View Full Version : Character Sheet Dice Tower
mccartysr
September 30th, 2024, 16:47
Available on the Forge (https://forge.fantasygrounds.com/shop/items/1754/view)
This extension adds a little dice tower to the top of the character sheet, where rolls can be dropped. Also, you can use the Options menu to force rolls to default to the dice tower for the following types. To have the roll not go to the tower, drag the roll to the chat.
initiative
ability
save
skill
Multiple rulesets are supported.
Source code is available at https://github.com/seanmccarty/CharSheetDiceTower on GitHub.
MrDDT
September 30th, 2024, 17:48
Thanks so much for taking the time to make this, working great.
Tatershal
October 1st, 2024, 03:22
Available on the Forge (https://forge.fantasygrounds.com/shop/items/1754/view)
This extension adds a little dice tower to the top of the character sheet, where rolls can be dropped. Also, you can use the Options menu to force rolls to default to the dice tower for the following types. To have the roll not go to the tower, drag the roll to the chat.
initiative
ability
save
skill
Multiple rulesets are supported.
Source code is available at https://github.com/seanmccarty/CharSheetDiceTower on GitHub.
Excellent extension, it's just not perfect because you can't put death saving throws hidden.
Dudin
October 1st, 2024, 14:16
Thank you for making this! My players and I really enjoy skill checks being hidden.
mccartysr
October 2nd, 2024, 14:02
Fix PFRPG2 initiative rolling to tower
Enable SFRPG2 support
Tatershal
October 3rd, 2024, 22:32
Available on the Forge (https://forge.fantasygrounds.com/shop/items/1754/view)
This extension adds a little dice tower to the top of the character sheet, where rolls can be dropped. Also, you can use the Options menu to force rolls to default to the dice tower for the following types. To have the roll not go to the tower, drag the roll to the chat.
initiative
ability
save
skill
Multiple rulesets are supported.
Source code is available at https://github.com/seanmccarty/CharSheetDiceTower on GitHub.
Good afternoon, I detected a possible bug in your extension. When the FG system's data tower is activated, if its extension is loaded and configured to hide skill checks, the system's advantage and disadvantage are inactive. For the advantages and disadvantages to work, you must leave the moves in your extension open or deactivate the system's data tower. Test done without any other extension.
And even doing what I said above, the ADV and DIS commands stop working in the system with their extension active
mccartysr
October 4th, 2024, 04:59
Good afternoon, I detected a possible bug in your extension. When the FG system's data tower is activated, if its extension is loaded and configured to hide skill checks, the system's advantage and disadvantage are inactive. For the advantages and disadvantages to work, you must leave the moves in your extension open or deactivate the system's data tower. Test done without any other extension.
And even doing what I said above, the ADV and DIS commands stop working in the system with their extension active
Should be fixed after SW approves it tomorrow.
rocketvaultgames
October 12th, 2024, 19:41
Am I correct to say that this only allows for enabling automatically sending all skill checks to the Dice Tower? Is there any way to optionally send some but not others?
I would love to be able to always send Deception, Insight, Investigation, Perception, Persuasion, Stealth (and custom variations like "Perception (Smell)" to the tower but not the others.
mccartysr
October 14th, 2024, 17:55
Am I correct to say that this only allows for enabling automatically sending all skill checks to the Dice Tower? Is there any way to optionally send some but not others?
I would love to be able to always send Deception, Insight, Investigation, Perception, Persuasion, Stealth (and custom variations like "Perception (Smell)" to the tower but not the others.
That is correct. I added this to my list of ideas for future enhancements.
Eru the One
October 20th, 2024, 23:18
Thanks for making this extension and look forward to the enhancements!
RESmeCUE
October 30th, 2024, 22:48
Any way to make this compatible with DnD 2E?
mccartysr
October 31st, 2024, 06:24
Any way to make this compatible with DnD 2E?
Yes, there is a way. Adding the tower to the character sheet already works. Redirecting rolls when you click on the character sheet does not. I have no timeline on when I would get around to doing this, but I am happy to review any pull requests that are sent my way on GitHub.
