View Full Version : Beta Release - FG v4.6.0
Moon Wizard
October 11th, 2024, 04:40
Please post any feedback on the beta Test version in this thread:
https://www.fantasygrounds.com/forums/showthread.php?82972-Feedback-Thread-FGU-v4-6-0
Planned Release Date: November 5/12, 2024 (was October 29, 2024)
As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.
Accessing the Beta
Only the Test mode slot contains this version. Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. I will update this thread as I release new iterations of the test version.
Beta Data
When using the Test channel in Fantasy Grounds Settings, your data files for the Test version will be stored in a separate subfolder under the main Fantasy Grounds data folder called "channels\Test\". This will not impact any campaigns in the Live mode (until full release occurs).
Key Things
1) Always backup your campaign data before running the test version.
2) If the GM is running on Test channel, then all of the players will also be running on Test channel.
3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this forum.
4) Do not use the Test build for your games if you and your group are not comfortable with testing pre-release software.
5) Do not use the Test build for developer DLC for store or forge submission (as the data file formats may have changed, or will change more during the beta).
Thanks,
JPG
Moon Wizard
October 11th, 2024, 04:40
NOTE: If you run into any errors, please disable all extensions to see if you get the same errors. If so, please report to the extension developer. It is expected that many extensions will be broken with this beta release.
NOTE 2: If you run into any issues with rulesets provided through the FG update system, please post in the Laboratory forum.
NOTE 3: If you run into any issues with rulesets provided by the community, please post in the relevant threads.
DEV NOTE 1: If you are a developer and need assistance figuring out the changes, please let me know via post or PM.
Moon Wizard
October 11th, 2024, 04:41
Application Updates
Placeable objects (with 2D and 2.5D components) available for placement on map images (i.e. trees, furniture, etc.)
Text objects available for placement on map images
When placing tile objects on map images, the current tile parameters can be edited and will be applied to subsequently placed tiles.
In Image Camera Mode, adjusted camera field-of-view.
Campaign-specific portrait assets can be added to campaign portraits folder.
Portrait assets are now exported to module automatically when used in token/image fields.
Portrait assets will be loaded from modules.
Campaign and data asset loading moved to be multi-threaded.
Dice skins were not display on custom die types (such as d2 and d3). Fixed.
Dice impact effects were disappearing when die stopped moving; instead of fading out as die faded. Fixed.
Moon Wizard
October 14th, 2024, 22:53
Updates Today
[Fixed] Paint stamps made with .webm asset graphics did not display correctly.
[Fixed] Paint stamp data not always being saved correctly.
Moon Wizard
October 16th, 2024, 00:20
Updates Today
[Updated] For image text objects, shadow offset now independent of outline width.
[Fixed] For image text object UI, settings not working correctly.
[Fixed] For image text objects, clipping of italicized/script fonts incorrect, and other glyph texture artifacts.
[Fixed] For images, layer duplication not working for some layer types.
Moon Wizard
October 16th, 2024, 22:42
Updates Today
[Fixed] For image paint stamps, animated .webm paint stamps added through API not displaying correctly.
[Fixed] For image API, paint/FX layer basic attributes not being saved (such as name, gmonly, etc.)
Moon Wizard
October 18th, 2024, 22:57
Updates Today
In Image Text Mode, if text layer currently selected, then automatically enter text editing submode; instead of text adding submode.
In Image Layers Mode, changed behavior to select on mouse down event, rather than mouse up event.
In Image Layers Mode, unable to click on paint strokes. Fixed.
In Image Camera Mode, adjusted camera field-of-view.
In Image Camera Mode, fixed position of light icon when editing lights.
In Image Data Control, unable to add layers to folders. Fixed.
Moon Wizard
October 21st, 2024, 19:59
Updates Today
[Updated] For image data control, when folder created, selected layers added to new folder.
[Updated] For image data control, if no text defined for text object, "Lorem Ipsum" used when object created.
[Updated] For image data control, when text object added, text edit mode automatically entered.
[Updated] For image data control, when text object edited, text displayed on image updated while editing.
[Updated] For images, during text object edit mode, text layers can be selected and dragged.
[Fixed] For images, paint stamps not being drawn correctly with angle property.
[Fixed] For image data control, unable to drag layer to remove from folder.
[Fixed] For image data control, default values for image text outline, shadow and shadow offset.
[Fixed] For images, exception on remote clients when deleting layers sometimes.
[Fixed] For images, shortcuts were incorrectly visible to players when not shared.
[Fixed] For images, shortcuts were incorrectly moveable by players.
[Fixed] For images data control, paint preview not drawing correctly.
[Fixed] For images data control, paint eraser cursor not drawing correctly.
