View Full Version : PF2 FG Wish List
Drmcnemar
December 15th, 2024, 04:13
Is there any functionality that the community would like to see? I'd be interested to hear about what functionality people are looking for. I'd also like to see if there are already solutions for me or others that are looking for functionality. For me it would be:
1. Variable size aura effect toggle switch for characters
2. The ability to sync PC initiatives for animal companion builds
3. Auto target all/enemies/ allies in a drawn cone or burst
4. a button on the combat tracker to remove effects gained from a combat
What about you all?
MaxAstro
December 15th, 2024, 14:42
There is an extension that does #1 very well, and #4 can be reasonably approximated with the "clear expiring effects" button. What would be nice though is a way to mark an effect as "remove after 10 minute rest" or "remove after overnight rest".
#2 and #3 would both be nice, #3 especially.
revanmaster
December 15th, 2024, 22:37
2 is possible when creating another pc sheet with the "class and level" "Link pcs" button
HuseyinCinar
December 16th, 2024, 21:05
Here are some that pop into my mind right now from experience of around 10 sessions in FGU opposed to about 20 at a table (my main experience in both table and FGU was for 5e)
1) Change initiative system because what you roll as a value has no place in PF2. The only thing that matters is the order you put the creatures into at first. Then the initial rolls are completely irrelevant.
I wish for a system that puts creatures in order but have spots in between them for Delay actions and for changing their place when PCs go unconscious.
Currently what I do is: once everyone rolls, I go to the lowest creature and give it initiative of 3. The one higher gets initiative of 5. Then 7 then 9 etc etc. So when I need to move something's place I can put above or below. I also make familiars/animal companions 1 lower so they come right after the main owner.
It's super clunky. Initiative ORDER is the only important part and I wish the Combat Tracker reflected that.
2)A quick and easy way to check everyone's Hero Points, and a way to award a specific PC 1 point. Or Give everyone 1 point at the beginning of a session. Or clear it all out to 0 at the end of a session. etc
Some way to interact with the Hero Point field in the character sheets but without needing to open them.
3) Some way to mark Detection Levels between two tokens. Hidden Unnoticed undetected etc. I know there are quick buttons but I don't find them intuitive. It would be awesome if when you target a token it would say something like "Token A is undetected to Token B."
4) Better way to run poison/curse stages. It's very difficult imo to follow through on the automated NPC fields.
5) Support for Pet Abilities. When you create the NPC stat block for a Pet, choose 2 from the Pet Abilities list (from a pop-up window like when you select your PCs heritage etc). They get added to the stat block with necessary effects coded. If it's a Familiar; ability to change the 2 selected options each rest and wider option list.
AND support for PCs running NPCs. Make rolls, move token on the map etc.
6) For Rogue characters; ıf the attack rolls was made with the "Off-G" button pressed, and the result was a Hit or CritHit; keep the button PRESSED, so the IFT code for the Sneak Damage worked more reliably.
People often forget to do it twice.
7) Activities tab in PC sheets copied to NPC sheets. I know it takes some time to even load it and it might be overbearing for the program but the DM is supposed to use the Trips and Grapples and Feints etc for the creatures too (because attacking 3 times is a waste of a turn and leads to very BORING encounters).
8) Functionality for switching between 1h and 2h on some weapons.
Trenloe
December 16th, 2024, 21:21
Quick answer to this:
7) Activities tab in PC sheets copied to NPC sheets. I know it takes some time to even load it and it might be overbearing for the program but the DM is supposed to use the Trips and Grapples and Feints etc for the creatures too (because attacking 3 times is a waste of a turn and leads to very BORING encounters).
Adding all the activities to each NPC sheet would overload the combat tracker. We've designed the activities to be usable from the campaign activities list with NPCs, which will use the NPC currently active in the combat tracker initiative order.
HuseyinCinar
December 16th, 2024, 21:54
usable from the campaign activities list with NPCs
Can I get a screenshot to understand what you mean? It would help the flow of my game a lot.
Trenloe
December 16th, 2024, 22:27
Can I get a screenshot to understand what you mean? It would help the flow of my game a lot.
1) Open up the campaign activities list window and find the activity you want to use.
2) Open the activity and scroll down to the activity actions.
3) Any activities used in this way (i.e. from the campaign activity list) will use the currently active entry in the combat tracker - in this case the Decourer.
4) The Skill check roll button was pressed within the Grapple activity and the check was made against the currently active creature's target. The result was a success.
5) The "Apply All Actions" button in the activity was pressed and the "Success" effect is applied.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=62990
Trenloe
December 16th, 2024, 22:37
8) Functionality for switching between 1h and 2h on some weapons.
