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Tagan
October 16th, 2024, 01:07
This is a Starfinder / pathfinder game my team and i have been playing around with I'm converting this to FGU and 2e
anyone interested PM me.
here is some of the game so far......as been played out pen and paper this far and is where the teams will begin FGU

chapter 1 The blackhole bar

The night begins to settle in on the Absalom station as the burning sun settles on the horizon the dome keeping you and your party from space gleams with a last flash and the planets and stars of the pact worlds become clear in the night sky, sitting in a backbar situated some height over the hustle of the crowded and busy fortress that makes up this drifters end section of this great mysterious space station,

you and your party are a small band of mercenary types working for credits on small skirmishes within the pact worlds and light work on this space station you last mission was that of clearing some rogues oozes that were gobbling up some inner workings below the drifters end ,the bar seems to be filling slowly with all types some vesk are hovering down there usual glasses of green slim keeping separated from some ysoki that had got one over them on some game of chance the night before , some of the bars security are keeping an eye on both the groups waiting for any trouble between them.

johnecc
October 16th, 2024, 01:12
You may want to mention what day/time you play, that way people know if they are available and will cut down on number of useless DM's. Feel free to check out some other posts to see normal format used for posting games.

Tagan
October 16th, 2024, 01:35
FG License: Ultimate, you need demo
Game System: STARFINDER 2E AND PATHFINDER 2E this is a mix of both, using the starfinder 2e ,pathfinder 2e the FGU blends them together through the program.

Time Zone: GMT
Day of week and time: Saturday and/or Sunday, 00:00 GMT and 0600 GMT
Start Date: can be played on these days at these times please check Calander depending on other games on these times please PM me
Planned Duration & Frequency: 1 or 2 games per week
Text or Voice: Voice
Main Language used: English
Voice software used: Discord
Will this be recorded and/or live streamed?: No


Roleplay & Combat mix: combat and Roleplaying
Number of Players in game & needed: 4
Character starting level & equipment: 1
Character restrictions: starfinder 2e and pathfinder 2e you can play any character that can be made with both these systems blended

Details of your scenario: custom FGU maps walls, doors etc... combat initiative maps and other scenario maps, detailed scenario and game play, I'm freeing up my gm experience so more detail to NPCs expect strange and slightly silly fun settings...this is being adapted from other games played over the years.
R18 you are free to act as you wish, please see the part 1 and 2 of this game below to see if this is your type of game...
PM me with interest, thanks

Tagan
November 7th, 2024, 05:09
i have had a few sessions of this and have some players, one is an offline player who just liked the pictures, we are not interested in someone who knows all the rules(though you are welcome if you know all the rules..:-)) it seems the FGU program runs most the math's so if you are interested in the setting and can bring some knowledge to the settings you are welcome to join or even check out a game (no commitments...) basic knowledge of FGU is enough and the starfinder theme is necessary, game knowledge basics 3 actions a reaction and some other basics and fundamentals is enough. I'm sure you take away something new from the game ,maths or roleplaying..etc...we are all learning as we go with this game..

movement
As per the pf2 rules 1 square = 10' and full movement rate per action

on a remote sector of a random planet you and your group of explorers have stumbled across a cave, inside the cave is a structure of sorts it doesn't seem to be part of the planet but an alien structure. There seems to be an opening and you and your team decide to send in the two androids that are part of your group. Aenon-1 and Xenon-2 , they begin their descent down the moss ridden crooked steps into the structure hidden inside the cave, inside the structure there are 2 twisting tunnels
Aenon 1 takes the first of his 3 actions looking more closely at the surrounding with the faint light of his data pad he can make out some patterns on the spongy wall and deciphers that these are an ancient vesk language (with vesk as a language ) and decides to spend ACTION 1 to study this, the GM gives him an number of 16 an easy society roll that he fails , he cannot comprehend the words on the structures patterned spongy wall and takes a move 8'(ACTION 2) into the left passageway to investigate more, he follows the gold and silver patterns on the wall to a terminal with some kind of computer system embedded in the complex of the textures, he spends his last ACTION 3 to hack the computer (roll computers 16 easy)with a success the lines and curves connect to reveal a system as follows (shown in basic vesk) level 1 , access to utilities granted , access to securities denied, and this the end of his turn and 3 ACTIONS
Xenon 2 takes the first of her 3 actions looking more closely at the surrounding with the faint light of her data pad she can make out some patterns on the spongy wall and deciphers that these are an ancient vesk language (with vesk as a language ) and decides to spend this (ACTION 1) to study this, the GM gives her an number of 16 an easy society roll that she succeeds the writing on the wall is that of an old vesk commune on planet 20 this type of vesk was only spoken by about 300,000 people for about 1000 years before it was consumed by the larger population
it reads ' access to loading bay door 19 with an arrow leading to a tunnel to the right so she moves 8' (action 2) down the tunnel to a terminal with some kind of computer system embedded in the complex of the textures, she spends her last ACTION 3 to hack the computer (roll computers 16 easy) but fails and the computer remans off and the end of her turn
meanwhile Aenon 1 has hacked the computer on the left tunnel and investigates this more (as FREE ACTIONS )he looks into the level 1 first but cannot read the complex text, he opens up the utilities section and with applied math turns on the lights and opens the doors ,
Some blue smoky lights turn on and reveal two 20’ tunnels, a door opens in front of Xenon 2 leading up to some wonky sponged steps
Aenon 1 decides to use an action to hack the computer more focusing on the security section (hard computers roll 24) and fails he attempts this again and fails x2 fails triggering a consequence rule, the blue lights turn red and begin blinking he decides to make his way back to the front door (Action 3) 8' to see a door open at the end of the right tunnel and Xenon 2
this is an example of our game utilizing skills and the 3 actions with the consequence rule
chapter 8 RULES SF 2e playtest rulebook

combat
This is done through the FGU , once combat initiate is initiated only the character's within line of sight go to the combat map, any other party members outside line of sight can join after + rounds = to PCs in combat, the combat makes use of the FGU combat table and the 2e rules

This is not a society game and these are some fundamentals we are using to play this game on the FGU and pen and paper, and by no means is intended to change this interesting and great game of pathfinder 2e and beyond that my team and i are learning and enjoying

PM interest if you would like to join this type and style of RPG

Tagan
December 12th, 2024, 01:37
Introducing Dang Er Muse the 2nd this ysoki witch warper is the new NPC and very very secret agent for the game at hand only available on FGU (its so secret we though we would let you know)
he wears an eye patch and browned fur also glasses and has a short fuse, he occasionally falls into conversations and out of dilemmas using one or two his past lives living as a mouse with his other rodent friend. That he is sure is part of him now ..ummm...literally
coded name DEM 2
(please note im using a picture that is probably copyright i will remove this if its an issue a more personalized picture to come that does not represent the 80s cartoon character pictured)

this game is open ended feel free to join and leave as you wish, the rules are basic to medium 2E PATH/STAR finder as we adapt to FGU
good start for anyone new to FGU and starfinder setting

pf2 has now been included with this trial with the list of activities for the chr sheet to play through the fgu
noticing the more information we put through the program the more it seems to take a lot of complications of the game away
leaving the story to be played out
PM interest