View Full Version : NPC Psion
Kent3205
November 7th, 2024, 09:49
Hi all, I am creating psion NPCs in the Traveller ruleset. The NPC window is showing the PSI characteristic, however I cannot find where to add the Psi Abilities. The Skills entry won't accept them when I drag and drop. On the player sheet there is a separate part of the skills tab. I may be missing a setting somewhere. Thanks
M0d1usPy
November 7th, 2024, 20:55
Go to your options in game and scroll down untill you see "Characteristics" set use psi characteristics to option_val_yes. you should now have a psi talent section in the skills tab to allow you to drag/drop. And a psi characteristic on the main page stats.
Kent3205
November 7th, 2024, 22:12
Thank you. I really appreciate the response.
I have done that and I think you are referring to the character sheet. However I am looking at the NPC character sheet. On the NPC sheet I also have the addition of the PSI characteristic however it doesn’t seem to add a line further down for PSI. I tried dropping the PSI abilities into the skills line but it won’t except them. So the outcome is that an NPC can have a PSI characteristic recorded but all abilities have to be handled through a Notes entry. I supposed the alternative is to create PSI NPCs as characters however that means I am jumping between two separate functions for NPCs.
Thanks
Kent3205
November 7th, 2024, 22:17
The other NPC piece that to me is missing is that when I roll a skill from the NPC sheet it doesn’t use a characteristic modifier. I am using Mongoose 2nd Edition rules and I have always presumed that NPCs get the characteristic modifier in the same way characters do. For example an NPC with Dex 9 and Gun Combat 1 would role 2d6+2. However FGU roles 2d6+1. Perhaps I have the rules wrong.
M0d1usPy
November 7th, 2024, 22:28
Ok i've had a look and can not figure out how to add psi powers to a npc either you might need to wait for someone a bit more knowledge than me to reply and also i do believe you are correct about the npc stat rolls as i picked one with +1 dex & +1 gun combat but it was only rolling 2d6+1 instead of +2, hopefully a dev or mod will see this and pop in and help they are all really good that way.
Kent3205
November 7th, 2024, 23:07
Thanks for taking a look.
anstett
November 8th, 2024, 00:52
Responded on the Discord with some images from my game for the skills question.
That might be the same for your Psion issue, can check again for you on that as well.
Moon Wizard
November 8th, 2024, 00:57
We have @Tarkonian looking at some fixes for Traveller, given that the original developer has not been supporting nor maintaining for some time.
I'm not familiar with the ruleset; but I thought I remembered that Psionics were never fully developed by the original developer. This means that we're leaving the door open to a community developer stepping up to maintain/develop the ruleset; and will provide maintenance in the mean time to fix anything broken or to make sure it works with the latest non-game-specific changes. Since we do not have the game system expertise, we do not typically look at adding stuff that the original developer left out. But, I asked @Tarkonian to take a look, and see if he can figure out whether the code is there to support it.
Regards,
JPG
Kent3205
November 8th, 2024, 01:08
Thanks JPG,
My programming skills are very rusty, however if I get some time this may be enough of an impetus to try for my first extension.
Cheers
Kent3205
November 8th, 2024, 01:14
Thanks, will take a look.
Tarkonian
December 19th, 2024, 20:43
Thank you. I really appreciate the response.
I have done that and I think you are referring to the character sheet. However I am looking at the NPC character sheet. On the NPC sheet I also have the addition of the PSI characteristic however it doesn’t seem to add a line further down for PSI. I tried dropping the PSI abilities into the skills line but it won’t except them. So the outcome is that an NPC can have a PSI characteristic recorded but all abilities have to be handled through a Notes entry. I supposed the alternative is to create PSI NPCs as characters however that means I am jumping between two separate functions for NPCs.
Thanks
I'm sorry this has taken so long to finally get time to look into. We had some big changes in the last few months that included the character sheet reworks. So this got pushed down the priority list. Right now though, and I mean tonight/tomorrow and Saturday if needed, I'm implementing this feature for NPCs. It looks like it was supposed to be included, but it never was 100% implemented. So I have some questions for you that could help me (and anyone else reading this, your input could help as well).
Is there anything in the rules for NPC with PSI abilities that specifically need to be on the sheet? Right now, I see this as being linked the PSI option in the game. So when you turn on PSI abilities the NPC sheets will update with that PSI category on the main tab, which is all it does now. But then the SKILLS sheet also needs to update just like the skills section on the character sheet and have a PSI TALENTS section added to it, and the ABILITES tab would need the PSI ABILITIES table added to it.
