View Full Version : Fallout FG Weapons Damage Bug
Quixdraw21
November 1st, 2024, 20:54
Hello,
I am currently experiencing an issue with my Fallout FG campaign concerning an equipment bug. When I equip any new weapons for any characters/npc sheets suddenly
the weapon damage die shows "0" and will not roll damage for the weapon. This is a recent issue as my older weapon stats still work properly and I would like assistance. Thanks
I am using the 2D20 Fallout Roleplaying Game Rule Set btw.
superteddy57
November 1st, 2024, 21:57
Check to see what type of attack you are accomplishing. There should be an empty space right of the name to cycle the attack type. This should update the numbers correctly.
Quixdraw21
November 1st, 2024, 23:11
I tried changing the ranged/melee icon. This did not change the damage dice.
62506
62507
superteddy57
November 2nd, 2024, 00:50
Please export the character and post it here for me to test with.
Quixdraw21
November 2nd, 2024, 16:43
Please export the character and post it here for me to test with.
62511
superteddy57
November 2nd, 2024, 20:41
62511
Pushed a hotfix to the module for the core rulebook. The issue was the mod was setting the damage to 0 as it changed the base to 1 and then subtracted 1 as well from the damage. So it was the mod. You can fix this issue by changing the -1 in the mod to -1 fire rate.
Quixdraw21
November 6th, 2024, 22:09
Pushed a hotfix to the module for the core rulebook. The issue was the mod was setting the damage to 0 as it changed the base to 1 and then subtracted 1 as well from the damage. So it was the mod. You can fix this issue by changing the -1 in the mod to -1 fire rate.
Hi, I'm sorry I don't quite follow you on these adjustments. Could you walk me through it a bit?
superteddy57
November 7th, 2024, 15:24
The mod in that weapon has it's base damage set to 1 and it's damage adjusted (both fields) -1. So it will always make the damage 0. You need to change the -1 from damage to fire rate as that is where the -1 should've been placed there.
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