View Full Version : NPC Spell Save (2024 rules), what's the trick?
Hjorimir
December 7th, 2024, 02:43
I can't seem to get FGU to see what stat is used for determining the DC of spells on the NPC entry. I have the following verbiage:
The illusionist is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:
But when I cast a spell from the NPC statblock, the spell save DC is 0.
Moon Wizard
December 7th, 2024, 04:50
The easiest way is to copy the text of an existing NPC from the Monster Manual (2014) and just change the spellcasting ability used.
The trait name must be Spellcasting; and it must include the text "spellcasting ability is <ability>".
The actual 2024 MM uses a different format for the Spellcasting trait.
Regards,
JPG
Zacchaeus
December 7th, 2024, 08:55
There are actually two different sets of wording that can be used now depending on whether you add Spellcasting as a trait or as an Action. Both forms of words are detailed here. https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641934/5E+NPCs+and+Encounters#NPC-Traits
As Moon Wizard says the trait or action must be called Spellcasting.
Hjorimir
December 7th, 2024, 14:51
Thank you both. I got it working. For anybody else who may see this, it's because I had my Spellcasting entry under the SPELLS header instead of under the TRAITS header. Once I changed where that was everything worked fine. Thanks again for the support!
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