Decade
October 10th, 2024, 22:21
Background:
- I'm coming from Pathfinder (A system I really like)
- I'm GM for my Bro, my Mum & my Nephew - we play on fantasy grounds
- My Real World commitments have left our campaign on pause for a year; 8th level Pathfinder is quite demanding for the GM & I want to get back to playing with a simpler system.
- I can't be doing with all these old school systems with 4 classes, Castles has 13 in PHB & 14 in the Adventurer's backpack & I intend to offer them all, that's why I chose the system.
- We won't be using any of the various multi/ dual classing systems on offer; I'm sure they're great, but I want to keep things simple for everyone on the 1st campaign.
- We'll be playing the Undying War adventure path.
Questions:
- As they are 3 players, & Undying War is designed for 4-6, I need to adjust the difficulty. My instinct is just to start them at 2nd level. In Pathfinder, this kind of adjustment works great. But I'm aware that Pathfinder is very strongly differentiated by level; since I've never played anything else, I don't know if it would work for C&C, or if it would continue to work over the course of the adventure path.
- Ideally, I don't want to make them have more than 1 PC each, or run a GM PC (I have enough going on making the adventure interesting & staying on top of the rules).
I'd also prefer not to have them need to have hirelings/ companions, although this is the least objectionable to me, especially if we have a Knight in the party, since it seems to tie in nicely with the abilities of the class. Despite my preferences, if this is the best way of doing things, I'm OK with any of these options.
- Another idea I had is to reduce the number of XP required for each level, so that they continue to level up more quickly & keep pace with the adventure as it gets to higher levels. Can any experienced players suggested an XP multiplier that would work well for my purposes ?
- Is this still the place to post for the FG Forge ruleset ? That's the one I'm using.
Thanks for your time.
- I'm coming from Pathfinder (A system I really like)
- I'm GM for my Bro, my Mum & my Nephew - we play on fantasy grounds
- My Real World commitments have left our campaign on pause for a year; 8th level Pathfinder is quite demanding for the GM & I want to get back to playing with a simpler system.
- I can't be doing with all these old school systems with 4 classes, Castles has 13 in PHB & 14 in the Adventurer's backpack & I intend to offer them all, that's why I chose the system.
- We won't be using any of the various multi/ dual classing systems on offer; I'm sure they're great, but I want to keep things simple for everyone on the 1st campaign.
- We'll be playing the Undying War adventure path.
Questions:
- As they are 3 players, & Undying War is designed for 4-6, I need to adjust the difficulty. My instinct is just to start them at 2nd level. In Pathfinder, this kind of adjustment works great. But I'm aware that Pathfinder is very strongly differentiated by level; since I've never played anything else, I don't know if it would work for C&C, or if it would continue to work over the course of the adventure path.
- Ideally, I don't want to make them have more than 1 PC each, or run a GM PC (I have enough going on making the adventure interesting & staying on top of the rules).
I'd also prefer not to have them need to have hirelings/ companions, although this is the least objectionable to me, especially if we have a Knight in the party, since it seems to tie in nicely with the abilities of the class. Despite my preferences, if this is the best way of doing things, I'm OK with any of these options.
- Another idea I had is to reduce the number of XP required for each level, so that they continue to level up more quickly & keep pace with the adventure as it gets to higher levels. Can any experienced players suggested an XP multiplier that would work well for my purposes ?
- Is this still the place to post for the FG Forge ruleset ? That's the one I'm using.
Thanks for your time.