Enable/disable a DMG2H effect on the weapon in question. At some point we'll implement a 1 or 2 handed button, similar to what is implemented in the D&D 5E ruleset, but for now use the DMG2H effect to use the weapon's 2 handed damage die when rolling damage.
Birger Tucholski
December 17th, 2024, 12:38
Enable/disable a DMG2H effect on the weapon in question. At some point we'll implement a 1 or 2 handed button, similar to what is implemented in the D&D 5E ruleset, but for now use the DMG2H effect to use the weapon's 2 handed damage die when rolling damage.
If i Know that that worked ..
Its Mindblowing. no more 2 Weapons to manage in inventary or in the Attack window. Thats Great news
Permanent effect on PC and with 2 Mous clicks i can change ON/OFF
mwfantasygrounds
December 17th, 2024, 14:51
I don't have all the answers but I do have some recommendations for some of these that you might consider :)
For number 1, I see what you are saying, but you can also accomplish that by leaving the Initiative values alone and using decimals. For example, assume a goblin's initiative is 18, player A's is 19, and player B's is 20. Player B wants to Delay until just after Player A. Simply change Player B's initiative to 18.9 in the Combat tracker. This is what I do, and it works very well. In a nutshell, you don't need to just use Integers for the initiative! I believe that like Eidolons, familiars and animal companions should already have the same initiative as their owner, as long as they are correctly Linked to their PC masters.
For number 2, I play with the GM Enhancements extension, which shows you everyone's Hero Points in the Party Sheet, and has a handy "Set to 0" and "Give 1 Hero Point" button as well. But I wish that was part of the base program!
For number 5, I like your idea - the CHOICE functionality already supports stuff like this when you create your character! Until something like that gets implemented though, for familiars (since their abilities can change day to day), I create a (prepared, not spontaneous) Spell Class on the Actions tab and make each ability a Cantrip, and give them a number of Cantrip Spell Slots equal to the number of familiar abilities they get to choose.
Trenloe
December 17th, 2024, 15:01
AND support for PCs running NPCs. Make rolls, move token on the map etc.
There are quite a few threads around that discuss this. Basic steps (carried out by the GM):
Campaign option Token: Party vision and movement = On. Without this the players won't be able to move the NPC token on the map.
Put the NPC on the combat tracker.
Change their faction to friendly (green).
Drag the link from the Combat Tracker to each individual PC portrait on the desktop, or just one PC portrait if sharing with only one player. This will share the NPC with the owner of that PC, the NPC record from the CT will open on the player instance of FG.
Put the NPC token on the map. The player can re-open the NPC sheet (if they close it) by double-clicking on the token on the map.
On the player side they can re-open the shred NPC sheet by double-clicking on the token on the map. They can also add the NPC sheet as a hotkey for quick access. Use drag/drop for attack/damage actions - i.e. drag the attack/damage from the NPC sheet to a target token on the map or CT.
HuseyinCinar
December 18th, 2024, 13:40
1) Open up the campaign activities list window and find the activity you want to use.
2) Open the activity and scroll down to the activity actions.
3) Any activities used in this way (i.e. from the campaign activity list) will use the currently active entry in the combat tracker - in this case the Decourer.
4) The Skill check roll button was pressed within the Grapple activity and the check was made against the currently active creature's target. The result was a success.
5) The "Apply All Actions" button in the activity was pressed and the "Success" effect is applied.
I did not know that this way would use the CT and Targets. That's awesome.
HuseyinCinar
December 18th, 2024, 13:45
Enable/disable a DMG2H effect on the weapon in question.
I'm guessing this is what you mean? not in the item itself but in the weapon list in the Actions tab?
It works but it's not intuitive imo. There could easily be a small bubble that turns this effect on and off right underneath the name and then it would be usable. As is, it's messy.
This is my solution for now, it works just as fine and flows quicker. Just create a 2H version of the weapon attack. that's it.
63009
HuseyinCinar
December 18th, 2024, 13:51
I don't have all the answers but I do have some recommendations for some of these that you might consider :)
For number 1, I see what you are saying, but you can also accomplish that by leaving the Initiative values alone and using decimals. For example, assume a goblin's initiative is 18, player A's is 19, and player B's is 20. Player B wants to Delay until just after Player A. Simply change Player B's initiative to 18.9 in the Combat tracker. This is what I do, and it works very well. In a nutshell, you don't need to just use Integers for the initiative! I believe that like Eidolons, familiars and animal companions should already have the same initiative as their owner, as long as they are correctly Linked to their PC masters.
