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Hjorimir
December 19th, 2024, 23:12
My testing is for a 5e 2024 game.

If I'm in combat, with a current actor selected on the Combat Tracker, if I open the effects button and click an effect like Blinded, that effect will automatically be placed upon the active character in the CT. Perfect. That's what I want.

However, if I drag an effect to one of my hotkeys and click the hotkey, it will report in the chatbox (e.g. Cultist: [Effect] Blinded), but not actually apply the effect to the NPC in the CT. Is there any chance we can get this interaction updated so using a hotkey will perform the same action for either a predefined condition or a custom effect? Having to constantly open the effects picker in combat is sluggish in execution.

Griogre
December 20th, 2024, 18:02
The problem is the hotkey needs a target and the default target for the hotkey is chat.

As a work around - you can drag and drop the effect from you hot key to the target on the combat tracker. I do this in 5E when a monster dodges of for the surprise effect.

Hjorimir
December 20th, 2024, 20:55
The problem is the hotkey needs a target and the default target for the hotkey is chat.

As a work around - you can drag and drop the effect from you hot key to the target on the combat tracker. I do this in 5E when a monster dodges of for the surprise effect.

I get it, but couldn't it be IF <hotkey is effect> THEN target=CT active character ELSE target=chat? I'm no coder, but I hope that makes sense.

Moon Wizard
December 20th, 2024, 20:59
The Effects window is specifically set up to redirect to the current CT entry (GM) or current PC (Player) as the target.

However, overriding this for all effects would not be good; since effects on PC sheet actions tabs should go to the chat window. I have players do that when they are casting something at invisible targets; so I can apply the effect that they output to the right targets. Since the effects can come from the Effects window or the PC sheet (or the NPC sheet or the combat tracker attack details, ...), there's not a good way to apply that logic overall at this point.

Regards,
JPG

Hjorimir
December 20th, 2024, 21:07
I was thinking only hotkey effects (not all effects), but if it can't be done right now that's fair. I appreciate the feedback all the same.