therealturalynn
October 26th, 2024, 02:25
After the setting was finally available, I moved my ToV campaign from Alchemy to FGU. Some early findings:
CHARACTER WIZARD: the Mechanist character wizard does not write inventory on a commit. The rest of the classes don't write spells.
SPELLS: The ToV spells only contain effects, not the attacks or saves - and you cannot write those in on the TOV spells. We used the Deep Magic 2 SRD versions of the spells for the casters.
Theogeek's Extended Support for Critical Hits worked perfectly after some fudging about to create the Perkin's Critical Hits my campaign favors.
NONE of the Mad No Mad extensions worked in the setting. I had to disable all of them, and I had a lot of them.
My campaign takes up again Thursday on All Hallows (2024). I look forward to some debugging and updates.
CHARACTER WIZARD: the Mechanist character wizard does not write inventory on a commit. The rest of the classes don't write spells.
SPELLS: The ToV spells only contain effects, not the attacks or saves - and you cannot write those in on the TOV spells. We used the Deep Magic 2 SRD versions of the spells for the casters.
Theogeek's Extended Support for Critical Hits worked perfectly after some fudging about to create the Perkin's Critical Hits my campaign favors.
NONE of the Mad No Mad extensions worked in the setting. I had to disable all of them, and I had a lot of them.
My campaign takes up again Thursday on All Hallows (2024). I look forward to some debugging and updates.