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sgtwhy
October 13th, 2024, 20:02
I'm running the Fly Free or Die campaign and noticing something odd with AP2 npcs.
(Starfinder 1e)

I tried unloading/reloading the module but it seems to be an data related issue.
All the other NPCs show up with a "CR" to the right of their icon, except these.

Seems like something is corrupted or such, because it also resets the "revert changes" icon each time I open it.
clicking to revert it, clears the icon from the NPC list ... but still the NPC has no CR listed when I open the record.

so far, ONLY noticing it with AP2 ... I can open the same record (drift dead for example) from the AA3 and its correct.

screenshots attached to demonstrate ...
62339
after "resetting";
62340

this is on a brand new install of FGU on a new computer ... open to any suggestions to debug this further.

superteddy57
October 13th, 2024, 20:39
It might be an issue with how the bottom control was changed. I'll see if it is a module issue or a ruleset one. If module I'll inform the developer.

Markimedes
October 15th, 2024, 03:50
I'm running the Fly Free or Die campaign and noticing something odd with AP2 npcs.
(Starfinder 1e)

I tried unloading/reloading the module but it seems to be an data related issue.
All the other NPCs show up with a "CR" to the right of their icon, except these.

Seems like something is corrupted or such, because it also resets the "revert changes" icon each time I open it.
clicking to revert it, clears the icon from the NPC list ... but still the NPC has no CR listed when I open the record.

so far, ONLY noticing it with AP2 ... I can open the same record (drift dead for example) from the AA3 and its correct.

screenshots attached to demonstrate ...
62339
after "resetting";
62340

this is on a brand new install of FGU on a new computer ... open to any suggestions to debug this further.

I've found a temporary fix. Switch from the NPC dot at the bottom to the Mech dot, then back. Then you might need to close the NPC and open it back up again. CR should now be showing.

superteddy57
October 15th, 2024, 04:38
Yeah, I have a solution that will be pushed tomorrow if the ruleset is not locked down for the current Beta.

sgtwhy
October 16th, 2024, 02:23
thanks, just updated and can confirm you fixed it! :D much appreciated

superteddy57
October 16th, 2024, 02:57
My apologies, I was going to respond to this thread with the update that I provided a fix, but slipped my mind. I'm happy to hear the fix did the trick.