Is there anything else a GM would need for a PSI npc? I can't dedicate a whole lot of time of refactoring this or adding a full on new feature. But so far these tables are pretty straight-forward. I just want to make sure that would work.
Tarkonian
December 19th, 2024, 20:57
Here's a follow-up question.
The categories I see for NPCs are Humanoid, Animal, and Robot.
Robots don't seem to need PSI abilities so I can leave these changes off them.
Humanoids absolutely need all the changes I suggested.
Do animals also need PSI abilities added to their sheets? Or do I skip them like I will with robots?
M0d1usPy
December 19th, 2024, 21:34
I think just adding the psi abilities to an npc sheet should be enough as i can't off the top of my head think of anything special needed but others might chime in on that. As for Psi for animals i think it would be safer to add it just in case as with humanoids as somewhere out there in one of the many many books will be some obscure animal with a psi ability.
And while you are here doing some work to the sheet and if you can though not 100% needed (we can always put a 1 in the modifier box after all) is take a look at the the npc abilitynumbers not adding correctly as described earlier in the thread.
Thanks for your hard work!
Tarkonian
December 19th, 2024, 22:42
I think just adding the psi abilities to an npc sheet should be enough as i can't off the top of my head think of anything special needed but others might chime in on that. As for Psi for animals i think it would be safer to add it just in case as with humanoids as somewhere out there in one of the many many books will be some obscure animal with a psi ability.
And while you are here doing some work to the sheet and if you can though not 100% needed (we can always put a 1 in the modifier box after all) is take a look at the the npc abilitynumbers not adding correctly as described earlier in the thread.
Thanks for your hard work!
I don't have a bug report for the numbers not adding up correctly, what was the issue going on there? I can look into it but it may not make it with this weekend's updates if it's too big of an issue. Otherwise I'll try to squeeze it in.
M0d1usPy
December 19th, 2024, 22:50
The other NPC piece that to me is missing is that when I roll a skill from the NPC sheet it doesn’t use a characteristic modifier. I am using Mongoose 2nd Edition rules and I have always presumed that NPCs get the characteristic modifier in the same way characters do. For example an NPC with Dex 9 and Gun Combat 1 would role 2d6+2. However FGU roles 2d6+1. Perhaps I have the rules wrong.
Just the numbers not adding up for rolls I'm not sure if Kent has put in a bug report about it i know i have not as i don't mind just putting a 1 in the modifier box, Again not a huge issue but Kent mentioned it so thought i best say something in case they do not see your post.
Tarkonian
December 19th, 2024, 23:21
Just the numbers not adding up for rolls I'm not sure if Kent has put in a bug report about it i know i have not as i don't mind just putting a 1 in the modifier box, Again not a huge issue but Kent mentioned it so thought i best say something in case they do not see your post.
This may have been fixed in another update or something was fixed in this update that resolved this issue. But I've rolled everything on the NPC sheets and the numbers are coming out fine. I'll keep an eye out for mismatched rolls on other sheets while I'm at it though just in case.
63015
M0d1usPy
December 19th, 2024, 23:27
That's good news and one less job for you to do, Again thanks for the hard work me and my group appreciate it.
Tarkonian
December 20th, 2024, 09:16
I've made the changes to get Psionic abilities onto the NPC sheet.
There were some issues with PSI TALENTS and it doesn't really transfer to the NPC sheet as well as I had hoped.
SO, I have made some changes based on reading over the PSI section of the module and looking at how the character sheet works with the Database values when using PSI abilities.
Please look at the post I made about these changes in the Official MGT2e Bug Report Thread (link below). I go over what these changes are, and why they may be a little more generous to a GM who is looking to create an NPC for storyline reasons and not being very strictly bound to how characters have to work with PSI Abilities.
If it needs more work, it'll have to be looked at after xmas. But, I'm really hoping y'all enjoy this. Again, sorry this took so long to tackle. It's been a very busy end of the year.
Merry Christmas/Happy Holidays Everyone!
https://www.fantasygrounds.com/forums/showthread.php?51017-Official-MGT2e-Bug-Report-Thread&p=733349#post733349
anstett
December 20th, 2024, 12:16
Thank you for keeping Traveller up and running.
M0d1usPy
December 20th, 2024, 13:43
Amazing, thank you very much!
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.