MartianXi
September 22nd, 2024, 22:38
I've had to rely on extensions to manage storage in specialized containers thus far, but the last update broke the extension I used. There is a lot of versatility in FGU for sure but there are a few additions that I feel like should just be built into the ruleset.
Coin weight and encumbrance are a staple of most RPG games and managing inventory and gear within limits adds significantly to game immersion I think. Having more ways to organize inventory as well.... If a thief steals a player's coin purse you shouldn't have to go in to inventory and parse out a bunch of different items, just remove the coin purse and everything attached should go with it, almost like it's a parcel. If a player tosses their bag of holding to another player it could take a long time to transfer those items over to another sheet, breaking immersion and using up a lot of game time.
At the very least items in a bag of holding or haversack shouldn't count against player's encumbrance in base game without needing extensions.
Coin weight and encumbrance are a staple of most RPG games and managing inventory and gear within limits adds significantly to game immersion I think. Having more ways to organize inventory as well.... If a thief steals a player's coin purse you shouldn't have to go in to inventory and parse out a bunch of different items, just remove the coin purse and everything attached should go with it, almost like it's a parcel. If a player tosses their bag of holding to another player it could take a long time to transfer those items over to another sheet, breaking immersion and using up a lot of game time.
At the very least items in a bag of holding or haversack shouldn't count against player's encumbrance in base game without needing extensions.