaultgames
March 4th, 2025, 17:46
Example: DM placed asset tokens on a map to remind them what was in a room without filling up the combat tracker

The Combat Groups extension can be very helpful for setting up rooms with CT actors, but then selectively hiding them from the CT so it's not overfilled: https://forge.fantasygrounds.com/shop/items/154/view

Moon Wizard
March 21st, 2025, 19:32
A fix for this issue is now in the beta Test channel for next month release. (See the Laboratory forum.)

Regards,
JPG