I didn't know integers worked in the CT and that's awesome. Really solves my problem thank you. I also just discovered Pc linking. hopefully that flows better in tonight's game.
When linking PCs, I should open the PC and link the pet right? Or should I open the pet and link the PC? Does the order matter? Also, what are the differences between the Eid/Comp/Familiar options in that menu? I know they are different things in the game sysmtem, but what do they do in FGU?
For number 2, I play with the GM Enhancements extension, which shows you everyone's Hero Points in the Party Sheet, and has a handy "Set to 0" and "Give 1 Hero Point" button as well. But I wish that was part of the base program!
I am aware of that extension but it's paid. It should be built in.
Also, PayPal is blocked where I live so I can't purchase.
I create a (prepared, not spontaneous) Spell Class on the Actions tab and make each ability a Cantrip, and give them a number of Cantrip Spell Slots equal to the number of familiar abilities they get to choose.
This is also what I thought of to do but didn't have time yet.
HuseyinCinar
December 18th, 2024, 13:55
Token: Party vision and movement= On. Without this the players won't be able to move the NPC token on the map.
Well that's the problem, I don't want the party to share vision. Especially in a game like PF2 where grid, movement, strategy etc are very nuanced and a big portion of the game itself.
For now, creating PCs for animals, but not adding them to the Party Sheet works fine. The PC claims both of the characters and it seems to work.
Trenloe
December 18th, 2024, 14:40
I'm guessing this is what you mean? not in the item itself but in the weapon list in the Actions tab?
It works but it's not intuitive imo. There could easily be a small bubble that turns this effect on and off right underneath the name and then it would be usable. As is, it's messy.
This is my solution for now, it works just as fine and flows quicker. Just create a 2H version of the weapon attack. that's it.
63009
Do what works for you.
meadegendar
December 18th, 2024, 15:23
This more of a situational thing but starting my current campaign I had a player that rolled up lizardfolk going the werecreature route found in the Howl of the Wilds book. Several aspects of that we had to manually add features, feats and actions that I wished the Chargen Tracker picked up. For example they decided on Werecroc but there was nothing indicating that in the character sheet. As A GM, I always look at my players character sheets to understand what the are building.I had to ask alot of questions and asked my players to make notes of thing on the character sheet for my benefit. I understand there are limitations due to design of system and lack of developers to fully fleshout the books. Anyways just a bit more automation in this regard.
I am bit spoiled by the 5e system and hope the PF2e would be in ways similar when it comes to character generation.
Trenloe
December 18th, 2024, 15:29
For example they decided on Werecroc but there was nothing indicating that in the character sheet. As A GM, I always look at my players character sheets to understand what the are building.I had to ask alot of questions and asked my players to make notes of thing on the character sheet for my benefit.
I'm assuming this was using the Werecreature Dedication feat? If so, then that is not classed as ancestry, heritage or background and will be listed in the PC feats section - which is standard for PF2 characters.
meadegendar
December 18th, 2024, 16:04
understand that but when you choose the werecreature dedication, the players has to choose the creature type and each type gets specific features activities and actions. The current system does not automatically adjust for that so myself or the player has to manually build it out. I am simply wishing the system can be more automated to do this. Not to bash this system because I do perfer it overall to others, but another VTT does this automatically. I understand different design languages, capabilities, and manpower available and I will never claim to be developer so my understanding is limited. I wish FGU PF2e system had that functionality. But as stands and because I perfer FGU for all my 5e,PF2 and hopefully PF1 games, just looking to suggest improvements to make even better. But also that is suggestive and in the eye of the beholder as it were.
Trenloe
December 18th, 2024, 17:45
understand that but when you choose the werecreature dedication, the players has to choose the creature type and each type gets specific features activities and actions. The current system does not automatically adjust for that so myself or the player has to manually build it out. I am simply wishing the system can be more automated to do this. Not to bash this system because I do perfer it overall to others, but another VTT does this automatically. I understand different design languages, capabilities, and manpower available and I will never claim to be developer so my understanding is limited. I wish FGU PF2e system had that functionality. But as stands and because I perfer FGU for all my 5e,PF2 and hopefully PF1 games, just looking to suggest improvements to make even better. But also that is suggestive and in the eye of the beholder as it were.
I understand we can spend more time adding automation to certain aspects of the data. My reply was addressing "For example they decided on Werecroc but there was nothing indicating that in the character sheet." - that is, how to know that the player had added the Werecreature Dedication feat to their character.
meadegendar
December 18th, 2024, 18:15
Hey Trenloe always keep up the good works.
Trenloe
December 18th, 2024, 18:23
Hey Trenloe always keep up the good works.
Thanks! :)
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