View Full Version : Shadowdark effects (leave feedback and questions here)
bayne7400
February 13th, 2025, 14:39
See this wiki page to answer 95% of your questions: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation
Some effects are not applicable as there is no mechanic or rule. So if you see an effect on the wiki linked above that you believe should be in game give me the page number from the book and a brief description and I will add it.
I also left a few things in there I did not have to. I was really torn on this but I decided to not document them and when people ask the inevitable question "Can I..?" I can tell them how. I will give you one example (holding shift while rolling damage will roll an extra die (critical)). It cant be triggered any other way but I thought that somebody out there might want to use that.
Extra(s) and Variations:
ADVSPELLCAST grants ADV to casting all spells
DISSPELLCAST grants DIS to casting all spells
mithril is added as a damage type
SPELLCAST:# adds a bonus to spellcasting rolls
Conditions:
Blinded grants DIS to defender actions and ADV to attacks against
Other:
MIRROR IMAGE # insert a number for the # and when a spell targets the defender the effect automatically adjusts
YggBjorn
March 22nd, 2025, 12:01
Is there a possibility of adding the Darkvision 60 effect to the appropriate dark adapted NPCs? It would save time of having to add Token Vision to each NPC after they are placed on the map.
bayne7400
March 22nd, 2025, 13:54
That is a content issue and yes Spoofer could add that
YggBjorn
March 22nd, 2025, 14:04
Ah, I will pose the question in the content thread then.
YggBjorn
March 22nd, 2025, 14:08
Where would I add the effect on a homebrew creature? Powers tab?
bayne7400
March 22nd, 2025, 16:30
Scroll to the bottom of the main tab
wcarlsrud
March 3rd, 2026, 21:13
I am trying to code this power: Only damaged by silver or magical sources
I tried IMMUNE: all, !magic, !silvered but IMMUNE: all doesn't appear to work with any exceptions.
Do you have any suggestions?
bayne7400
March 3rd, 2026, 22:14
Use the 5 wiki to setup immune. It uses the same code. I am going to take a look at this and I will let you know but I think it sees the all and shuts it down. Try listing the damage types separately that seems to work
wcarlsrud
March 3rd, 2026, 23:42
I get the same behavior in 5E.
bayne7400
March 4th, 2026, 02:02
Try listing the damage types separately that seems to work because that way works
Gilafron
March 10th, 2026, 22:04
Hi, is there a way to code healing or add a talent/spell that does healing? It appears that the healing action is set up for cure wounds.
Also, is there a way to code regeneration (regain 1hp every turn).
bayne7400
March 10th, 2026, 23:19
Regen is done same as 5e. I don't understand your first question. That sounds like a spell or an effect.
Gilafron
March 11th, 2026, 03:21
I guess so, as a spell or effect. For instance, the Pit Fighter can cure 1d6 when they hit. I'd like to click something to perform the heal.
bayne7400
March 11th, 2026, 12:07
It needs to be setup as a spell then.
Gilafron
March 11th, 2026, 15:57
It seems the spell is hard coded for cure wounds. Is that correct?
bayne7400
March 11th, 2026, 17:13
Nothing is hard coded. I am not sure I understand the question
Gilafron
March 12th, 2026, 18:35
I figured it out as a spell. I didn't realize the level and multiplier were optional. Thanks for the quick replies!
revolter
April 8th, 2026, 19:20
Elf Ancestry
Farsight
I can get the ranged option to work but the spell casting, nothing I can do will make it work
It just says delete which you don't want so if I leave [SPELLCAST: 1] in the character effects, it doesn't show in the combat tracker
even if I don't delete anything the ranged option shows but no spell casting
anyone any ideas how to fix it ?
bayne7400
April 8th, 2026, 19:44
I don't understand what you are asking, so I'm going to guess. If you add an effect the the charsheet then add the person on the CT. If the character is already on the CT there is nothing that will trigger to add that effect.
revolter
April 8th, 2026, 22:03
It now works thx anyway
hawkwind
April 9th, 2026, 18:23
i have similar issue that i mentioned on discord. I cant seem to get any effect i add to the effects tab on the character sheet to work
if have a cleric with wisdom17 and i cant get the spellcraft :1 to work, I have the talent loaded and the i have added it to the effects tab but the rolls are still d20 +3, the same with the ranged attack
hawkwind
April 9th, 2026, 19:30
i watched you youtube video i know what im doing wrong now, ignore the last post
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