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Yathdethiel
November 28th, 2024, 23:07
we've been having some problems with moving tokens on a map.

The problem only appears when movign horizontally

Vertically there's no probleme, horizontally, the token moves 1 ½ square whe moving to the right, before moving back ½ a square.

When moving to the left, it moves ½ to the right, and then gets on the tile.

MartianXi
December 1st, 2024, 08:25
Having the same/similar issue.

Tried a clean campaign and the problem persists. Couldn't get tokens to sit on a grid space on the map, they kept jumping around as the are dragged and wouldn't move in half space increments.

Zacchaeus
December 1st, 2024, 14:28
Having the same/similar issue.

Tried a clean campaign and the problem persists. Couldn't get tokens to sit on a grid space on the map, they kept jumping around as the are dragged and wouldn't move in half space increments.

Tokens jumping around is caused (probably) by the grid size being a decimal. It is a known issue and will be looked at idc. Meantime if you can set the grid to an integer value it should help.

Zacchaeus
December 1st, 2024, 14:36
we've been having some problems with moving tokens on a map.

The problem only appears when movign horizontally

Vertically there's no probleme, horizontally, the token moves 1 ½ square whe moving to the right, before moving back ½ a square.

When moving to the left, it moves ½ to the right, and then gets on the tile.

I believe your issue may also be related to the grid size on the map. You don't say what map you were on but I tested on a map with an decimal point grid and I can see the movement issue that you mention.

MartianXi
December 1st, 2024, 18:16
Is there a way to resize an image slightly in FGU in order to compensate for the grid size? The maps I've been using tend to come with a grid build into the image and usually I have to size to however the map grid is laid out and have to use decimals a lot.

We hadn't updated since late September and didn't have the issue prior so not sure if that helps to know?

LordEntrails
December 1st, 2024, 18:34
Is there a way to resize an image slightly in FGU in order to compensate for the grid size? The maps I've been using tend to come with a grid build into the image and usually I have to size to however the map grid is laid out and have to use decimals a lot.

We hadn't updated since late September and didn't have the issue prior so not sure if that helps to know?
Yes, you can use the drag handles as well as the stamp scale. BUT, there are two better options;
1. You can use decimal values for the grid size (72.4, etc)
2. Resize the image BEFORE importing to FG. A good tool for this is: Map Align - Utility to scale and align map to grid (https://www.fantasygrounds.com/forums/showthread.php?19813-Map-Align-Utility-to-scale-and-align-map-to-grid)

Zacchaeus
December 1st, 2024, 18:35
Is there a way to resize an image slightly in FGU in order to compensate for the grid size? The maps I've been using tend to come with a grid build into the image and usually I have to size to however the map grid is laid out and have to use decimals a lot.

We hadn't updated since late September and didn't have the issue prior so not sure if that helps to know?

Yes, unlock the map and go to the layers menu (second icon on the top). Select the main layer of the map and then type new numbers into the size boxes at the top. You'll only need to type in a size in one of the boxes (height or width) and it will automatically calculate what the size of the other should be based on that since the two are linked. If for some reason the map isn't proportional you can click the link icon that sits between the two number boxes to type in numbers independent of one another.

You'll need to do some arithmetic to work out what kind of size you'll need to adjust the map to based on the current grid size and the number of squares along the length or height of the map.

Zacchaeus
December 1st, 2024, 18:36
Yes, you can use the drag handles as well as the stamp scale. BUT, there are two better options;
1. You can use decimal values for the grid size (72.4, etc)
2. Resize the image BEFORE importing to FG. A good tool for this is: Map Align - Utility to scale and align map to grid (https://www.fantasygrounds.com/forums/showthread.php?19813-Map-Align-Utility-to-scale-and-align-map-to-grid)

The problem is being caused by the decimal grid that exists on the OPs map.

MartianXi
December 2nd, 2024, 03:51
Will that mess with LOS and occulders already placed?

Griogre
December 2nd, 2024, 05:03
Changing the grid size on a map won't effect with LOS or Occluders since they stay in the same place (there may be some corner cases if you change the grid size to extreme values). If you were to resize the image then, yes you would need to redo the Occluders.

Zacchaeus
December 2nd, 2024, 09:00
Will that mess with LOS and occulders already placed?

No. If you use the layer adjust to change the dimensions of the layer it will also adjust the LoS and anything else that's on the map to scale accordingly. If you have other layers (including, for example, where you might have the LoS on another layer) then you'll need to adjust those to the same value as the main layer.

Zacchaeus
December 2nd, 2024, 09:02
Changing the grid size on a map won't effect with LOS or Occluders since they stay in the same place (there may be some corner cases if you change the grid size to extreme values). If you were to resize the image then, yes you would need to redo the Occluders.

True if you change the image size outside of FGU, but if using the layer adjustment tools inside of FG (which is what I'm advocating) then any line of sight is rescaled to the new values.

MartianXi
December 2nd, 2024, 15:11
No. If you use the layer adjust to change the dimensions of the layer it will also adjust the LoS and anything else that's on the map to scale accordingly. If you have other layers (including, for example, where you might have the LoS on another layer) then you'll need to adjust those to the same value as the main layer.