Moon Wizard
October 23rd, 2024, 19:21
Updates Today
[Updated] In image data control, auto-adding layers to new folder updated to only apply when more than one layer selected.
[Fixed] Client errors on initial new image share after adding encounter tokens.
Moon Wizard
October 25th, 2024, 04:28
Updates Today
[Fixed] For tokens, portrait tokens not rendering on player client.
[Fixed] For images, first image record viewing did not zoom image asset to fill display.
[Fixed] For images, pointers and drawings causing errors when shared.
[Fixed] For images, invisible tokens incorrectly being drawn on player client.
[Fixed] For export, exception generated when exporting some image records.
[Fixed] For asset dragging, custom color not being rendered.
Moon Wizard
October 28th, 2024, 19:06
Updates Today
[Fixed] When returning to launcher or reloading, exception occurs if .webm added to hot keys.
[Fixed] For images, FX layers not rendering after hide/unhide.
[Fixed] For dice, if dice skin other than default chosen, dice not displaying on other clients.
Moon Wizard
November 3rd, 2024, 01:59
Updates Today
[Updated] Token select on mouse down.
[Fixed] Planned movement for locked tokens not working correctly.
[Fixed] Image ping not working correctly.
[Fixed] Pointer drawing in Camera Mode not drawing correctly.
[Fixed] Target arrows not drawing correctly.
[Fixed] Deletion of image folders and nested folders not working correctly.
[Fixed] Peek through values not drawing correctly.
[Fixed] Paint strokes incorrectly rendering with lighting or LoS.
[Fixed] Occluder drawing cursor preview not drawing correctly.
[Fixed] Scroll wheel to adjust RGBA tint for paint strokes not working.
[Fixed] Token underlay not drawing correctly.
[Fixed] Door occluder overlays/buttons not drawing correctly.
[Fixed] Selecting transform handle in image Layers mode incorrectly cleared selection.
Moon Wizard
November 7th, 2024, 18:21
Updates Today
[Added] For the Image data control, tooltips added to layers to handle long layer names.
[Fixed] For Images, grid was drawing on top of tokens.
[Fixed] For Images, LoS occluder drawing preview not snapping to grid.
[Fixed] For Images, removed token widgets still being drawn (height, etc.)
[Fixed] For Images, removed token underlays causing exception.
[Fixed] For Images, fixed mouse selection and drag of paint layers.
[Fixed] Database record copy did not rewrite relative links correctly. Fixed.
Moon Wizard
November 9th, 2024, 21:21
Updates Today
[Updated] For Image data control, paint stroke edit UI updated.
[Fixed] For Images, paint stroke end point snap not working.
[Fixed] For Images, display of door on layers under top layer.
[Fixed] For Image data control, paint layer UI displaying Use Walls/Lights.
[Fixed] For Image data control, setting front and top assets for placeable object.
[Fixed] For Images, facing indicators not displaying in Top-Down mode.
[Fixed] For Images, token active indicator not drawing correctly in Camera mode.
[Fixed] For Images, token planned movement cancel displaying to non-owning players.
[Fixed] For Images, tokens did not always face camera in Camera mode.
Moon Wizard
November 12th, 2024, 18:37
Updates Today
[Added] In Images, mouse/key shortcuts for placeables: Mouse wheel plus Control (size), Shift (angle), Color (Alt).
[Updated] In Image data control, setting sizes for placeable objects.
[Updated] In Images, cursor preview shows tiles and placeable objects.
[Updated] In Image data control, ability to edit placeable objects in Layers mode.
[Fixed] In Image data control, aspect lock setting for Layers mode.
[Fixed] In Images, grid snap when moving in Layers mode.
Moon Wizard
November 19th, 2024, 18:45
Updates Today
[Updated] In Images, placeable objects within FoW, but outside LoS, are rendered as shadows only.
[Fixed] In Images, layer selection and layer tint actions not added to undo stack.
[Fixed] In Images, invisible tokens sometimes rendering in player client Camera view mode.
[Fixed] In Images, double-click on token events not firing correctly.
[Fixed] In Image data control, control panel took keyboard focus after color dialog accepted.
[Fixed] In Images, grid snap not working when moving layers in Layers mode.
[Fixed] In Image data control, flip button was not working for placeable objects.
[Fixed] For dice, some dice could look blurry at higher UI scales.
[Fixed] For dice, gloss/detail was missing on some dice.
[Fixed] In Images, Token selection sometimes blocked by placeable objects.
[Fixed] Exception error when assets updated in non-data-bound dice control.
[Fixed] Dialog text in system color and message dialogs did not display on M-chip Mac OS versions.
[Fixed] Memory leak when viewing .webp thumbnails.
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