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mbielaczyc
November 15th, 2024, 18:19
Am I missing a place to enter Armor for player characters? NPCs have an AV section, but not PCs.

superteddy57
November 15th, 2024, 19:10
This is one of the oldest rulesets and it originally didn't handle armor. The factoring of armor was added for hit locations recently to help with that process. This would require expanding the ruleset past it's original intent. I will add it to my notes on the ruleset when I am able to circle back.

mbielaczyc
November 15th, 2024, 20:09
Thanks. I'll just have my players note their AV in their Notes for now.

mbielaczyc
November 15th, 2024, 20:38
I am working on a BRP version of SagaBorn, so I have a ruleset add on to change names, etc. I just added this to the record_char_main which gave me a fillable text box So players can have that on their front page.

<!-- Armor -->
<genericcontrol name="AVframe">
<anchored height="40">
<top parent="listanchor" anchor="bottom" relation="relative" />
<left parent="hpframe" anchor="left" />
<right parent="hpframe" anchor="right" />
</anchored>
</genericcontrol>
<basicnumber name="AVcur" source="AV.current">
<anchored to="AVframe" position="insidetopleft" offset="80,26" width="30" height="14" />
</basicnumber>
<stringcontrol name="AVcurlabel">
<anchored to="AVframe" position="insidetopleft" offset="26,28" />
<font>sheetlabel</font>
<static>Current</static>
</stringcontrol>
<basicnumber name="AVmax" source="fp.max">
<anchored to="AVframe" position="insidetopright" offset="15,26" width="30" height="14" />
</basicnumber>
<stringcontrol name="AVmaxlabel">
<anchored to="AVframe" position="insidetopleft" offset="123,28" />
<font>sheetlabel</font>
<static>Max</static>
</stringcontrol>
<label name="AVlabel">
<anchored to="AVframe" position="insidetopleft" offset="15,9" />
<font>button-white</font>
<static>AV</static>
</label>

superteddy57
November 15th, 2024, 20:43
When I circle back I'll have it listed in the encumbrance frame on the inventory tab. That has a ton of space and a great place to look. Now the hit locations does use armor and helps track PCs damage, but it will use the hit locations system.

peterb
November 16th, 2024, 15:23
The standard name for the armor value in BRP is armor points (AP). It's called that from the very beginning in Runequest 1st edition thru all Chaosium's publications. I would change AV to AP to avoid any confusion. I could, for example, not read from the name of this thread what it was about.

Storing the ap value and the name on the main tab is a good idea, that's where HP is shown and changed and also where the weapons are. You should avoid putting information that game system vise belong together, it becomes easier for the players that way and you don't have to move around in the UI so much. Moving the pointer takes time, it's one of the great time sinks in any UI.

mbielaczyc
November 16th, 2024, 19:53
Ahh, I am designing from the new BRP Universal book which listed it as AV.

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