Good to know.. thanks

Moon Wizard
December 2nd, 2024, 17:56
We're aware of the strange movement on the tokens; and I have a ticket in with our developer to address among others. I believe that the grid decimal worsens the issue, but is not the cause. We'll post more once the developer has a chance to figure out what is going on.

Regards,
JPG

Moon Wizard
December 2nd, 2024, 18:52
I've been informed that the hot fix update that went out this morning should address the strange token movement issue with the mouse. Please run a new Check for Updates, and let us know if still seeing an issue.

Regards,
JPG

Yathdethiel
December 3rd, 2024, 00:54
Moving horizontally is fixed but there is still a weird movement jump on pickup, video included

Moon Wizard
December 3rd, 2024, 03:12
Thanks for the video. Just kicked this back to Carl. Some more snapping in "non-standard grid sizes" (most of the standard adventures use similar grid sizes), as well as some dependency on where the token is picked up.

Your video is probably related to grid size. What grid size are you using on that map?

Regards,
JPG

Tooting Dog
December 3rd, 2024, 03:13
I've been informed that the hot fix update that went out this morning should address the strange token movement issue with the mouse.

Not even close. :(

Yathdethiel
December 3rd, 2024, 04:24
Grid size is 100.0 * 100.0

rocketvaultgames
December 3rd, 2024, 04:25
I'm seeing an issue with dragging tokens and placing pointers on a map that used to work months ago. The grid is set at 6.8. It is difficult to get tokens/pointers to snap to the point/square nearest the cursor... It seems like they want to snap half a square higher than they should.

Neovirtus
December 4th, 2024, 03:41
Can confirm, our session tonight was nearly unplayable due to these issues. I thought it might have been my campaign, so I opened a new campaign, PF2e. Dropped a random map from assets and placed a 50 x 50 grid on the map. Tokens jump around wildly when clicking and dragging. Pointers do not align with the points clicked on the map. Very frustrating.

Lexfire
December 4th, 2024, 05:00
Map with 72 x 72 grid - tokens not aligning to grid image - seems off by 20% or so. in the token lags image the token lags behind the mouse pointer and semi-transparent token image and dances around a bit as it moves over the grid

62845
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LordEntrails
December 4th, 2024, 15:36
Map with 72 x 72 grid - tokens not aligning to grid image - seems off by 20% or so. in the token lags image the token lags behind the mouse pointer and semi-transparent token image and dances around a bit as it moves over the grid

I'm not sure if this is a known issue that the devs know about or not. There are a few current issues. The first recommendation is to try in a new campaign with no extensions enabled and see if it repeats.

If you want to help, they always appreciate more examples to look at. If you are willing to do that, please zip up your campaign, attach here or provide a link to it (Google Drive, One Drive, etc) and details and steps needed to reproduce including which map(s) you are experiencing the issues

Lexfire
December 4th, 2024, 16:18
I opened a new 5e campaign - no extensions loaded - module is crypt of the sun lord - opened Kateek Crypt map - added encounter pin on map to tracker then dragged tokens to existing map grid with same overlap results

I suspect anyone in development would see the same situation if they tried the same steps - system fully updated as of 12/4 -

Can anyone else confirm if using existing module maps, pins, encounters you are getting the same results?

62847

Zacchaeus
December 4th, 2024, 17:38
Yes, there are issues with placing tokens on a map. It may be due to the grid being a decimal rather than integer; it could also be the image format. I see different results on different modules.

Moon Wizard
December 4th, 2024, 19:02
Just pushed a new build that should fix the token mouse movement issue. Please run a Check for Updates, and let us know if you're still having issues.

Regards,
JPG

rocketvaultgames
December 4th, 2024, 19:50
I'm seeing an issue with dragging tokens and placing pointers on a map that used to work months ago. The grid is set at 6.8. It is difficult to get tokens/pointers to snap to the point/square nearest the cursor... It seems like they want to snap half a square higher than they should.

This seems to be fixed now. Thanks! FX and lighting still seem to have issues since 4.6.

Lexfire
December 4th, 2024, 22:07
Token movement and location in grid is working and the token does not dance all around as players move their tokens - thanks for the quick fix.

Moon Wizard
December 4th, 2024, 22:09
@rocketvaultgames,
If you have specific examples that you have not reported in other threads, please open a new thread and let us know. I'm tracking a number of FX items and some specific maps not displaying; but I don't have anything specific to lighting at this time.

Regards,
JPG

Yathdethiel
December 5th, 2024, 23:20
Issue has been fixed on my side with the latest update

Zaister
December 6th, 2024, 13:24
I can confirm that my problems now seem to be fixed.

Blackwolfe
December 6th, 2024, 18:35
TLDR: FGU back to normal functions here.

Fighting a really bad head cold I wasn't able to get to this until this morning.
The token movement issues are gone (fixed)
The lag in the software response DM side is back to normal
The lag between DM PC and Player PC are back to normal.
I do have two mods that do not run which I'll pursue with their creators.