RESmeCUE
October 31st, 2024, 19:58
Thanks for your quick reply! Understandable about time. I'm very appreciative of the work you do!
mccartysr
November 18th, 2024, 18:04
Version 1.2
Support for DnD 2E (as far as I can tell since I don't play it)
Darth Decisive
January 3rd, 2025, 04:00
Very cool extension!
Unfortunately, it seems to be incompatible with Mad Nomad's Character Sheet Tweaks. Is there any way there's a way we could make the two extensions work together?
mccartysr
January 3rd, 2025, 13:52
Very cool extension!
Unfortunately, it seems to be incompatible with Mad Nomad's Character Sheet Tweaks. Is there any way there's a way we could make the two extensions work together?
I don't know. Not enough detail.is provided to have an opinion. That's a paid extension, so you'd have to ask Mad Nomad.
WilliamRiddle
January 7th, 2025, 23:39
Does not appear to be working with Tales of the Valiant. No error, just nothing happens.
WR
mccartysr
January 7th, 2025, 23:44
Does not appear to be working with Tales of the Valiant. No error, just nothing happens.
WR
I don't know what you're referring to
WilliamRiddle
January 8th, 2025, 01:56
I don't know what you're referring to
The character sheet dice tower does not work on the Tales of the Valiant ruleset character sheet.
mccartysr
January 8th, 2025, 03:32
The character sheet dice tower does not work on the Tales of the Valiant ruleset character sheet.
Ah. That would be because it is not a supported ruleset.
WilliamRiddle
January 8th, 2025, 20:24
My apologies. It was my understanding it was build upon the core 5E ruleset.
MrDDT
April 24th, 2025, 07:06
Noticed some issues after the update.
1) All the new roll options to the right of the stuff on the Charsheet do not send them to the tower when the "table" setting in "game" options are on. (or off of course).
2) When saving throw or initiative set to off, the double clicking on the save numbers (which would normally roll in the tower), throws an error. Likely don't need the d click option anymore.
3) Death Saves correctly set to ON sends the info to the tower, however, it doesn't correct add up effect bonuses.
4) Double clicking stuff, gives DEPRECATION warnings (like double clicking saves, skills, or INIT)
Thanks for working on this, missed this when it was gone and it's great.
MrDDT
April 24th, 2025, 21:42
Looking more into this, some of the issues I bring up are still valid, some are not. I need to find out where the conflicts are in other exts.
Currently I do see that there are some errors being thrown while double clicking on the boxes of the old ways. Also not sending to tower the new clicker spot from the PC sheet.
mccartysr
April 25th, 2025, 01:45
Noticed some issues after the update.
1) All the new roll options to the right of the stuff on the Charsheet do not send them to the tower when the "table" setting in "game" options are on. (or off of course).
2) When saving throw or initiative set to off, the double clicking on the save numbers (which would normally roll in the tower), throws an error. Likely don't need the d click option anymore.
3) Death Saves correctly set to ON sends the info to the tower, however, it doesn't correct add up effect bonuses.
4) Double clicking stuff, gives DEPRECATION warnings (like double clicking saves, skills, or INIT)
Thanks for working on this, missed this when it was gone and it's great.
I saw your note about extension conflicts. I've id'd fixes for 1,2, and 3. They should be out tomorrow when SW releases the build.
Can the tower Icon be moved? Pathfinder 2e has the icon over the first like 3 or 4 characters of the character name.
mccartysr
May 5th, 2025, 05:31
Can the tower Icon be moved? Pathfinder 2e has the icon over the first like 3 or 4 characters of the character name.
Thank you for the report. Fix should be out some time this week once SW approves the build as v1.2.2.
MrDDT
June 4th, 2025, 18:26
I saw your note about extension conflicts. I've id'd fixes for 1,2, and 3. They should be out tomorrow when SW releases the build.
Thank you for this, I fixed the ext conflicts (got authors to fix theirs or I fixed it myself). The other changes you did are great.
