Oladahn
November 17th, 2024, 15:54
First off, hopefully this question is in the correct area. If not I'll delete and move it. It may also be applicable to other rulesets.
Does anyone else use the individual and auto initiative for combat? It's always felt wrong to me that for the duration of a combat your initiative stays exactly the same and that initiative is a group thing. Given the cut and thrust of a combat where feints and blocks occur. Where arrows zing by and swords slash creating openings and obstacles to movement.
We use the individual and auto initiative settings which makes more sense to us. Yes, you might go last in the previous round and first in this round but that's the randomness of battle, no?
The only issue is if you get knocked unconscious and dying 1.
The rules state that your initiative moves to immediately before you were incapacitated so that each of your party members has a chance to fix you up with medicine, healing spells, whatever before you have to roll your dying save. But with having random initiative that might mean that your initiative comes before your colleagues get a chance to help you.
So what we do is I change the initiative of the fallen character so that their initiative is last, allowing them to have a chance at healing.
Does anybody else use the individual initiative setting and do you have a work around for the dying check?
Does anyone else use the individual and auto initiative for combat? It's always felt wrong to me that for the duration of a combat your initiative stays exactly the same and that initiative is a group thing. Given the cut and thrust of a combat where feints and blocks occur. Where arrows zing by and swords slash creating openings and obstacles to movement.
We use the individual and auto initiative settings which makes more sense to us. Yes, you might go last in the previous round and first in this round but that's the randomness of battle, no?
The only issue is if you get knocked unconscious and dying 1.
The rules state that your initiative moves to immediately before you were incapacitated so that each of your party members has a chance to fix you up with medicine, healing spells, whatever before you have to roll your dying save. But with having random initiative that might mean that your initiative comes before your colleagues get a chance to help you.
So what we do is I change the initiative of the fallen character so that their initiative is last, allowing them to have a chance at healing.
Does anybody else use the individual initiative setting and do you have a work around for the dying check?