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View Full Version : NEW Trouble with walls / doors occluder points. v4.6.0



Blackwolfe
December 19th, 2024, 15:46
*CORRECTION RUNNING v4.6.2*

Is Anyone else having brand new issues mapping out walls and doors in FGU?

All mods off. Normal map the size of which I've worked with dozens of times before.

Points appear where I didn't put any. (by the dozens)

Making doors, door squares fail to remove the walls, walls open in the wrong place near doors.

This is the first map I've edited since newest version drop in (v4.6.0 Nov-2024 for future viewers)

Overall mapping seems very sluggish, and I'm using a machine that runs all the newest games on highest graphics etc. Not a hardware issue as far as I can tell.

LordEntrails
December 19th, 2024, 16:09
Latest version is 4.6.1 which fixed issues like you describe that were in 4.6.0.
Update and try again. Note Moon said in some cases doors and other occluders may need to be redrawn.

Blackwolfe
December 19th, 2024, 16:24
Thanks E.
I apologize I miss quoted the version as I looked at the sticky in City Hall, I updated this morning. 7am PST 12/19/2024.
Running v4.6.2 *will edit op)
Also using the selection tool in walls mode sometimes grabs sections of the map I didn't select (near my selection, but not actually where)
Overall odd behaviors. I checked on a different machine, all the same dysfunctions. //shrugs.

LordEntrails
December 19th, 2024, 17:30
Ah, and looks like I need to update too!
I know Moon or Carl will ask for a copy of the campaign and steps to reproduce or a map to look at.

Moon Wizard
December 19th, 2024, 17:49
Yes, we will need more information. Basically, we need to be able to reproduce the issue locally; so specific steps that you took to see the issue are needed.

For behaviors that happen on every map, a quick video would be great. (You can use the Window Snipping Tool to make short videos.)
For behaviors that only happen on one map, specific steps as well as the campaign are needed.

Regards,
JPG

Blackwolfe
December 20th, 2024, 00:55
Yes, we will need more information. Regards, JPG

Thank You. Your interest in helping is wonderful. Your quick response today greatly appreciated.
Back to the first line of My original post in this thread,
"Is Anyone else having brand new issues mapping out walls and doors in FGU?"

Seeing how the devs aren't aware of it and no one else is responding, I have no desire to waste your time looking for what might well be something on My end.
If it gets worse or I can't figure it out, or others start chiming in with similar problems, I'll revisit.
Thanks again and Cheers!
-T

Moon Wizard
December 20th, 2024, 03:40
No worries. Definitely let us know if you continue to see anything; and any information on how to recreate so we can see the issue helps us to be able to see what you see and better understand how to fix.

Regards,
JPG

cwsoots
December 20th, 2024, 18:55
Fantasy Grounds - v4.6.2 ULTIMATE (2024-12-17)
Dungeons and Dragons (5E) ruleset (2024-12-17) for Fantasy Grounds
Using a new campaign with no extensions loaded, except for the D&D Theme.

I was watching this thread for an example to see if it was the same minor issue that I encountered. My situation (see the linked video below) seems to be map specific. I was modifying an existing map and when adding or replacing a wall I noticed that extra occluder points were appearing on their own. These points cannot be deleted, or they can be deleted only to immediately reappear as if another 'hidden' intersection was being created.

Map: Redbrand Hideout (Player) from the Lost Mine of Phandelver - original map, with no edits made (as can be seen in the video).

https://1drv.ms/v/s!Aocvbx1XzPmhm_5RkqTEHXm1RA56Ow?e=N1lFeh

Blackwolfe
December 20th, 2024, 19:13
That is similar, though I haven't witnessed the points being created as much as going back and seeing points that were not there a moment ago.
I can delete these extra points or use the "Simplify Selected Occluders" tool to remove them.
I haven't had a lot of time to spend on troubleshooting this as My real work is mostly troubleshooting for a paycheck, BUT I opened a brand new small map with no walls and started "walling it out" and had no issues until I reach a certain higher number of occluders when it started happening again.
It "feels like" FGU has somehow recently become more resource heavy and that is affecting the map far sooner when a high number of occluders are placed on a map.
I will continue to experiment as time allows, unless no one else chimes in or someone else figures out what the specs are on these occluder phenomena.

Moon Wizard
January 10th, 2025, 19:21
We just pushed a new update that should improve the LoS line splitting behavior. Please run a new Check for Updates, and let us know if still seeing an issue.

Regards,
JPG

cwsoots
January 10th, 2025, 20:56
The latest update appears to have resolved the issue that I was seeing. I'll defer to the OP to hear if they are still seeing their issue.

Blackwolfe
January 10th, 2025, 22:06
The latest update appears to have resolved the issue that I was seeing. I'll defer to the OP to hear if they are still seeing their issue.

I won't be able to check it out until at least tomorrow - Jan 11, maybe around 11am PST.
fingers crossed.

Blackwolfe
January 12th, 2025, 17:24
The latest update appears to have resolved the issue that I was seeing. I'll defer to the OP to hear if they are still seeing their issue.

Agreed that I'm no longer seeing extra occluder points appear when working on LOS walls. I was able to return to a map I'm working on and draw walls without issue, but dropping a door on an existing wall is 50/50, if it's a single line wall, the door deletes the wall correctly. IF I have two wall lines (think box inside a box) dropping a door that extends beyond the walls works correctly, but lining a door up with the walls only deletes one wall section, not both. Knowing this I can adjust how I build, so nap.

*edit* That was a long way to say "it's better" I haven't finished My coffee yet.

bidders
February 18th, 2025, 08:05
Good day, I, running 4.6.5 ultimate, and I've been seeing the same issue with occluders popping up with the maps I've imported, I've tested maps from products I've purchased too.
thank you.

Moon Wizard
February 18th, 2025, 08:12
Can you be more specific on the issue you are seeing; and the steps to recreate?

We're planning to release a fix this week for an issue where moving existing occluder points will create copies instead of just moving. If this is the issue you are mentioning (as noted by the previous poster), then no need to do anything as the fix is coming soon.

Regards,
JPG

bidders
February 18th, 2025, 08:45
thank you, it's been a month since the last post so i wasn't sure if it was a reoccurring bug or something new.