I am noticing a small issue with your other EXT and this one. When using RR ext option to hide graphic dice rolling. (Suppress dice Animations). When using the new fixed buttons next to the SAVES, ABILITIES, SKILLS, DEATH SAVES
Also, these buttons are bypassing the manual dice rolling. My guess is it's all tied together.
mccartysr
June 8th, 2025, 06:03
Thank you for this, I fixed the ext conflicts (got authors to fix theirs or I fixed it myself). The other changes you did are great.
I am noticing a small issue with your other EXT and this one. When using RR ext option to hide graphic dice rolling. (Suppress dice Animations). When using the new fixed buttons next to the SAVES, ABILITIES, SKILLS, DEATH SAVES
Also, these buttons are bypassing the manual dice rolling. My guess is it's all tied together.
I fixed an issue with triggering tower rolls on drag and the new buttons. Will be out in v1.2.3
While playing with this to figure out the error, I did remember that to suppress dice rolling, manual rolls needs to be off. As part of the base ruleset, tower rolls do not trigger manual rolls when it is on. This little logic gap means that I do not cancel the dice rolling for tower rolls while manual roll is on and the ruleset does not send them to the manual rolls window.
I may be able to look at this gap in the future, but I don't have time now.
MrDDT
June 8th, 2025, 09:54
Thank you for the update and the information. I think the manual rolls and suppressed dice conflict is not a major issue (not for me at all I was just reporting what I noticed).
After testing this update, all the fixes you said are working but SAVES are not able to be dragged from the PC sheet to the chat to roll. All the others correctly do this and correctly bypass the tower.
mccartysr
June 8th, 2025, 18:23
Thank you for the update and the information. I think the manual rolls and suppressed dice conflict is not a major issue (not for me at all I was just reporting what I noticed).
After testing this update, all the fixes you said are working but SAVES are not able to be dragged from the PC sheet to the chat to roll. All the others correctly do this and correctly bypass the tower.
Well v1.2.3 was short-lived. Saves issue is fixed in v1.2.4. thanks for the catch.
MrDDT
June 8th, 2025, 18:24
Well v1.2.3 was short-lived. Saves issue is fixed in v1.2.4. thanks for the catch.
Thank you, tested and working.
yeknom
June 9th, 2025, 01:03
Thank you for the report. Fix should be out some time this week once SW approves the build as v1.2.2.
I can now use this in my 2e AD&D game, thanks very much for adjusting the location of the dice tower. It makes this extension a must have for me now.
bwatford
March 2nd, 2026, 17:28
I also would like to request the ability to set certain Skills instead of all skills in general. Also, thanks much for the extension.
mccartysr
March 3rd, 2026, 09:30
I also would like to request the ability to set certain Skills instead of all skills in general. Also, thanks much for the extension.
If I did this, I think it would be through a chat command because I don't feel like doing UI work. You would enter a chat command with a list of all the skills you wanted it to trigger on, but I suspect I would get support requests because people forgot they setup the rolls.
I'll think about it.
Gilafron
May 24th, 2026, 19:45
Hi mccartysr,
I was using this extension. Somehow, I've turned off all rolls for one PC while the other PCs are still working. See the attached screenshot. I have initiatives turned off and it works. But the PC Teslin attack rolls are hidden whereas Graata's are not. I did stop and reload my campaign in FG, but it still occurs.
Any ideas how this occurred?
67593
Gilafron
May 24th, 2026, 19:55
Hi mccartysr,
I was using this extension. Somehow, I've turned off all rolls for one PC while the other PCs are still working. See the attached screenshot. I have initiatives turned off and it works. But the PC Teslin attack rolls are hidden whereas Graata's are not. I did stop and reload my campaign in FG, but it still occurs.
Any ideas how this occurred?
67593
mccartysr
May 24th, 2026, 23:23
Hi mccartysr,
I was using this extension. Somehow, I've turned off all rolls for one PC while the other PCs are still working. See the attached screenshot. I have initiatives turned off and it works. But the PC Teslin attack rolls are hidden whereas Graata's are not. I did stop and reload my campaign in FG, but it still occurs.
Any ideas how this occurred?
67593
I don't think that is because of this extension. I don't think I mess with attack rolls.
Gilafron
May 25th, 2026, 01:54
I think I figured it out. It was hiding rolls if the PC wasn't on the map with the target. You can disregard.
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