JustinFreitas
February 25th, 2025, 18:14
This is an extension for FGC/FGU that automates the Strength of the Grave charisma saving throw. If the target succeeds the save, an amount of damage will be done that leaves the target with one hit point. On a failure, the target damage is handled as normal resulting in the loss of consciousness.
Strength of the Grave Features:
Automates the Strength of the Grave charisma saving throw for actors with Strength of the Grave in their Features section for a PC or the Traits section for an NPC.
On a successful Strength of the Grave save, the target is dealt an amount of damage that will leave them with one hit point.
The radiant damage type or a critical hit will forgo the saving throw automation, per the Strength of the Grave rules.
There is a Radial Menu (right click) option to apply Strength of the Grave to an unconscious actor in the Combat Tracker.
Works as a chat command with either /sg, /sotg, or /strengthofthegrave, specifying the actor's name to affect.
Add the ability to customize the behavior based off of the PC/NPC trait name. For example, Strength of the Grave (MOD 10) will use 10 instead of 5 when processing Strength of the Grave DC calculations. Another example is Strength of the Grave (Mod 8, no mods) which will trigger the behavior with a DC modifier of 8 instead of 5 and not have the radiant damage or critical hit restrictions. Multiple targets were not being accounted for correctly... fixed.
Current Version: 1.0.1, get it from the Forge if you are a Unity user (automatic deployment and update with FGU update) or GitHub releases if you are a Classic user (drop the ext file into the extensions folder). The version history is available at either link, FG Forge or GitHub.
FG Forge Link: https://forge.fantasygrounds.com/shop/items/2088/view
GitHub Link: https://github.com/JustinFreitas/StrengthOfTheGrave
Strength of the Grave Features:
Automates the Strength of the Grave charisma saving throw for actors with Strength of the Grave in their Features section for a PC or the Traits section for an NPC.
On a successful Strength of the Grave save, the target is dealt an amount of damage that will leave them with one hit point.
The radiant damage type or a critical hit will forgo the saving throw automation, per the Strength of the Grave rules.
There is a Radial Menu (right click) option to apply Strength of the Grave to an unconscious actor in the Combat Tracker.
Works as a chat command with either /sg, /sotg, or /strengthofthegrave, specifying the actor's name to affect.
Add the ability to customize the behavior based off of the PC/NPC trait name. For example, Strength of the Grave (MOD 10) will use 10 instead of 5 when processing Strength of the Grave DC calculations. Another example is Strength of the Grave (Mod 8, no mods) which will trigger the behavior with a DC modifier of 8 instead of 5 and not have the radiant damage or critical hit restrictions. Multiple targets were not being accounted for correctly... fixed.
Current Version: 1.0.1, get it from the Forge if you are a Unity user (automatic deployment and update with FGU update) or GitHub releases if you are a Classic user (drop the ext file into the extensions folder). The version history is available at either link, FG Forge or GitHub.
FG Forge Link: https://forge.fantasygrounds.com/shop/items/2088/view
GitHub Link: https://github.com/JustinFreitas/StrengthOfTheGrave