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CB Droege
May 7th, 2008, 22:07
Is there some way that I can set the program to always show the total next to a roll, so that I don't have to keep clicking on every roll in the chat window to get the total to appear?

Griogre
May 8th, 2008, 03:31
Not unless you want to redo the ruleset.

However, depending on why you want to do this, there is is a trick to quickly see the total.

First if you are a GM and you want to display the total to the player you can just type /die reveal and FG will show all GM rolls to the players. I know some DM's like to do this.

If however you just want FG to total the roll for you so you don't have to do the math - if you grab the roll and drag it off to the side like you were going to drop it somewhere the total is shown on the cursor. Once you see the total you can just drop it on the FG desktop to get rid of the number on the cursor. Once you get use to doing this, it is very fast way to see totals (and doesn't spam the chat window).

CB Droege
May 8th, 2008, 04:38
The main reason I want this is because the quircky way that FG does d% has already caused one argument with the players.

If you haven't tried it, it displays the onesplace die first, then the tens place die...

This leads to some odd looking rolls:

This one makes sense, it's a 95%. one can clearly see the 90 and the 5:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=424&stc=1&d=1210217856

The roll for a 9% however looks confusing at fist, and can be misleading, especially if working quickly:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=423&stc=1&d=1210217856

The ones that fall on the tens are worst, as the FG system has a ten on the ones place die instead of a 0, like most % sets. So a 100% looks like this:
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=425&stc=1&d=1210217856

If these could be tabulated automatically, and displayed nextto the die, it would be faster and easier to work with...



edit: hmm... I have image tags in there, but they are showing as links.... you get the idea anyway hopefully.

Griogre
May 8th, 2008, 10:39
Yeah I don't like the way they do the percentage die either. I personally read the 10, 90 as 90 and the 10 00 as a 100. If you add them 10 90 = 100 and 10 00 is 10.

As an alternative, consider having the players throw 2d10 and read them as percentage dice left to right. That should stop the arguments.

Valarian
May 8th, 2008, 17:08
Yeah I don't like the way they do the percentage die either. I personally read the 10, 90 as 90 and the 10 00 as a 100. If you add them 10 90 = 100 and 10 00 is 10.
I agree that the custom d% dice could do with being the other way around. The way I read them, your second go is correct. The 10 90 = 100 and 10 00 = 10. So .. the examples above would be 09, 95 and 100.

If the two dice method is required, just roll 2d10 and take the first die as the "tens" and the second as the "units".

Griogre
May 8th, 2008, 20:25
I could live with the way they are doing it, if they would flip the ten tens dice first and the 1-10 second. As is it is now the reverse order is confusing and all hell tends to break out when someone rolls 10 10. The program totals it as 20, I read it as a 10 and some players insist it is 100.

FYI for those that missed it Ged posted a poll on the d100 and you should make your opinion known to the developers if this is a topic that interests you. https://www.fantasygrounds.com/forums/showthread.php?t=8354

Stuart
May 8th, 2008, 20:39
As we work on the RMC ruleset, this is one of the big issues that we'd love fixed ... getting rid of the other die would be nice too.