Vackipleur
October 22nd, 2024, 14:54
Hello,
It is not currently possible to configure an Area attack in this Ruleset. Would it be possible to add this feature, please?
Perhaps we should add a new type of attack that would have twice the damage line only (Effect DC and Damage DC), for example. But not the attack details.
This is how I set up my area attacks (see my screenshot).
A reminder of the rule:
This extra allows an effect that normally works on a single
target to affect an area. No attack check is needed; the
effect simply fills the designated area, based on the type
of modifier. Potential targets in the area are permitted
a Dodge resistance check (DC 10 + effect rank) to avoid
some of the effect (reflecting ducking for cover, dodging
out of the way, and so forth). A successful resistance check
reduces the Area effect to half its normal rank against that
target (round down, minimum of 1 rank).
(it's very similar to a spell requiring a save in a D&D-based ruleset with full or half damage like a Fireball).
Thank you
It is not currently possible to configure an Area attack in this Ruleset. Would it be possible to add this feature, please?
Perhaps we should add a new type of attack that would have twice the damage line only (Effect DC and Damage DC), for example. But not the attack details.
This is how I set up my area attacks (see my screenshot).
A reminder of the rule:
This extra allows an effect that normally works on a single
target to affect an area. No attack check is needed; the
effect simply fills the designated area, based on the type
of modifier. Potential targets in the area are permitted
a Dodge resistance check (DC 10 + effect rank) to avoid
some of the effect (reflecting ducking for cover, dodging
out of the way, and so forth). A successful resistance check
reduces the Area effect to half its normal rank against that
target (round down, minimum of 1 rank).
(it's very similar to a spell requiring a save in a D&D-based ruleset with full or half damage like a Fireball).
Thank you